- fix ambiguous default side setter for floor adder. use "update" field of EnumProperty instead. also applied for dup element with span adder.
- divide component adder into 3 different adder, to process different add strategies.
- update elements placeholder adder. this change will force all element placeholder share a single mesh in the whole map.
- add series element adder.
- add more element icons. now element icons is not problem.
- change icon load strategy. now icon is loaded outside plugin. this operations might slow down blender but now I can apply my custom map to some operators to get better using experience.
- use new element icons to decorate some group name to let user know what this group stands for.
- try setting center alignment for add floor popup operator. it is not center alignment now because blender's impl but it is better than previous layout.
- add some components icon for more directly visual.
- correct all icon usage. use 'CANCEL' instead of 'ERROR' to indicate error correctly. and move these icon const into UTILS_icons_manager.py
- auto rename generated rail section to match the default name standard.
- give more clear signal about import and export bm file by using Operator.report() function.
- remove ignore hidden property. because it is rarely used.
- support more select mode. like blender selection.
- merge function filter by group and select by group as a united function.
- change bl_options and rewrite invoke and draw functions to let floor creating window become more visual. credit: BLumia.
- also change 3ds max align and flatten uv presentation after changing creating floor window.
- seperate icon loader/unload module.
- add tunnel section creation and re-organise rail creation menu.
- allow duplicated elements (Nong xxx) creation for some special, such as Fan and Extra Point.
- update enum prop into radio button display mode in bmx export and group name selections
- move rename system into outline window right click menu.
- add grouping operator to object menu in outline window.
- use some laggy AST code to update BMERevenge generation method.
- after this change, BMERevenge become more programable and easy to create more complex models
- ready for wide floor generation development
- split blender material creation function.
- allow user to apply virtools material to blender nodes in operator.
- add quick group picker in add virtools group operator.