libcmo21/CodeGen/src/CKENUMS.txt

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/*************************************************
{filename:CK_FILE_WRITEMODE}
Summary: Specify the way files are saved to disk (compression)
Remarks :
+ File write mode controls the format of a Virtools file when saved. More specifically it
controls whether compression is enabled and also if the Virtools Dev Interface specific data
should be stored in the file (if CKFILE_FORVIEWER flag is set , no interface data is saved)
See also: CKContext::SetFileWriteMode,CKContext::GetFileWriteMode,CKContext::SetCompressionLevel,CKContext::SetGlobalImagesSaveOptions,CKContext::SetGlobalSoundsSaveOptions
*************************************************/
typedef enum CK_FILE_WRITEMODE
{
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CKFILE_UNCOMPRESSED =0, // Save data uncompressed
CKFILE_CHUNKCOMPRESSED_OLD =1, // Obsolete
CKFILE_EXTERNALTEXTURES_OLD=2, // Obsolete : use CKContext::SetGlobalImagesSaveOptions instead.
CKFILE_FORVIEWER =4, // Don't save Interface Data within the file, the level won't be editable anymore in the interface
CKFILE_WHOLECOMPRESSED =8, // Compress the whole file
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} CK_FILE_WRITEMODE;
/*************************************************
{filename:CK_LOAD_FLAGS}
Summary: Load Options.
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Remarks:
+ This options apply when loading a Virtools file
or a importing a 3D Model file.
+ They defines whether object geometry,only animations
or only behaviors should be loaded.
+ One can specify (using the CK_LOAD_AS_DYNAMIC_OBJECT) if
created CKObjects should be created as dynamic (See also Dynamic Objects)
See also : CKContext::Load,CKContext::CKSave
*************************************************/
typedef enum CK_LOAD_FLAGS {
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CK_LOAD_ANIMATION =1<<0, // Load animations
CK_LOAD_GEOMETRY =1<<1, // Load geometry.
CK_LOAD_DEFAULT =CK_LOAD_GEOMETRY|CK_LOAD_ANIMATION, // Load animations & geometry
CK_LOAD_ASCHARACTER =1<<2, // Load all the objects and create a character that contains them all .
CK_LOAD_DODIALOG =1<<3, // Check object name unicity and warns the user with a dialog box when duplicate names are found.
CK_LOAD_AS_DYNAMIC_OBJECT =1<<4, // Objects loaded from this file may be deleted at run-time or are temporary
CK_LOAD_AUTOMATICMODE =1<<5, // Check object name unicity and automatically rename or replace according to the options specified in CKContext::SetAutomaticLoadMode
CK_LOAD_CHECKDUPLICATES =1<<6, // Check object name unicity (The list of duplicates is stored in the CKFile class after a OpenFile call
CK_LOAD_CHECKDEPENDENCIES =1<<7, // Check if every plugins needed are availables
CK_LOAD_ONLYBEHAVIORS =1<<8, //
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} CK_LOAD_FLAGS;
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// Options that will be used to create this object...
enum CK_FO_OPTIONS {
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CK_FO_DEFAULT = 0, // Default behavior : a new object will be created with the name stored in CKFileObject
CK_FO_RENAMEOBJECT, // Renaming : a new object will be created with the name stored in CKFileObject + a integer value XXX to ensure its uniqueness
CK_FO_REPLACEOBJECT, // Do not create a new object, instead use an existing one which CK_ID is given by CreatedObject
// to load the chunk on
CK_FO_DONTLOADOBJECT, // Object chunk will not be read either because it is a reference
// or because the loaded object already exist in the current level
// and the user choose to keep the existing one.
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};
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/*************************************************
{filename:CK_PLUGIN_TYPE}
Summary: Type identifier for a Virtools plugin.
Remarks:
+ Each plugin must be given a type.
+ This enumeration is used to identify a specific catagory
of plugin when using the CKPluginManager.
See also: CKPluginManager,Creating New Plugins
*************************************************/
typedef enum CK_PLUGIN_TYPE {
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CKPLUGIN_BITMAP_READER = 0, // The plugin is bitmap (textures,sprites) loader
CKPLUGIN_SOUND_READER = 1, // Sound Reader Plugin
CKPLUGIN_MODEL_READER = 2, // 3D Model Reader
CKPLUGIN_MANAGER_DLL = 3, // The plugin implements a Manager
CKPLUGIN_BEHAVIOR_DLL = 4, // The plugin implements one or more behaviors
CKPLUGIN_RENDERENGINE_DLL = 5, // Render Engine plugin
CKPLUGIN_MOVIE_READER = 6, // Movie (AVI,Mpeg) reader
CKPLUGIN_EXTENSION_DLL = 7, // Generic extension (definition of new parameter types or operations for ex.)
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} CK_PLUGIN_TYPE;
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/***************************************************
CHUNK_OPTIONS in Virtools header.
*************************************************/
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enum CK_STATECHUNK_CHUNKOPTIONS {
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CHNK_OPTION_IDS = 0x01, // IDS are stored inside chunk
CHNK_OPTION_MAN = 0x02, // Managers ints are store inside chunk
CHNK_OPTION_CHN = 0x04, // Sub chunk are stored inside chunk
CHNK_OPTION_FILE = 0x08, // Chunk was written with indices relative to a file....
