Summary: Specify the way files are saved to disk (compression)
Remarks :
+ File write mode controls the format of a Virtools file when saved. More specifically it
controls whether compression is enabled and also if the Virtools Dev Interface specific data
should be stored in the file (if CKFILE_FORVIEWER flag is set , no interface data is saved)
See also: CKContext::SetFileWriteMode,CKContext::GetFileWriteMode,CKContext::SetCompressionLevel,CKContext::SetGlobalImagesSaveOptions,CKContext::SetGlobalSoundsSaveOptions
CK_LOAD_ASCHARACTER =1<<2, // Load all the objects and create a character that contains them all .
CK_LOAD_DODIALOG =1<<3, // Check object name unicity and warns the user with a dialog box when duplicate names are found.
CK_LOAD_AS_DYNAMIC_OBJECT =1<<4, // Objects loaded from this file may be deleted at run-time or are temporary
CK_LOAD_AUTOMATICMODE =1<<5, // Check object name unicity and automatically rename or replace according to the options specified in CKContext::SetAutomaticLoadMode
CK_LOAD_CHECKDUPLICATES =1<<6, // Check object name unicity (The list of duplicates is stored in the CKFile class after a OpenFile call
CK_LOAD_CHECKDEPENDENCIES =1<<7, // Check if every plugins needed are availables
CK_OBJECT_INTERFACEOBJ = 0x00000001, // Reserved for Inteface Use
CK_OBJECT_PRIVATE = 0x00000002, // The object must not be displayed in interface (Lists,Level view,etc...),nor should it be saved. (CKObject::IsPrivate()
CK_OBJECT_INTERFACEMARK = 0x00000004,
CK_OBJECT_FREEID = 0x00000008, // ID of this object can be released safely and is free to be reused by future CKobjects.
CK_OBJECT_TOBEDELETED = 0x00000010, // This object is being deleted
CK_OBJECT_NOTTOBESAVED = 0x00000020, // This object must not be saved
CK_OBJECT_VISIBLE = 0x00000040, // This object is visible (CKObject::Show)
CK_OBJECT_NAMESHARED = 0x00000080, // This object has its name from another entity
CK_OBJECT_DYNAMIC = 0x00000108, // This object may be created or deleted at run-time, it also contails CK_OBJECT_FREEID. (CKObject::IsDynamic,CKContext::CreateObject)
CK_OBJECT_HIERACHICALHIDE = 0x00000200, // This object hides all its hierarchy (CKObject::Show)
CK_OBJECT_NOTTOBEDELETED = 0x00002000, // This object must not be deleted in a clear all
CK_OBJECT_APPDATA = 0x00004000, // This object has app data
CK_OBJECT_SINGLEACTIVITY = 0x00008000, // this object has an information of single activity
CK_OBJECT_LOADSKIPBEOBJECT = 0x00010000, // When loading this object the CKBeObject part should be skipped
CK_OBJECT_NOTTOBELISTEDANDSAVED = 0x00000023, // Combination of Private and Not To Be Saved
// The following flags are specific to parameters (they are stored here for object's size purposes )
CK_PARAMETEROUT_SETTINGS = 0x00400000,
CK_PARAMETEROUT_PARAMOP = 0x00800000, // This parameter is the output of a CKParameterOperation (Automatically set by Engine)
CK_PARAMETERIN_DISABLED = 0x01000000, // Parameter In or Out is disabled (CKBehavior::EnableInputParameter,CKBehavior::DisableInputParameter)
CK_PARAMETERIN_THIS = 0x02000000, // Special parameter type : its value and type are always equal to its owner (CKParameter::SetAsMyselfParameter)
CK_PARAMETERIN_SHARED = 0x04000000,
CK_PARAMETEROUT_DELETEAFTERUSE = 0x08000000, // When adding parameters to CKMessage, they can be automatically deleted when message is released (CKMessage::AddParameter)
CK_OBJECT_PARAMMASK = 0x0FC00000, // Mask for options specific to parameters
// The Following flags are specific for Behavior ios (CKBehaviorIO)
CK_BEHAVIORIO_IN = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
CK_BEHAVIORIO_OUT = 0x20000000, // This BehaviorIO is a behavior output (CKBehaviorIO::SetType)
CK_BEHAVIORIO_ACTIVE = 0x40000000, // This BehaviorIO is a currently active (CKBehaviorIO::Activate}
CK_OBJECT_IOTYPEMASK = 0x30000000,
CK_OBJECT_IOMASK = 0xF0000000,
// The Following flags are specific for Behavior ios (CKBehaviorIO)
CKBEHAVIORLINK_RESERVED = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
CKBEHAVIORLINK_ACTIVATEDLASTFRAME = 0x20000000, // This link had been activated last frame