refactor: refactor visual studio build file generation script.

- refactoring VS build used file generation script, but not finished. only correct some bad Python syntax and etc.
- remove gamepiaynmo virtools SDK pre-build project. we no longer need it.
- rename some folders name.
This commit is contained in:
yyc12345 2024-05-22 22:05:55 +08:00
parent 656db23902
commit 4ce7021054
11 changed files with 283 additions and 799 deletions

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@ -1,227 +0,0 @@
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<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CK2dCurvePoint.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CK2dEntity.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CK3dEntity.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKAttributeManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBaseManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBehavior.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBehaviorIO.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBehaviorManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBehaviorPrototype.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBeObject.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKBitmapData.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKCamera.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKCollisionManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKContext.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKDataArray.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKGlobals.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKGroup.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKInputManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKLevel.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKLight.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKMaterial.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKMesh.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKMessage.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKMessageManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKObject.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKObjectArray.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKObjectDeclaration.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKParameter.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKParameterIn.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKParameterManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKParameterOperation.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKPathManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKPluginManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKRenderContext.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKRenderManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKRenderObject.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKScene.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKSceneObject.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKSound.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKSoundManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKSprite.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKSprite3D.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKSpriteText.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKStateObject.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKTexture.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\CKTimeManager.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\VxMath.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\VxMatrix.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\VxQuaternion.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="$(BML_REPOSITORY)\virtools\XString.cpp">
<Filter>Sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,127 +0,0 @@
import xml.dom.minidom as minidom
import xml.dom
import os
import sys
class VSPropWriter(object):
SUBSYSTEM_WIN: str = 'Windows'
SUBSYSTEM_CON: str = 'Console'
def __init__(self):
self.__MacroList: dict[str, str] = {}
self.__SubSystem: str = None
self.__BuildType: str = None
def AddMacro(self, key: str, value: str):
if (key in self.__MacroList):
raise Exception(f'Duplicated Set Macro "{key}".')
self.__MacroList[key] = value
def SetSubSystem(self, subsys: str):
self.__SubSystem = subsys
def Write2File(self, filename: str):
# create some header
dom = minidom.getDOMImplementation().createDocument(None, 'Project', None)
root = dom.documentElement
root.setAttribute('ToolsVersion', '4.0')
root.setAttribute('xmlns', 'http://schemas.microsoft.com/developer/msbuild/2003')
cache = dom.createElement('ImportGroup')
cache.setAttribute('Label', 'PropertySheets')
root.appendChild(cache)
# write sub system
if self.__SubSystem is not None:
for bt in ('Debug', 'Release'):
node_IDG = dom.createElement('ItemDefinitionGroup')
node_IDG.setAttribute('Condition', f"'$(Configuration)|$(Platform)'=='{bt}|Win32'")
node_link = dom.createElement('Link')
node_sub_system = dom.createElement('SubSystem')
node_sub_system.appendChild(dom.createTextNode(self.__SubSystem))
node_link.appendChild(node_sub_system)
node_IDG.appendChild(node_link)
root.appendChild(node_IDG)
# write macro
node_PG = dom.createElement('PropertyGroup') # macro node 1
node_PG.setAttribute('Label', 'UserMacros')
root.appendChild(node_PG)
cache = dom.createElement('PropertyGroup') # dummy structure
root.appendChild(cache)
cache = dom.createElement('ItemDefinitionGroup') #dummy structure
root.appendChild(cache)
node_IG = dom.createElement('ItemGroup') # macro node 2
root.appendChild(node_IG)
for key, value in self.__MacroList.items():
# create for PropertyGroup
node_macro_decl = dom.createElement(key)
if value != '': # check whether data is empty.
node_macro_decl.appendChild(dom.createTextNode(value))
node_PG.appendChild(node_macro_decl)
# create for ItemGroup
node_macro_ref = dom.createElement("BuildMacro")
node_macro_ref.setAttribute('Include', key)
node_inner_macro_ref = dom.createElement('Value')
node_inner_macro_ref.appendChild(dom.createTextNode("$({})".format(key)))
node_macro_ref.appendChild(node_inner_macro_ref)
node_IG.appendChild(node_macro_ref)
# write to file
with open(filename, 'w', encoding='utf-8') as f:
dom.writexml(f, addindent='\t', newl='\n', encoding='utf-8')
class VSVcxprojModifier(object):
BUILDTYPE_EXE: str = 'Application'
BUILDTYPE_DLL: str = 'DynamicLibrary'
def __init__(self, vcfile: str):
self.__Dom = minidom.parse(vcfile)
self.__FileName: str = vcfile
self.__BuildType: str = None
def SetBuildType(self, bt: str):
self.__BuildType = bt
def Write2File(self):
# if no spec build type, do not modify
if self.__BuildType is None:
return
# get corresponding entry
dom = self.__Dom
node_project = dom.documentElement
for node_PG in node_project.getElementsByTagName('PropertyGroup'):
attr_label = node_PG.getAttribute('Label')
attr_condition = node_PG.getAttribute('Condition')
# skip invalid node
if attr_label != 'Configuration':
continue
if attr_condition != "'$(Configuration)|$(Platform)'=='Debug|Win32'" and attr_condition != "'$(Configuration)|$(Platform)'=='Release|Win32'":
continue
# this is valid node, process it
node_CT = node_PG.getElementsByTagName('ConfigurationType')
if len(node_CT) != 0:
# have node, change it
node_CT[0].childNodes[0].nodeValue = self.__BuildType
else:
# don't have node, add one
node_CT = dom.createElement('ConfigurationType')
node_CT.appendChild(dom.createTextNode(self.__BuildType))
node_PG.appendChild(node_CT)
# write file
with open(self.__FileName, 'w', encoding='utf-8') as f:
dom.writexml(f, encoding='utf-8')

