Noel Berry
5e7c2bec90
update to SDL 2.26
2022-11-22 22:51:38 -08:00
Noel Berry
1b41632991
audio tweaks so it still loads on windows w/o sdl2
2022-11-19 16:40:56 -08:00
Noel Berry
c89535e328
restructuring internal namespaces & function calls
2022-11-19 16:15:31 -08:00
RandyGaul
4cc0f8b608
Integrate cute_sound.h
2022-11-13 17:59:35 -08:00
Noel Berry
dcd3e11b16
Simplify folder sturcture + String refactor
...
1) Over time the total amount of files has decreased, and so it made sense to just simplify the folder structure and remove all of the subfolders.
2) Refactor the String class to utilize the existing Vector and StackVector classes instead of managing everything itself.
2022-10-01 13:30:15 -07:00
Noel Berry
a1baaaf298
updated to SDL 2.24.0, simplifies Windows High DPI
...
Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
2022-08-21 14:48:46 -07:00
Noel
e581065bbb
Updating project to run with latest Emscripten
2022-07-30 16:30:13 -07:00
Noel
79af2944f3
added optional CMake vars for SDL2 in case you load it yourself
2022-05-28 09:29:30 -07:00
Noel Berry
b2bcf66a37
fixed cmakelists requiring newline after if statement
2022-03-17 00:57:54 -07:00
Noel Berry
fc55cacaac
Optional toggles in CMake really set compile defs
2022-02-15 10:35:44 -08:00
Noel Berry
99595f265f
refactored graphics & streams into single files - easier to maintain & read
2022-02-12 12:19:53 -08:00
Noel Berry
edee79b237
cleaned up Calc header, renamed numerics folder to math
2022-02-11 16:03:27 -08:00
Noel Berry
cedc57e322
made std::shared_ptr and std::functional optional
2022-02-11 15:20:07 -08:00
Noel Berry
f5e8de0b11
Refactored Graphics to allow Renderer choice at runtime
2022-02-09 18:49:47 -08:00
Noel Berry
ae98f9cbf2
Simplifying SDL2 include
2022-01-09 19:18:51 -08:00
Noel Berry
2893680ef8
changing CMake vars to have a BLAH prefix
2022-01-09 13:50:16 -08:00
Noel Berry
db8f54e2f9
CMake to 3.14, replaced FetchContent_GetProperties
2022-01-04 20:31:39 -08:00
Noel Berry
3b6686b3ef
Updated default SDL2 cmake FetchContent to 2.0.18
2022-01-04 14:23:17 -08:00
Noel Berry
d91658aa46
large spatial / numerics refactor to allow double/integer vector types
2021-12-12 20:41:23 -08:00
Noel Berry
9eca790f9b
removing "backend" from internal namespaces
2021-05-25 21:30:46 -07:00
Noel Berry
b68729850b
cleanup pass on numerics
2021-05-11 02:27:00 -07:00
Noel Berry
e615b9d7e4
large organizational & cleanup refactor
2021-05-09 17:23:02 -07:00
Noel Berry
14a53c0f3a
fixing SDL2 if can't be found
2021-04-02 10:56:07 -07:00
Noel Berry
742c990b91
spacing
2021-03-23 15:47:34 -07:00
Noel Berry
6c13753c64
Merge branch 'master' into master
2021-03-23 15:45:19 -07:00
Noel Berry
6fddd34ca5
cleaning up cmake defines; adding a Win32 Platform Backend
2021-03-23 01:56:53 -07:00
Noel Berry
9e3f745a38
removed drawing folder; moved to graphics
2021-03-22 16:53:27 -07:00
Noel Berry
3f07c03fa5
new input binding/mapping implementation
2021-03-20 19:23:20 -07:00
Brad Svercl
21de69d6fa
Use official SDL2 git repository
2021-02-11 13:14:36 -06:00
Brad Svercl
502f57ad3d
Use system SDL2 if can be found
2021-01-14 21:37:55 -06:00
Brad
ab459b80ca
SDL2 downloaded from the web
2021-01-08 09:42:58 -06:00
kevinbchen
6ade1624f1
Emscripten build
2021-01-04 00:58:24 -08:00
Rémi Verschelde
cd73720cb8
CMake: Bump required version to 3.12 for add_compile_definitions
2021-01-04 08:24:02 +01:00
Noel Berry
43b49da552
attempting to solve SDL2 include dirs across platforms
2021-01-03 00:10:53 -08:00
Noel Berry
7ce2d07153
removing SDL2 find_package until I figure out how to set it up universally
2021-01-02 20:46:06 -08:00
Sherjil Ozair
4e80149987
Add required headers to compile on macos
2021-01-03 02:27:58 +00:00
Noel Berry
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00
Noel Berry
d4ff3f66ca
separated Textures from Samplers, to accommodate HLSL etc
2020-12-30 14:03:50 -08:00
Noel Berry
e88030101b
dummy renderer backend
2020-12-29 18:18:44 -08:00
Noel Berry
27f7134500
comment typo fix
2020-12-28 20:25:06 -08:00
Noel Berry
41ae0ac6d5
very WIP D3D11 support
2020-12-28 18:31:06 -08:00
Noel Berry
15608d8309
graphics refactor & new organization
2020-12-26 14:44:48 -08:00
Noel Berry
be989cdde9
refactoring rendering backend a little
2020-12-23 16:16:09 -08:00
Noel Berry
b5e2c53613
changing back to custom vector class
2020-10-24 17:34:20 -07:00
Noel Berry
b4e1cd111e
Removed custom list class in favor of std::vector
2020-10-24 15:21:36 -07:00
Noel Berry
e1d2e3066e
removed trailing whitespace
2020-08-28 21:11:43 -07:00
Noel Berry
5a6d2c3de7
fixed mesh missing default stride calculation
2020-08-27 19:11:49 -07:00
Noel Berry
8d7e5e4224
first true commit
2020-08-26 00:38:01 -07:00