CHNK_OPTION_ALLOWDYN = 0x10, // Dynamic object can be written in the chunk
CHNK_OPTION_LISTBIG = 0x20, // List are store in big Endian ?
CHNK_DONTDELETE_PTR = 0x40, // Data buffer stored in m_Buffer is not owned by CKStateChunk , it must not be deleted...
CHNK_DONTDELETE_PARSER = 0x80, // m_Parser Ptr is not owned by CKStateChunk , it must not be deleted...
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};
/***************************************************
{filename:CK_OBJECT_FLAGS}
Summary: CKObject Flags
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Remarks:
+ Flags specifying special settings for basic objects.
+ Some of this flags are shared with sub-classes such as CKParameterIn,CKParameterOut and CKBehaviorIO.
+ You rarely need to modify directly this flags through CKObject::SetFlags or CKObject::ModifyObjectFlags instead
you should always use the specific acces function (given between ()) which may need to perform additionnal operations.
See also: CKObject,CKObject::GetObjectFlags,CKObject::ModifyObjectFlags
*************************************************/
typedef enum CK_OBJECT_FLAGS {
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CK_OBJECT_INTERFACEOBJ = 0x00000001, // Reserved for Inteface Use
CK_OBJECT_PRIVATE = 0x00000002, // The object must not be displayed in interface (Lists,Level view,etc...),nor should it be saved. (CKObject::IsPrivate()
CK_OBJECT_INTERFACEMARK = 0x00000004,
CK_OBJECT_FREEID = 0x00000008, // ID of this object can be released safely and is free to be reused by future CKobjects.
CK_OBJECT_TOBEDELETED = 0x00000010, // This object is being deleted
CK_OBJECT_NOTTOBESAVED = 0x00000020, // This object must not be saved
CK_OBJECT_VISIBLE = 0x00000040, // This object is visible (CKObject::Show)
CK_OBJECT_NAMESHARED = 0x00000080, // This object has its name from another entity
CK_OBJECT_DYNAMIC = 0x00000108, // This object may be created or deleted at run-time, it also contails CK_OBJECT_FREEID. (CKObject::IsDynamic,CKContext::CreateObject)
CK_OBJECT_HIERACHICALHIDE = 0x00000200, // This object hides all its hierarchy (CKObject::Show)
CK_OBJECT_UPTODATE = 0x00000400, // (Camera,etc..)
CK_OBJECT_TEMPMARKER = 0x00000800,
CK_OBJECT_ONLYFORFILEREFERENCE = 0x00001000,
CK_OBJECT_NOTTOBEDELETED = 0x00002000, // This object must not be deleted in a clear all
CK_OBJECT_APPDATA = 0x00004000, // This object has app data
CK_OBJECT_SINGLEACTIVITY = 0x00008000, // this object has an information of single activity
CK_OBJECT_LOADSKIPBEOBJECT = 0x00010000, // When loading this object the CKBeObject part should be skipped
CK_OBJECT_NOTTOBELISTEDANDSAVED = 0x00000023, // Combination of Private and Not To Be Saved
// The following flags are specific to parameters (they are stored here for object's size purposes )
CK_PARAMETEROUT_SETTINGS = 0x00400000,
CK_PARAMETEROUT_PARAMOP = 0x00800000, // This parameter is the output of a CKParameterOperation (Automatically set by Engine)
CK_PARAMETERIN_DISABLED = 0x01000000, // Parameter In or Out is disabled (CKBehavior::EnableInputParameter,CKBehavior::DisableInputParameter)
CK_PARAMETERIN_THIS = 0x02000000, // Special parameter type : its value and type are always equal to its owner (CKParameter::SetAsMyselfParameter)
CK_PARAMETERIN_SHARED = 0x04000000,
CK_PARAMETEROUT_DELETEAFTERUSE = 0x08000000, // When adding parameters to CKMessage, they can be automatically deleted when message is released (CKMessage::AddParameter)
CK_OBJECT_PARAMMASK = 0x0FC00000, // Mask for options specific to parameters
// The Following flags are specific for Behavior ios (CKBehaviorIO)
CK_BEHAVIORIO_IN = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
CK_BEHAVIORIO_OUT = 0x20000000, // This BehaviorIO is a behavior output (CKBehaviorIO::SetType)
CK_BEHAVIORIO_ACTIVE = 0x40000000, // This BehaviorIO is a currently active (CKBehaviorIO::Activate}
CK_OBJECT_IOTYPEMASK = 0x30000000,
CK_OBJECT_IOMASK = 0xF0000000,
// The Following flags are specific for Behavior ios (CKBehaviorIO)
CKBEHAVIORLINK_RESERVED = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
CKBEHAVIORLINK_ACTIVATEDLASTFRAME = 0x20000000, // This link had been activated last frame
CK_OBJECT_BEHAVIORLINKMASK = 0x30000000,
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} CK_OBJECT_FLAGS;