Noel Berry
|
3bc36981cb
|
D3D11 ResizeBuffers fix
pass count as 0 for automatic value instead of explicit, which could be wrong.
|
2021-01-06 13:20:29 -08:00 |
|
Noel Berry
|
3fa9f99791
|
a few notes and cleanup from previous merge
|
2021-01-05 20:44:02 -08:00 |
|
Noel Berry
|
66e8b34d37
|
Merge pull request #7 from kevinbchen/master
Emscripten build
|
2021-01-05 20:38:51 -08:00 |
|
Noel Berry
|
47555a51cb
|
D3D11 BlendMode Mask wasn't hooked up
|
2021-01-04 19:01:08 -08:00 |
|
Noel Berry
|
0f15437c4d
|
opengl needs to reset ColorMask on FrameBuffer clear
|
2021-01-04 19:00:56 -08:00 |
|
kevinbchen
|
6ade1624f1
|
Emscripten build
|
2021-01-04 00:58:24 -08:00 |
|
Spencer Alves
|
55f816043a
|
Fixes for building on Linux
|
2021-01-03 23:04:01 -08:00 |
|
Noel Berry
|
ff4d4b1acb
|
moving ifdefs into implementation
|
2021-01-02 20:46:42 -08:00 |
|
Sherjil Ozair
|
4e80149987
|
Add required headers to compile on macos
|
2021-01-03 02:27:58 +00:00 |
|
Noel Berry
|
d8930f15ac
|
added Calc::approach for Vec2
|
2020-12-31 18:29:13 -08:00 |
|
Noel Berry
|
30cfbf203e
|
removed unnecessary logs
|
2020-12-31 18:29:02 -08:00 |
|
Noel Berry
|
227fb51105
|
fixing float->int warning, make it explicit
|
2020-12-31 18:28:36 -08:00 |
|
Noel Berry
|
241d863ac4
|
restructured project to match a more standard cmake setup
|
2020-12-31 13:43:23 -08:00 |
|