Commit Graph

120 Commits

Author SHA1 Message Date
f4d3e48be2 refactor: add 2 classes to refactor old code which raise too much erros by linter.
- add TinyMutex to resolve the issue that we can not operate the virtools group infos of 2 individual objects.
	* use this new class for all class need resource mutex, such as ballance element, bme materials and etc.
- add CollectionVisitor to resolve that blender have bad document and type hint for runtime bpy.types.CollectionProperty.
	* now all visit to CollectionProperty are delegated by this class.
2025-01-06 15:12:14 +08:00
6ae8899912 feat: add new operator about convert curve to mesh with group infos.
- add a new operator which can converte selected object to mesh, and if object is curve and has bevel object, it will copy the virtools group info of bevel object at the same time.
- add a hint in virtools group panel to tell user that the virtools group of non-mesh object will not be saved.
2025-01-05 20:06:40 +08:00
76f1cdc3c7 fix: fix various rail creation issue.
- move rail creation function into an individual file, UTIL_rail_creator.py
- add flip options for screw rails. this allow user to create any types of screw rail they needed.
2025-01-04 20:13:20 +08:00
8105b110f2 feat: add default rail material when creating rail.
- add default rail material when creating rail.
	* add Rail material in bme material.
- remove negative screw radius feature when creating curve rail.
	* originally negative screw radius will cause normal flip issue when creating.
	* however, negative screw radius feature can no fulfill each shapes of screw style. it is more convenient using blender mirror feature after creating screw rail.
	* thus I remove this feature, not fix it (I can fix it).
2025-01-04 12:28:59 +08:00
acb87b3844 fix: fix step count error when exporting virtools file 2025-01-04 10:19:31 +08:00
94d5c934c6 fix: fix light direction issue when importing and exporting virtools file. 2025-01-03 23:42:44 +08:00
3372c7a4b7 feat: add light support in exporting virtools file.
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- support light type when exporting virtools.
- both import and export virtools file now support light type. however there is a slight bug about light direction need to be resolved.
- fix bug that exporter throw exception if exported collection contain non-mesh object or exported object is not mesh object.
- fix the usage of BMMeshTrans according to upstream changes.
2025-01-03 17:36:44 +08:00
4181096a9e fix: redirect some reference of bpy.context to context passed by operator argument 2025-01-03 10:37:26 +08:00
89a5e6367b feat: improve name conflict strategy UI layout 2025-01-03 09:55:02 +08:00
cb893b770a feat: add light object support in importing virtools file.
- fix all `def poll(self)` to `def poll(cls)` to let it fit class method name convention.
- fix wrong progress counter when importing virtools file.
- add light support when importing virtools file.
- add corresponding conflict strategy and resolver for light.
2025-01-03 09:36:32 +08:00
2f08455518 feat: add virtools light features.
- add virtools light feature for blender light type and add all essential operators, functions and structs.
- remove PyBMap from repository. order builder fetch it on their own.
- update gitignore.
2024-12-31 14:40:41 +08:00
729e12ed7b feat: update virtools file importer and exporter
- use panel to organise property group in virtools file importer and exporter.
- move all ballance params and virtools params into ioport_shared module and enable different showcase according to the argument passed to show function presenting whether current window is importer or exporter.
- add multiple type ignore to ignore the error of bpy operator member field type hints.
2024-12-30 17:53:42 +08:00
fe47861bd0 fix: fix issue of BME module prototype 2024-11-02 17:44:06 +08:00
c894d88c54 doc: modify document to mark changes
- add universal encoding infos in documentation.
- bump up version to 4.1 for release.
2024-09-21 23:30:56 +08:00
c8d59ef5f4 feat: update PyBMap dependency.
- update PyBMap dependency.
- use BMap 0.2 instead of old one.
- change default encoding name string according to the change of LibCmo changes.
2024-09-21 22:59:14 +08:00
f5c50ae079 fix: fix legacy align issue.
- fix issus that legacy align can not align object with non-1 scale factors.
- refactor some functions in legacy align to have better looking.
- fix issus that legacy fail to align objects since second executing by forcely updating view layer.
2024-09-07 20:34:22 +08:00
427bad4f6b fix: fix various trivial issues
- update blender_manifest.toml to the latest version and fix the issues raised by blender when packaging.
- use blender do packaging work. remove redist.py because blender_manifest.toml has gitignore like filter feature when packaging.
- update document about installing, configurating, building plugin for blender 4.2.
- update a document image for blender 4.2.
2024-07-19 15:25:38 +08:00
209d212287 fix: fix blender mesh writer issue.
- fix blender mesh writer with the reference of FBX Importer.
- ballance map importer now may works as expected (still need more review).
2024-07-18 20:23:21 +08:00
2271b0a621 fix: remove bl_info.
- remove bl_info in __init__.py because blender_manifest.toml has replace it.
2024-07-17 21:20:40 +08:00
6940428b88 fix: fix blender 4.2 mesh issue.
- fix issue that blender 4.2 lost use_auto_smooth and calc_split_normals. (it almost works but not perfect. still need more debugging)
- remove depracted material blend_mode. use modern one instead. (the modern setting make me consufes but it works)
2024-07-17 19:45:35 +08:00
aa602a7bb8 fix: update to blender 4.2 LTS
- update to Blender 4.2 LTS
- fix issue that can not find specular property in priniciple BSDF when applying virtools material.
- update blender manifest toml to let plugin works.
- there are various mesh works need to be fixed in later commits. this commit can not works normally on blender 4.2
2024-07-17 09:23:16 +08:00
8588f097a2 fix: change default screw steps to 28.
