libcmo21/LibCmo/CK2/ObjImpls/CKMaterial.cpp

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#include "CKMaterial.hpp"
#include "../CKStateChunk.hpp"
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#include "../CKContext.hpp"
#include "CKTexture.hpp"
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namespace LibCmo::CK2::ObjImpls {
CKMaterial::CKMaterial(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CKBeObject(ctx, ckid, name),
// following init are gotten from SDK document.
m_Diffuse(0.7f, 0.7f, 0.7f, 1.0f),
m_Ambient(0.3f, 0.3f, 0.3f, 1.0f),
m_Specular(0.5f, 0.5f, 0.5f, 1.0f), m_SpecularPower(0.0f),
m_Emissive(0.0f, 0.0f, 0.0f, 1.0f),
m_EnableTwoSided(false),
m_Textures { nullptr, nullptr, nullptr, nullptr },
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m_TextureMinMode(VxMath::VXTEXTURE_FILTERMODE::VXTEXTUREFILTER_LINEAR), m_TextureMagMode(VxMath::VXTEXTURE_FILTERMODE::VXTEXTUREFILTER_LINEAR),
m_SourceBlend(VxMath::VXBLEND_MODE::VXBLEND_ONE), m_DestBlend(VxMath::VXBLEND_MODE::VXBLEND_ZERO), m_EnableAlphaBlend(false),
m_ShadeMode(VxMath::VXSHADE_MODE::VXSHADE_GOURAUD),
m_FillMode(VxMath::VXFILL_MODE::VXFILL_SOLID),
m_EnableAlphaTest(false),
m_EnableZWrite(true),
// following init are gotten from IDA.
m_EnablePerspectiveCorrection(true),
m_TextureBlendMode(VxMath::VXTEXTURE_BLENDMODE::VXTEXTUREBLEND_MODULATEALPHA),
m_TextureAddressMode(VxMath::VXTEXTURE_ADDRESSMODE::VXTEXTURE_ADDRESSWRAP),
m_ZFunc(VxMath::VXCMPFUNC::VXCMP_LESSEQUAL),
m_AlphaFunc(VxMath::VXCMPFUNC::VXCMP_ALWAYS),
m_Effect(VxMath::VX_EFFECT::VXEFFECT_NONE),
m_TextureBorderColor(0),
m_AlphaRef(0)
{}
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CKMaterial::~CKMaterial() {}
void CKMaterial::CheckPreDeletion() {
CKBeObject::CheckPreDeletion();
// check 4 textures
for (auto& tex : m_Textures) {
if (tex != nullptr && tex->IsToBeDeleted()) {
tex = nullptr;
}
}
}
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bool CKMaterial::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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bool suc = CKBeObject::Save(chunk, file, flags);
if (!suc) return false;
// save main data
{
chunk->WriteIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA);
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// 4 basic color and some power
CKDWORD col;
col = m_Diffuse.ToARGB();
chunk->WriteStruct(col);
col = m_Ambient.ToARGB();
chunk->WriteStruct(col);
col = m_Specular.ToARGB();
chunk->WriteStruct(col);
col = m_Emissive.ToARGB();
chunk->WriteStruct(col);
chunk->WriteStruct(m_SpecularPower);
// write main texture
chunk->WriteObjectPointer(m_Textures[0]);
// misc data
chunk->WriteStruct(m_TextureBorderColor);
// write mix data 1
// construct mix data, see Read for more info about this mix data
CKDWORD mixdata = 0;
mixdata |= static_cast<CKDWORD>(m_TextureAddressMode) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_FillMode) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_ShadeMode) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_DestBlend) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_SourceBlend) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_TextureMagMode) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_TextureMinMode) & 0xF;
mixdata <<= 4;
mixdata |= static_cast<CKDWORD>(m_TextureBlendMode) & 0xF;
// write it
chunk->WriteStruct(mixdata);
// write mix data 2
// construct it first, see Read for more info about this mix data
mixdata = 0;
mixdata |= static_cast<CKDWORD>(m_AlphaRef) & 0xFF;
mixdata <<= 8;
mixdata |= static_cast<CKDWORD>(m_AlphaFunc) & 0xFF;
mixdata <<= 8;
mixdata |= static_cast<CKDWORD>(m_ZFunc) & 0xFF;
mixdata <<= 8;
// sub mix flags
CKDWORD mixflags = 0;
if (m_EnableTwoSided) mixflags |= 0b1;
if (m_EnableZWrite) mixflags |= 0b10;
if (m_EnablePerspectiveCorrection) mixflags |= 0b100;
if (m_EnableAlphaBlend) mixflags |= 0b1000;
if (m_EnableAlphaTest) mixflags |= 0b10000;
// merge into mix data
mixdata |= mixflags & 0xFF;
// write it
chunk->WriteStruct(mixdata);
}
// write effect and extra texture.