View File

@ -5,8 +5,6 @@ VisualStudioVersion = 16.0.29418.71
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SuperScriptMaterializer", "SuperScriptMaterializer\SuperScriptMaterializer.vcxproj", "{4D941003-020F-47FD-9FA2-FFC989E306B8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GPVirtoolsStatic", "GPVirtoolsStatic\GPVirtoolsStatic.vcxproj", "{38703AB6-BC5D-4062-BC5B-1BF195333B16}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
@ -17,10 +15,6 @@ Global
{4D941003-020F-47FD-9FA2-FFC989E306B8}.Debug|x86.Build.0 = Debug|Win32
{4D941003-020F-47FD-9FA2-FFC989E306B8}.Release|x86.ActiveCfg = Release|Win32
{4D941003-020F-47FD-9FA2-FFC989E306B8}.Release|x86.Build.0 = Release|Win32
{38703AB6-BC5D-4062-BC5B-1BF195333B16}.Debug|x86.ActiveCfg = Debug|Win32
{38703AB6-BC5D-4062-BC5B-1BF195333B16}.Debug|x86.Build.0 = Debug|Win32
{38703AB6-BC5D-4062-BC5B-1BF195333B16}.Release|x86.ActiveCfg = Release|Win32
{38703AB6-BC5D-4062-BC5B-1BF195333B16}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,77 +1,77 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<Filter Include="Sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<Filter Include="Headers">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<Filter Include="Resources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="database.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="env_export.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="doc_export.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="vt_menu.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="virtools_compatible.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="string_helper.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="vt_player.hpp">
<Filter>头文件</Filter>
<Filter>Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="database.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="env_export.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="doc_export.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="vt_menu.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="vt_player.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="virtools_compatible.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="string_helper.cpp">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="SuperScriptMaterializer.def">
<Filter>源文件</Filter>
<Filter>Sources</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,6 +1,124 @@
import VSProp
import os
import sys
import vs_props_writer, vs_vcxproj_modifier
import os, enum, sys
#region Constant Declarations
class BuildType(enum.Enum):
Standalone: str = "standalone"
Plugin: str = "plugin"
class VirtoolsVersion(enum.Enum):
V21 = '21'
V25 = '25'
V30 = '30'
V35 = '35'
V40 = '40'
V50 = '50'
VT_STANDALONE_ATTACHED_LIBS: dict[VirtoolsVersion, str] = {
VirtoolsVersion.V21: "VxMath.lib;CK2.lib",
VirtoolsVersion.V25: "VxMath.lib;CK2.lib",
VirtoolsVersion.V30: "VxMath.lib;CK2.lib",
VirtoolsVersion.V35: "VxMath.lib;CK2.lib",
VirtoolsVersion.V40: "VxMath.lib;CK2.lib",
VirtoolsVersion.V50: "VxMath.lib;CK2.lib"
}
VT_PLUGIN_ATTACHED_LIBS: dict[VirtoolsVersion, str] = {
VirtoolsVersion.V21: "",
VirtoolsVersion.V25: "",
VirtoolsVersion.V30: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib",
VirtoolsVersion.V35: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib",
VirtoolsVersion.V40: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib",
VirtoolsVersion.V50: "VxMath.lib;DllEditor.lib;CK2.lib;InterfaceControls.lib;CKControls.lib"
}
VT_PLUGIN_MACROS: dict[VirtoolsVersion, str] = {
VirtoolsVersion.V21: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
VirtoolsVersion.V25: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
