BallanceBlenderHelper/ballance_blender_plugin/threedsmax_align.py

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2020-07-19 15:05:43 +08:00
import bpy,mathutils
from . import utils
class BALLANCE_OT_super_align(bpy.types.Operator):
"""Align object with 3ds Max way"""
bl_idname = "ballance.super_align"
bl_label = "3ds Max Align"
bl_options = {'UNDO'}
align_x: bpy.props.BoolProperty(name="X position")
align_y: bpy.props.BoolProperty(name="Y position")
align_z: bpy.props.BoolProperty(name="Z position")
current_references: bpy.props.EnumProperty(
name="Current",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
target_references: bpy.props.EnumProperty(
name="Target",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
@classmethod
def poll(self, context):
return check_align_target()
def execute(self, context):
align_object(self.align_x, self.align_y, self.align_z, self.current_references, self.target_references)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Align axis")
row = col.row()
row.prop(self, "align_x")
row.prop(self, "align_y")
row.prop(self, "align_z")
col.prop(self, "current_references")
col.prop(self, "target_references")
# ============================== method
2020-07-19 15:05:43 +08:00
def check_align_target():
if bpy.context.active_object is None:
return False
selected = bpy.context.selected_objects[:]
length = len(selected)
if bpy.context.active_object in selected:
length -= 1
if length == 0:
return False
return True
def align_object(use_x, use_y, use_z, currentMode, targetMode):
if not (use_x or use_y or use_z):
return
# calc active object data
currentObj = bpy.context.active_object
currentObjBbox = [currentObj.matrix_world @ mathutils.Vector(corner) for corner in currentObj.bound_box]
currentObjRef = provideObjRefPoint(currentObj, currentObjBbox, currentMode)
# calc target
targetObjList = bpy.context.selected_objects[:]
if currentObj in targetObjList:
targetObjList.remove(currentObj)
# process each obj
for targetObj in targetObjList:
targetObjBbox = [targetObj.matrix_world @ mathutils.Vector(corner) for corner in targetObj.bound_box]
targetObjRef = provideObjRefPoint(targetObj, targetObjBbox, targetMode)
if use_x:
targetObj.location.x += currentObjRef.x - targetObjRef.x
if use_y:
targetObj.location.y += currentObjRef.y - targetObjRef.y
if use_z:
targetObj.location.z += currentObjRef.z - targetObjRef.z
def provideObjRefPoint(obj, vecList, mode):
refPoint = mathutils.Vector((0, 0, 0))
if (mode == 'MIN'):
refPoint.x = min([vec.x for vec in vecList])
refPoint.y = min([vec.y for vec in vecList])
refPoint.z = min([vec.z for vec in vecList])
elif (mode == 'MAX'):
refPoint.x = max([vec.x for vec in vecList])
refPoint.y = max([vec.y for vec in vecList])
refPoint.z = max([vec.z for vec in vecList])
elif (mode == 'CENTER'):
maxVecCache = mathutils.Vector((0, 0, 0))
minVecCache = mathutils.Vector((0, 0, 0))
minVecCache.x = min([vec.x for vec in vecList])
minVecCache.y = min([vec.y for vec in vecList])
minVecCache.z = min([vec.z for vec in vecList])
maxVecCache.x = max([vec.x for vec in vecList])
maxVecCache.y = max([vec.y for vec in vecList])
maxVecCache.z = max([vec.z for vec in vecList])
refPoint.x = (maxVecCache.x + minVecCache.x) / 2
refPoint.y = (maxVecCache.y + minVecCache.y) / 2
refPoint.z = (maxVecCache.z + minVecCache.z) / 2
else:
refPoint.x = obj.location.x
refPoint.y = obj.location.y
refPoint.z = obj.location.z
return refPoint