// it seems that extra textures only available when a valid effect existing
if (m_Effect != VxMath::VX_EFFECT::VXEFFECT_NONE) {
// we only support no-parameter effect, write it
chunk->WriteIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA3);
chunk->WriteStruct(m_Effect);
// if have extra textures, write it
if (m_Textures[1] != nullptr || m_Textures[2] != nullptr || m_Textures[3] != nullptr) {
chunk->WriteIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA2);
chunk->WriteObjectPointer(m_Textures[1]);
chunk->WriteObjectPointer(m_Textures[2]);
chunk->WriteObjectPointer(m_Textures[3]);
}
}
chunk->SetClassId(CK_CLASSID::CKCID_MATERIAL);
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return true;
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}
bool CKMaterial::Load(CKStateChunk* chunk, CKFileVisitor* file) {
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bool suc = CKBeObject::Load(chunk, file);
if (!suc) return false;
// clear textures
for (auto& tex : m_Textures) {
tex = nullptr;
}
// read main data
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA)) {
if (chunk->GetDataVersion() < CK_STATECHUNK_DATAVERSION::CHUNK_MAJORCHANGE_VERSION) {
// MARK: old data process. i don't want to implement
// because it is not related to my work. return false
return false;
} else {
// 4 basic color and some power
CKDWORD col;
chunk->ReadStruct(col);
m_Diffuse.FromARGB(col);
chunk->ReadStruct(col);
m_Ambient.FromARGB(col);
chunk->ReadStruct(col);
m_Specular.FromARGB(col);
chunk->ReadStruct(col);
m_Emissive.FromARGB(col);
chunk->ReadStruct(m_SpecularPower);
// main texture
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CKObject* tex = nullptr;
chunk->ReadObjectPointer(tex);
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if (tex != nullptr && tex->GetClassID() == CK_CLASSID::CKCID_TEXTURE) {
m_Textures[0] = static_cast<CKTexture*>(tex);
}
// misc data
chunk->ReadStruct(m_TextureBorderColor);
// mix data 1, including some blend enums
// 32bit data. each 4 bit store a value. total 8 data.
// HIGH >>> m_TextureAddressMode, m_FillMode, m_ShadeMode, m_DestBlend, m_SourceBlend, m_TextureMagMode, m_TextureMinMode, m_TextureBlendMode <<< LOW
CKDWORD mixdata;
chunk->ReadStruct(mixdata);
m_TextureBlendMode = static_cast<VxMath::VXTEXTURE_BLENDMODE>(mixdata & 0xF);
mixdata >>= 4;
m_TextureMinMode = static_cast<VxMath::VXTEXTURE_FILTERMODE>(mixdata & 0xF);
mixdata >>= 4;
m_TextureMagMode = static_cast<VxMath::VXTEXTURE_FILTERMODE>(mixdata & 0xF);
mixdata >>= 4;
m_SourceBlend = static_cast<VxMath::VXBLEND_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_DestBlend = static_cast<VxMath::VXBLEND_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_ShadeMode = static_cast<VxMath::VXSHADE_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_FillMode = static_cast<VxMath::VXFILL_MODE>(mixdata & 0xF);
mixdata >>= 4;
m_TextureAddressMode = static_cast<VxMath::VXTEXTURE_ADDRESSMODE>(mixdata & 0xF);
// mix data 2, including enable flag and transparent data
// 32bit data.