VirtoolsVersion.V30: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
VirtoolsVersion.V35: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
VirtoolsVersion.V40: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
VirtoolsVersion.V50: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE"
}
VT_STANDALONE_MACROS: dict[VirtoolsVersion, str] = {
VirtoolsVersion.V21: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
VirtoolsVersion.V25: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
VirtoolsVersion.V30: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
VirtoolsVersion.V35: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
VirtoolsVersion.V40: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
VirtoolsVersion.V50: "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;VIRTOOLS_USER_SDK"
}
VT_EXECUTABLE_DEV: dict[VirtoolsVersion, str] = {
VirtoolsVersion.V21: "Dev.exe",
VirtoolsVersion.V25: "Dev.exe",
VirtoolsVersion.V30: "devr.exe",
VirtoolsVersion.V35: "devr.exe",
VirtoolsVersion.V40: "devr.exe",
VirtoolsVersion.V50: "devr.exe"
}
#endregion
#region Assist Functions
def get_project_root() -> str:
# build project root path
ret: str = os.path.dirname(os.path.dirname(__file__))
# check whether have readme file
if not os.path.isfile(os.path.join(ret, 'README.md')):
print('Fail to get project root folder. This script may be placed at wrong location.')
sys.exit(1)
# return value
return ret
def get_attached_libs(build_type: BuildType, vt_version: VirtoolsVersion) -> str:
match(build_type):
case BuildType.Standalone:
return VT_STANDALONE_ATTACHED_LIBS[vt_version]
case BuildType.Plugin:
return VT_PLUGIN_ATTACHED_LIBS[vt_version]
case _:
raise Exception('invalid build type')
def get_macros(build_type: BuildType, vt_version: VirtoolsVersion) -> str:
match(build_type):
case BuildType.Standalone:
return VT_STANDALONE_MACROS[vt_version]
case BuildType.Plugin:
return VT_PLUGIN_MACROS[vt_version]
case _:
raise Exception('invalid build type')
def get_executable_dev(vt_version: VirtoolsVersion) -> str:
"""
Return the path to executable Virtools Dev according to given Virtools version.
Usually it is `Dev.exe` or `devr.exe`.
:param vt_version The version of Virtools.
"""
pass
def get_output_path(build_type: BuildType, vt_root: str) -> str:
# fetch output path by build type
ret: str
match(build_type):
case BuildType.Standalone:
ret = vt_root
case BuildType.Plugin:
ret = os.path.join(vt_root, 'InterfacePlugins')
case _:
raise Exception('invalid build type')
# make sure return value is end with slash or backslash
if ret[-1] != '\\' or ret[-1] != '/':
ret += '\\'
# return value
return ret
#endregion
# =========== check work dir ===========
@ -233,8 +351,10 @@ else:
# =========== create props ===========
props = VSProp.VSPropWriter()
vcxproj = VSProp.VSVcxprojModifier('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj')
props = vs_props_writer.VsPropsWriter()
vcxproj = vs_vcxproj_modifier.VsVcxprojModifier(
'./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj'
)
# write build type
if input_build_type == build_type_standalone:
@ -244,9 +364,9 @@ elif input_build_type == build_type_plugin:
# write subsystem
if input_build_type == build_type_standalone:
props.SetSubSystem(props.SUBSYSTEM_CON);
props.SetSubSystem(vs_props_writer.VsSubSystem.Console)
elif input_build_type == build_type_plugin:
props.SetSubSystem(props.SUBSYSTEM_WIN)
props.SetSubSystem(vs_props_writer.VsSubSystem.Windows)
# write macro and misc
# build type distinguish macro
@ -286,3 +406,7 @@ if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiayn
gp_props.Write2File('./GPVirtoolsStatic/Virtools.props')
print("OK!")
if __name__ == '__main__':
pass

