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libcmo21/Ballance/BMapInspector/Rule/BBugRules.cpp

72 lines
1.5 KiB
C++

#include "BBugRules.hpp"
#include "Shared.hpp"
namespace L = LibCmo;
namespace C = LibCmo::CK2;
namespace O = LibCmo::CK2::ObjImpls;
namespace BMapInspector::Rule {
#pragma region BBug Rule 1
constexpr char8_t BBUG1[] = u8"BBUG1";
BBugRule1::BBugRule1() : IRule() {}
BBugRule1::~BBugRule1() {}
std::u8string_view BBugRule1::GetRuleName() const {
return BBUG1;
}
void BBugRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const {
if (!level.GetTargetLights().empty()) {
reporter.WriteInfo(BBUG1, u8"Using light in map is not suggested.");
}
}
#pragma endregion
#pragma region BBug Rule 2
constexpr char8_t BBUG2[] = u8"BBUG2";
BBugRule2::BBugRule2() : IRule() {}
BBugRule2::~BBugRule2() {}
std::u8string_view BBugRule2::GetRuleName() const {
return BBUG2;
}
void BBugRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const {
if (!level.GetTargetCameras().empty()) {
reporter.WriteInfo(BBUG2, u8"Using camera in map is not suggested.");
}
}
#pragma endregion
#pragma region BBug Rule 3
constexpr char8_t BBUG3[] = u8"BBUG3";
BBugRule3::BBugRule3() : IRule() {}
BBugRule3::~BBugRule3() {}
std::u8string_view BBugRule3::GetRuleName() const {
return BBUG3;
}
void BBugRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const {
// TODO:
// This function is already presented in Ballance Blender Plugin,
// so I don't want write it in there now.
// Write this if I have spare time in future.
}
#pragma endregion
} // namespace BMapInspector::Rule