version; tweak docs
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/* stb_image_resize - v0.93 - public domain image resizing
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/* stb_image_resize - v0.94 - public domain image resizing
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by Jorge L Rodriguez (@VinoBS) - 2014
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http://github.com/nothings/stb
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industry, it is still uncommon in the videogame/real-time world.
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If you linearly filter non-premultiplied alpha, strange effects
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occur. (For example, the average of 1% opaque bright green
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and 99% opaque black produces 50% transparent dark green when
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occur. (For example, the 50/50 average of 99% transparent bright green
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and 1% transparent black produces 50% transparent dark green when
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non-premultiplied, whereas premultiplied it produces 50%
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transparent near-black. The former introduces green energy
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that doesn't exist in the source image.)
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(For example, graphics hardware does not apply sRGB conversion
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to the alpha channel.)
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ADDITIONAL CONTRIBUTORS
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CONTRIBUTORS
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Jorge L Rodriguez: Implementation
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Sean Barrett: API design, optimizations
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Aras Pranckevicius: bugfix
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REVISIONS
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0.94 (2017-03-18) fixed warnings
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0.93 (2017-03-03) fixed bug with certain combinations of heights
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0.92 (2017-01-02) fix integer overflow on large (>2GB) images
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0.91 (2016-04-02) fix warnings; fix handling of subpixel regions
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0.90 (2014-09-17) first released version
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LICENSE
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See end of file for license information.
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TODO
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