View File

@ -0,0 +1,80 @@
import xml.dom.minidom as minidom
import enum, os, sys
class VsSubSystem(enum.Enum):
Windows = 'Windows'
Console = 'Console'
class VsPropsWriter():
__mMacroList: dict[str, str]
__mSubSystem: VsSubSystem
def __init__(self):
self.__mMacroList = {}
self.__mSubSystem = VsSubSystem.Windows
def AddMacro(self, key: str, value: str):
if key in self.__mMacroList:
raise Exception(f'Duplicated Set Macro "{key}".')
self.__mMacroList[key] = value
def SetSubSystem(self, subsys: VsSubSystem):
self.__mSubSystem = subsys
def Generate(self, filename: str):
# create some header
document = minidom.getDOMImplementation().createDocument(None, 'Project', None)
root: minidom.Element = document.documentElement
root.setAttribute('ToolsVersion', '4.0')
root.setAttribute('xmlns', 'http://schemas.microsoft.com/developer/msbuild/2003')
cache = document.createElement('ImportGroup')
cache.setAttribute('Label', 'PropertySheets')
root.appendChild(cache)
# write sub system
for bt in ('Debug', 'Release'):
node_IDG = document.createElement('ItemDefinitionGroup')
node_IDG.setAttribute('Condition', f"'$(Configuration)|$(Platform)'=='{bt}|Win32'")
node_link = document.createElement('Link')
node_sub_system = document.createElement('SubSystem')
node_sub_system.appendChild(document.createTextNode(self.__mSubSystem.value))
node_link.appendChild(node_sub_system)
node_IDG.appendChild(node_link)
root.appendChild(node_IDG)
# write macro
node_PG = document.createElement('PropertyGroup') # macro node 1
node_PG.setAttribute('Label', 'UserMacros')
root.appendChild(node_PG)
cache = document.createElement('PropertyGroup') # dummy structure
root.appendChild(cache)
cache = document.createElement('ItemDefinitionGroup') #dummy structure
root.appendChild(cache)
node_IG = document.createElement('ItemGroup') # macro node 2
root.appendChild(node_IG)
for key, value in self.__mMacroList.items():
# create for PropertyGroup
node_macro_decl = document.createElement(key)
if value != '': # check whether data is empty.
node_macro_decl.appendChild(document.createTextNode(value))
node_PG.appendChild(node_macro_decl)
# create for ItemGroup
node_macro_ref = document.createElement("BuildMacro")
node_macro_ref.setAttribute('Include', key)
node_inner_macro_ref = document.createElement('Value')
node_inner_macro_ref.appendChild(document.createTextNode("$({})".format(key)))
node_macro_ref.appendChild(node_inner_macro_ref)
node_IG.appendChild(node_macro_ref)
# write to file
with open(filename, 'w', encoding='utf-8') as f:
document.writexml(f, addindent='\t', newl='\n', encoding='utf-8')

View File

@ -0,0 +1,51 @@
import xml.dom.minidom as minidom
import xml.dom
import os
import sys
class VsVcxprojModifier():
BUILDTYPE_EXE: str = 'Application'
BUILDTYPE_DLL: str = 'DynamicLibrary'
def __init__(self, vcfile: str):
self.__Dom = minidom.parse(vcfile)
self.__FileName: str = vcfile
self.__BuildType: str = None
def SetBuildType(self, bt: str):
self.__BuildType = bt
def Write2File(self):
# if no spec build type, do not modify
if self.__BuildType is None:
return
# get corresponding entry
dom = self.__Dom
node_project = dom.documentElement
for node_PG in node_project.getElementsByTagName('PropertyGroup'):
attr_label = node_PG.getAttribute('Label')
attr_condition = node_PG.getAttribute('Condition')
# skip invalid node
if attr_label != 'Configuration':
continue
if attr_condition != "'$(Configuration)|$(Platform)'=='Debug|Win32'" and attr_condition != "'$(Configuration)|$(Platform)'=='Release|Win32'":
continue
# this is valid node, process it
node_CT = node_PG.getElementsByTagName('ConfigurationType')
if len(node_CT) != 0:
# have node, change it
node_CT[0].childNodes[0].nodeValue = self.__BuildType
else:
# don't have node, add one
node_CT = dom.createElement('ConfigurationType')
node_CT.appendChild(dom.createTextNode(self.__BuildType))
node_PG.appendChild(node_CT)
# write file
with open(self.__FileName, 'w', encoding='utf-8') as f:
dom.writexml(f, encoding='utf-8')