// HIGH >>> 0xFFFF(m_AlphaRef) 0xFFFF(m_AlphaFunc) 0xFFFF(m_ZFunc) 0xFFFF(enable flags) <<< LOW
// for enable flags, total 8 bit. only low 5 bit used.
// HIGH >>> 0(not used) 0(not used) 0(not used) 1(m_EnableAlphaTest) 1(m_EnableAlphaBlend) 1(m_EnablePerspectiveCorrection) 1(m_EnableZWrite) 1(m_EnableTwoSided) <<< LOW
chunk->ReadStruct(mixdata);
m_EnableTwoSided = mixdata & 0b1;
m_EnableZWrite = mixdata & 0b10;
m_EnablePerspectiveCorrection = mixdata & 0b100;
m_EnableAlphaBlend = mixdata & 0b1000;
m_EnableAlphaTest = mixdata & 0b10000;
mixdata >>= 8;
m_ZFunc = static_cast<VxMath::VXCMPFUNC>(mixdata & 0xFF);
mixdata >>= 8;
m_AlphaFunc = static_cast<VxMath::VXCMPFUNC>(mixdata & 0xFF);
mixdata >>= 8;
m_AlphaRef = static_cast<CKBYTE>(mixdata & 0xFF);
}
}
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// extra texture data
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA2)) {
// read 3 extra texture
CKObject* tex = nullptr;
for (size_t i = 1; i < 4; ++i) {
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chunk->ReadObjectPointer(tex);
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if (tex != nullptr && tex->GetClassID() == CK_CLASSID::CKCID_TEXTURE) {
m_Textures[i] = static_cast<CKTexture*>(tex);
}
}
}
// single effect
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA3)) {
chunk->ReadStruct(m_Effect);
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}
// effect with parameter
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MATERIAL::CK_STATESAVE_MATDATA5)) {
// MARK: i do not support CKParameter anymore.
// so we downgrade it into single effect type.
// hope this convertion will not break anything.
// drop parameter id.
CK_ID paramid;
chunk->ReadObjectID(paramid);
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// read effect self
chunk->ReadStruct(m_Effect);
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}
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return true;
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}
#pragma region Data Visitor
const VxMath::VxColor& CKMaterial::GetDiffuse() const {
return m_Diffuse;
}
void CKMaterial::SetDiffuse(const VxMath::VxColor& col) {
m_Diffuse = col;
}
const VxMath::VxColor& CKMaterial::GetAmbient() const {
return m_Ambient;
}
void CKMaterial::SetAmbient(const VxMath::VxColor& col) {
m_Ambient = col;
}
const VxMath::VxColor& CKMaterial::GetSpecular() const {
return m_Specular;
}
void CKMaterial::SetSpecular(const VxMath::VxColor& col) {
m_Specular = col;
}
const VxMath::VxColor& CKMaterial::GetEmissive() const {
return m_Emissive;
}
void CKMaterial::SetEmissive(const VxMath::VxColor& col) {
m_Emissive = col;
}
CKFLOAT CKMaterial::GetSpecularPower() const {
return m_SpecularPower;
}
void CKMaterial::SetSpecularPower(CKFLOAT val) {
m_SpecularPower = val;
}
CKTexture* CKMaterial::GetTexture(CKDWORD idx) const {
if (idx >= m_Textures.size()) return nullptr;
return m_Textures[idx];
}
void CKMaterial::SetTexture(CKTexture* tex, CKDWORD idx) {
if (idx >= m_Textures.size()) return;
m_Textures[idx] = tex;
}
