Noel Berry
60f3939ff7
added resize method to bufferstream
2021-05-06 20:47:52 -07:00
Noel Berry
5f9df4beee
cleaned up Calc template functions
2021-05-06 20:47:40 -07:00
Noel Berry
6f2cf82b8e
added std::hash for custom string type for use in unordered_map etc
2021-05-06 20:47:22 -07:00
Noel Berry
cf1771926d
fixed StackVector copy/move assignment operators
2021-04-24 22:47:44 -07:00
Noel Berry
0f04ff0803
packer can optionally pack a source rectangle of an image
...
useful for packing tilesets
2021-04-11 20:57:09 -07:00
Noel Berry
65f7194e4f
refactored FileMode to make more sense
2021-04-05 01:07:16 -07:00
Noel Berry
c6b5e98deb
implemented batch push_layer and pop_layer properly
2021-04-03 22:27:23 -07:00
Noel Berry
aa6efb23b1
added RectI::overlap_rect
2021-04-03 22:24:51 -07:00
Noel Berry
0c3cac2d08
indentation fixes
2021-03-27 23:29:03 -07:00
Noel Berry
94f25cea88
removing redundant framebuffer virtual methods
2021-03-24 01:07:49 -07:00
Noel Berry
bd9736df03
simplified texture and framebuffer create methods
2021-03-24 00:56:43 -07:00
Noel Berry
6fddd34ca5
cleaning up cmake defines; adding a Win32 Platform Backend
2021-03-23 01:56:53 -07:00
Noel Berry
9e3f745a38
removed drawing folder; moved to graphics
2021-03-22 16:53:27 -07:00
Noel Berry
088851b43f
Lots of documentation & commenting
2021-03-21 02:08:28 -07:00
Noel Berry
9b42bba16e
spritefont takes a vector instead of a null-terminated charset
2021-03-20 23:24:18 -07:00
Noel Berry
4351d77f73
fixing various clang warnings
2021-03-20 22:17:40 -07:00
Noel Berry
3913cf7c02
additional input binding comments
2021-03-20 21:58:44 -07:00
Noel Berry
f3bbda5f6c
simplified and cleaned up new input binding implementation
2021-03-20 21:16:36 -07:00
Noel Berry
3f07c03fa5
new input binding/mapping implementation
2021-03-20 19:23:20 -07:00
Noel Berry
d73241e8fe
replaced log.h with common.h, added easier shorthand for int types
2021-03-20 17:33:04 -07:00
Noel Berry
c3a9548ffa
fixed missing std::forward to Path::join
2021-03-08 11:05:18 -08:00
Noel Berry
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
Noel Berry
a72cd5cab6
simplifying logging, changing App events to std::function
2021-02-21 18:43:42 -08:00
Noel Berry
f8741e27e2
vec2 & rect code cleanup
2021-02-21 16:30:21 -08:00
Noel Berry
8491d2a56b
added vec3 skeleton
2021-02-21 16:29:13 -08:00
Noel Berry
ac58379de8
more precise timing
...
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
2c2d668927
missing include
2021-01-30 19:50:01 -08:00
Noel Berry
1e1e150411
cleaning up Color struct a little
2021-01-30 19:48:14 -08:00
Noel Berry
69e5e7447b
added Path::join utility method
2021-01-14 18:42:12 -08:00
Noel Berry
261e2fd5e7
stream.h cleanup & commenting
2021-01-14 12:21:59 -08:00
Noel Berry
ded52d40aa
removed Stream::write_cstr and added conditions to Stream::write numeric
2021-01-12 20:57:14 -08:00
Noel Berry
1063f1ff29
vec2 bool comparisons should be const
2021-01-11 00:25:51 -08:00
Noel Berry
6aa9d3b412
stackvector fix
2021-01-11 00:25:34 -08:00
Noel Berry
ecb9da86aa
batcher and spritefont support utf8 strings
2021-01-08 12:01:39 -08:00
Noel Berry
a1267c738c
small vector fix
2021-01-04 18:37:08 -08:00
Noel Berry
cc5e222be5
fixed vector copy constructor bug
2021-01-03 00:32:01 -08:00
Sherjil Ozair
4e80149987
Add required headers to compile on macos
2021-01-03 02:27:58 +00:00
Noel Berry
d8930f15ac
added Calc::approach for Vec2
2020-12-31 18:29:13 -08:00
Noel Berry
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00