Noel Berry
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9eca790f9b
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removing "backend" from internal namespaces
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2021-05-25 21:30:46 -07:00 |
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Noel Berry
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d7cef352a5
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simplifying input backend & input state update
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2021-05-19 11:21:08 -07:00 |
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Noel Berry
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b7e318e420
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Mat3x2 tweaks
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2021-05-19 11:20:22 -07:00 |
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Noel Berry
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78f6f66bff
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catching null strings in Str::starts_with/ends_with
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2021-05-19 11:20:08 -07:00 |
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Noel Berry
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b68729850b
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cleanup pass on numerics
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2021-05-11 02:27:00 -07:00 |
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Noel Berry
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991cfcad82
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adding more App windowing methods
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2021-05-09 19:46:08 -07:00 |
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Noel Berry
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76525f91c5
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cleaning up App::config getter and removing App::is_running
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2021-05-09 19:40:50 -07:00 |
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Noel Berry
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c51d397ccc
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cleaning up file / memory streams
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2021-05-09 19:30:01 -07:00 |
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Noel Berry
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2447490033
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simplifying input calls & state
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2021-05-09 18:37:31 -07:00 |
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Noel Berry
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81e2de3553
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missing opengl backend from last commit
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2021-05-09 17:23:19 -07:00 |
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Noel Berry
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e615b9d7e4
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large organizational & cleanup refactor
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2021-05-09 17:23:02 -07:00 |
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Noel Berry
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e65752f30b
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Image move operator fix
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2021-05-09 15:08:59 -07:00 |
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Noel Berry
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04f6257b75
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various small C++ warning fixes
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2021-05-06 21:48:06 -07:00 |
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Noel Berry
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fb91b77900
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fixed a few SDL2 platform details for compiling on non-windows
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2021-05-06 20:48:11 -07:00 |
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Noel Berry
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60f3939ff7
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added resize method to bufferstream
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2021-05-06 20:47:52 -07:00 |
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Noel Berry
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5f9df4beee
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cleaned up Calc template functions
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2021-05-06 20:47:40 -07:00 |
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Noel Berry
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6f2cf82b8e
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added std::hash for custom string type for use in unordered_map etc
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2021-05-06 20:47:22 -07:00 |
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Noel Berry
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682cc12780
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fixed packer sub rectangle
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2021-04-11 22:07:46 -07:00 |
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Noel Berry
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0f04ff0803
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packer can optionally pack a source rectangle of an image
useful for packing tilesets
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2021-04-11 20:57:09 -07:00 |
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Noel Berry
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459d2ad085
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fixed win32 backend not getting Alt keyboard presses
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2021-04-11 20:56:16 -07:00 |
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Noel Berry
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e55e84f149
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fixed Mat3x2 == operator
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2021-04-09 22:57:31 -07:00 |
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Noel Berry
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63c2493fd3
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fixed Str::replace
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2021-04-09 22:57:20 -07:00 |
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Noel Berry
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78b8140f53
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fixed incorrect enum names in SDL2 platform
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2021-04-06 17:45:26 -07:00 |
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Noel Berry
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65f7194e4f
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refactored FileMode to make more sense
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2021-04-05 01:07:16 -07:00 |
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Noel Berry
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9e8a181fd2
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RectI::overlap_rect fix
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2021-04-05 01:06:21 -07:00 |
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Noel Berry
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c6b5e98deb
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implemented batch push_layer and pop_layer properly
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2021-04-03 22:27:23 -07:00 |
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Noel Berry
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aa6efb23b1
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added RectI::overlap_rect
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2021-04-03 22:24:51 -07:00 |
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Noel Berry
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14a53c0f3a
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fixing SDL2 if can't be found
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2021-04-02 10:56:07 -07:00 |
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Noel Berry
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0c3cac2d08
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indentation fixes
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2021-03-27 23:29:03 -07:00 |
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Noel Berry
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1376ef874b
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fixing win32 file operations for 64 bit integers
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2021-03-26 22:48:16 -07:00 |
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Noel Berry
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3b4f721b64
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fixing tab mismaches
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2021-03-26 00:58:43 -07:00 |
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Noel Berry
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e406a9d3c6
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added text input to win32 platform backend
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2021-03-26 00:56:21 -07:00 |
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Noel Berry
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0a9f825660
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mouse wheel input to win32 platform backend
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2021-03-26 00:35:31 -07:00 |
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Noel Berry
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94f25cea88
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removing redundant framebuffer virtual methods
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2021-03-24 01:07:49 -07:00 |
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Noel Berry
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bd9736df03
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simplified texture and framebuffer create methods
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2021-03-24 00:56:43 -07:00 |
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Noel Berry
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1570e9becf
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Removing incorrect comment
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2021-03-23 19:53:51 -07:00 |
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Noel Berry
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6fddd34ca5
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cleaning up cmake defines; adding a Win32 Platform Backend
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2021-03-23 01:56:53 -07:00 |
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Noel Berry
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9e3f745a38
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removed drawing folder; moved to graphics
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2021-03-22 16:53:27 -07:00 |
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Noel Berry
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a001a61847
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fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
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2021-03-21 15:49:11 -07:00 |
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Noel Berry
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088851b43f
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Lots of documentation & commenting
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2021-03-21 02:08:28 -07:00 |
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Noel Berry
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9b42bba16e
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spritefont takes a vector instead of a null-terminated charset
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2021-03-20 23:24:18 -07:00 |
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Noel Berry
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d388931dd3
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fixed incorrect D3D11 swap chain parameter
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2021-03-20 22:23:34 -07:00 |
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Noel Berry
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4351d77f73
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fixing various clang warnings
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2021-03-20 22:17:40 -07:00 |
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Noel Berry
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f3bbda5f6c
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simplified and cleaned up new input binding implementation
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2021-03-20 21:16:36 -07:00 |
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Noel Berry
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3f07c03fa5
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new input binding/mapping implementation
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2021-03-20 19:23:20 -07:00 |
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Noel Berry
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d73241e8fe
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replaced log.h with common.h, added easier shorthand for int types
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2021-03-20 17:33:04 -07:00 |
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Noel Berry
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fb21ec869d
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fixed Texture::get_data for depth buffer textures in d3d11
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2021-02-22 21:50:53 -08:00 |
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Noel Berry
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77f551f65e
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d3d11 clear fix when no depth buffer is enabled
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2021-02-22 15:15:31 -08:00 |
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Noel Berry
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2de541fb18
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fixing d3d11 depth buffers, adding depth buffer clear support
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2021-02-21 23:00:37 -08:00 |
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Noel Berry
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a72cd5cab6
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simplifying logging, changing App events to std::function
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2021-02-21 18:43:42 -08:00 |
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