CKDWORD CKMaterial::GetTextureBorderColor() const {
return m_TextureBorderColor;
}
void CKMaterial::SetTextureBorderColor(CKDWORD val) {
m_TextureBorderColor = val;
}
VxMath::VXTEXTURE_BLENDMODE CKMaterial::GetTextureBlendMode() const {
return m_TextureBlendMode;
}
void CKMaterial::SetTextureBlendMode(VxMath::VXTEXTURE_BLENDMODE val) {
m_TextureBlendMode = val;
}
VxMath::VXTEXTURE_FILTERMODE CKMaterial::GetTextureMinMode() const {
return m_TextureMinMode;
}
void CKMaterial::SetTextureMinMode(VxMath::VXTEXTURE_FILTERMODE val) {
m_TextureMinMode = val;
}
VxMath::VXTEXTURE_FILTERMODE CKMaterial::GetTextureMagMode() const {
return m_TextureMagMode;
}
void CKMaterial::SetTextureMagMode(VxMath::VXTEXTURE_FILTERMODE val) {
m_TextureMagMode = val;
}
VxMath::VXTEXTURE_ADDRESSMODE CKMaterial::GetTextureAddressMode() const {
return m_TextureAddressMode;
}
void CKMaterial::SetTextureAddressMode(VxMath::VXTEXTURE_ADDRESSMODE val) {
m_TextureAddressMode = val;
}
VxMath::VXBLEND_MODE CKMaterial::GetSourceBlend() const {
return m_SourceBlend;
}
void CKMaterial::SetSourceBlend(VxMath::VXBLEND_MODE val) {
m_SourceBlend = val;
}
VxMath::VXBLEND_MODE CKMaterial::GetDestBlend() const {
return m_DestBlend;
}
void CKMaterial::SetDestBlend(VxMath::VXBLEND_MODE val) {
m_DestBlend = val;
}
VxMath::VXFILL_MODE CKMaterial::GetFillMode() const {
return m_FillMode;
}
void CKMaterial::SetFillMode(VxMath::VXFILL_MODE val) {
m_FillMode = val;
}
VxMath::VXSHADE_MODE CKMaterial::GetShadeMode() const {
return m_ShadeMode;
}
void CKMaterial::SetShadeMode(VxMath::VXSHADE_MODE val) {
m_ShadeMode = val;
}
bool CKMaterial::GetAlphaTestEnabled() const {
return m_EnableAlphaTest;
}
void CKMaterial::SetAlphaTestEnabled(bool enabled) {
m_EnableAlphaTest = enabled;
}
bool CKMaterial::GetAlphaBlendEnabled() const {
return m_EnableAlphaBlend;
}
void CKMaterial::SetAlphaBlendEnabled(bool enabled) {
m_EnableAlphaBlend = enabled;
}
bool CKMaterial::GetPerspectiveCorrectionEnabled() const {
return m_EnablePerspectiveCorrection;
}
void CKMaterial::SetPerspectiveCorrectionEnabled(bool enabled) {
m_EnablePerspectiveCorrection = enabled;
}
bool CKMaterial::GetZWriteEnabled() const {
return m_EnableZWrite;
}
void CKMaterial::SetZWriteEnabled(bool enabled) {
m_EnableZWrite = enabled;
}
bool CKMaterial::GetTwoSidedEnabled() const {
return m_EnableTwoSided;
}
void CKMaterial::SetTwoSidedEnabled(bool enabled) {
m_EnableTwoSided = enabled;
}
CKBYTE CKMaterial::GetAlphaRef() const {
return m_AlphaRef;
}
void CKMaterial::SetAlphaRef(CKBYTE val) {
m_AlphaRef = val;
}
VxMath::VXCMPFUNC CKMaterial::GetAlphaFunc() const {
return m_AlphaFunc;
}
void CKMaterial::SetAlphaFunc(VxMath::VXCMPFUNC val) {
m_AlphaFunc = val;
}
VxMath::VXCMPFUNC CKMaterial::GetZFunc() const {
return m_ZFunc;
}
void CKMaterial::SetZFunc(VxMath::VXCMPFUNC val) {
m_ZFunc = val;
}
VxMath::VX_EFFECT CKMaterial::GetEffect() const {
return m_Effect;
}
void CKMaterial::SetEffect(VxMath::VX_EFFECT val) {
m_Effect = val;
}
#pragma endregion
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}