- change default screw steps to 28 (7 steps for 90 degree)
- update blender mesh annotation.
2024-05-25 20:32:30 +08:00
5d8ffb7e48 feat: add redist script
- add redist script for the convenience of building plugin package, especially for Blender 4.2
2024-05-21 16:19:13 +08:00
270fddff52 feat: do some trivial adaptions for blender 4.2 LTS
- add blender_manifest.toml
- add a removal note for bl_info in __init__.py.
- it doesn't mean that this plugin now can be used in blender 4.2. I just add some trivial changes which do not break current compatibility to reduce migration work in future.
2024-05-17 09:15:12 +08:00
084e7fbe61 feat: add extra transform for rail creation
- add extra transform for rail creation.
- remove scale from extra transform because it is rarely used. because Ballance can not handle the physicalization of scaled object.
2024-05-13 13:39:42 +08:00
190be6ec61 fix: restore extra transform to identy when entering bme operator. 2024-05-10 15:33:28 +08:00
36e925101e feat: extra transform properties for bme creation.
- add extra transform properties (translation, rotation and scale) for bme creation operator. this is good for "what you seen is what you gotten" and can increase user experience when add bme protorypes. please note these extra transform is applied to object after moving to cursor, not the mesh self.
- fix a weired bug that bme creation execute() may get outdated configurations when switch bme type in pop up window. the solution is simply adding an extra outdated flag checker at the head of execute(). but i have no spare time to research whether this patch is correct for this bug.
2024-05-10 14:44:37 +08:00
84e7e8380f feat: hide some operators in edit mode and add some notify for grouping oper.
- now grouping, ungrouping clear groups operators will show a report at the bottom of blender to indicate their work have done.
- disable fix material, 3ds max align, select by virtools group operators in edit mode to prevent any possible undefined behavior.
2024-04-22 21:06:41 +08:00
c58af8ce48 fix: fix face generation error of BME streets prototype. 2024-04-22 21:06:35 +08:00
07298fd21c feat: add blc params in exporter. fix bme.
- add ballance params section and successive switch in virtools file exporter to allow user manually cancel sector group ensurance which give user a way to export component, not the whole level.
- add mirror matrix detection in bme creation. a mirror matrix will reverse triangle indice order. we need reverse it again when facing mirror matrix. this resolves the issue when applying term 3.
- use mirror, not rotation to create straight floor in bme which give a better looks in game.
2024-04-07 10:35:06 +08:00
3396947115 feat: add ballance map sector field in scene
- add ballance map sector info in scene to indicate the maximum sector count of this map.
- this adding will prevent the bug that the exported ballance map do not have successive sector groups. because original implement will not create sector group if no component in corresponding sector and previous remedy still have bug. and if this happended, ballance will show spaceship in wrong sector. this adding is the final solution of this bug.
- exlarge ballance map sector info when user adding component. the enlarged value will be calculated by user input sector.
- auto enlarge ballance map sector info when importing. this will give user a fluent experience when modifying existing map.
- exporting map will also use ballance map sector info to pre-create successive sector group as term 2 stated.
- move sector name extractor from virtools file exporting module to naming convention module.
2024-04-01 14:39:11 +08:00
6cf2ab895d fix: fix unregister error in virtools group
- fix del attribute error when unregister virtools group.
2024-03-30 16:12:34 +08:00
b039dd8b43 fix: fix grouping and naming error
- fix wood and rail soundeffect grouping error.
- fix checkpoint and resetpoint naming error again (forget to change PC/PR).
2024-02-20 21:52:50 +08:00
8bad1a487c add swing series adder 2024-02-18 22:11:06 +08:00
02a1222210 feat: flatten uv backward search mode
- support backward successive face searching to resolve some failed flatten uv in floor mode.
2024-02-13 10:58:44 +08:00
f8c344f65e doc: add doc.
- finish uv section of doc.
- fix issue about the wrong calc of coordinate system axis vector in flatten uv (change it from left hand to right hand).
- fix rail uv display text.
2024-02-12 22:39:44 +08:00
0bec108dcb feat: add fix material feature.
bring ballance virtools helper used fix_texture (renamed as fix material to correspond with the real object operated by this function) into blender plugin.
2024-02-12 11:42:09 +08:00
997839a187 feat: select object after creation of floor, rail and component 2024-02-11 17:11:05 +08:00
02082bf99e fix issue. add doc.
- fix TwoFlames Resetpoint naming error.
- add doc parts.
2024-02-08 23:21:53 +08:00
c82c094519 add shadow group as the essential group for floor type. 2024-02-08 13:50:56 +08:00
8ec101e1f1 update flatten uv
- add `failed` counter for special flatten uv.
- ignore invalid face when checking them to prevent potential recursive checking.
2024-01-22 22:25:04 +08:00
25091a48a7 finish specific flatten uv 2024-01-14 12:07:47 +08:00
259f99ddf8 refactor flatten for future dev 2024-01-12 23:55:28 +08:00
f123bdacc0 finish bme struct 2024-01-12 17:18:41 +08:00
8f27fec3c8 update bme struct 2024-01-10 22:37:41 +08:00
bfbdf5c99b fix rail cret issues
- add transition rail oper
- set sharp edge only when cap is available.
- fix normal flip issue in straight rail.
2024-01-09 17:52:30 +08:00
013096459a finish rail adder 2024-01-08 15:08:20 +08:00
31aa5c3127 add null normal support in bme. fix rail cret draw() 2024-01-08 10:28:56 +08:00
f9502fe2d4 basically finish rail adder 2024-01-07 17:33:21 +08:00
b5565d796a add a part of rail adder 2024-01-06 23:51:11 +08:00