|
94dadbfb1f
|
write garbage for BMap dll
|
2023-09-23 15:55:57 +08:00 |
|
|
c0626eefee
|
finish almost object output display
|
2023-09-22 22:31:51 +08:00 |
|
|
d37a552873
|
write some printer for ck class
|
2023-09-22 16:40:10 +08:00 |
|
|
ddf596faec
|
create visitor for all existed CK class
|
2023-09-22 14:48:45 +08:00 |
|
|
5671d7d7e6
|
create BMap project and copy-paste previous mesh convertion code
|
2023-09-21 13:47:30 +08:00 |
|
|
0bc99d6f39
|
add features
- add LIBCMO_BUILD_DEBUG and etc build macro.
- add notify in CKGlobals for CKMesh and etc.
- add test command.
|
2023-09-20 20:44:03 +08:00 |
|
|
81872053f0
|
finish PreDelete and CheckPreDeletion. now there is no problem when deleting object
|
2023-09-20 15:25:43 +08:00 |
|
|
a06f6a58c9
|
finish CKMesh remain reading and ctor
|
2023-09-20 14:42:44 +08:00 |
|
|
0a85832d63
|
update project
|
2023-09-20 13:13:08 +08:00 |
|
|
d66716acd7
|
write shit
|
2023-09-20 10:49:32 +08:00 |
|
|
69f702a6d2
|
add some CK3dEntity code
|
2023-09-19 22:32:07 +08:00 |
|
|
2d190ea30b
|
finish BuildNormals
|
2023-09-19 15:20:40 +08:00 |
|
|
f60ee5058a
|
improve mesh checking
|
2023-09-19 10:53:48 +08:00 |
|
|
d381369ed6
|
now can read CKMesh without memory issue
|
2023-09-18 23:11:33 +08:00 |
|
|
678529a664
|
write some CKMesh
|
2023-09-18 21:06:34 +08:00 |
|
|
616a32ce19
|
split the implement of CKStateChunk because code is too much
|
2023-09-18 16:51:00 +08:00 |
|
|
81d1e80d14
|
finish CKStateChunk refactor
|
2023-09-18 16:37:05 +08:00 |
|
|
50784e719c
|
write some shit for CKStateChunk
|
2023-09-17 23:48:18 +08:00 |
|
|
17333527ee
|
think Register and notification works okey
|
2023-09-17 14:41:58 +08:00 |
|
|
c6608dec57
|
basically finish register. still have bug
|
2023-09-17 12:39:21 +08:00 |
|
|
230b18c0ba
|
remove all raw char type ref in code
|
2023-09-17 10:38:46 +08:00 |
|
|
23da6c9e3e
|
replace std::vector globally
|
2023-09-16 22:42:08 +08:00 |
|
|
3c8266e7dd
|
continue refactor project
|
2023-09-16 22:38:21 +08:00 |
|
|
1ddeeb3b68
|
refactor project
|
2023-09-16 18:31:25 +08:00 |
|
|
8f960604ca
|
add some reading function
|
2023-09-15 17:03:36 +08:00 |
|
|
312c746279
|
add some functions
|
2023-09-15 16:15:07 +08:00 |
|
|
b499d907f7
|
prepare CKMesh
|
2023-09-15 13:21:49 +08:00 |
|
|
248b7e7385
|
finish material
|
2023-09-14 22:08:40 +08:00 |
|
|
3faea2bbec
|
add main load for CKMaterial
|
2023-09-14 21:53:21 +08:00 |
|
|
8419ff00d2
|
prepare CKMaterial
|
2023-09-14 17:03:09 +08:00 |
|
|
8894b1ccad
|
write some boring struct in VxTypes
|
2023-09-13 22:33:41 +08:00 |
|
|
33c02d292b
|
fix image reading issue
|
2023-09-12 20:49:19 +08:00 |
|
|
42feff734d
|
finish CKTexture reading
|
2023-09-12 17:03:06 +08:00 |
|
|
9c1fcd172d
|
almost finish CKBitmapData read
|
2023-09-11 22:20:45 +08:00 |
|
|
e2647ed39b
|
refactor VxImageDescEx
|
2023-09-11 14:39:07 +08:00 |
|
|
1e0ed360bd
|
write shit
|
2023-09-10 21:33:43 +08:00 |
|
|
e907c18f35
|
fill info for CKBitmapData
|
2023-09-10 13:23:04 +08:00 |
|
|
138e47cbdc
|
fix compile error by split some classes into CKStructs.hpp. ready for CKBitmapData
|
2023-09-07 22:10:42 +08:00 |
|
|
54a3dd7776
|
add func to path manager. fix bitmap handler. add general bitmap handler getter
|
2023-09-07 21:57:48 +08:00 |
|
|
f7f1478ecf
|
fix CKContext prevobj error. finish bitmap reader / writer
|
2023-09-07 16:27:41 +08:00 |
|
|
8a75eb9f21
|
use stb as default image codec
|
2023-09-06 15:17:39 +08:00 |
|
|
7f67902bf5
|
add FFmpeg as denpdency
|
2023-09-06 13:50:21 +08:00 |
|
|
a1acdf10c6
|
finish manager split
|
2023-09-06 10:42:23 +08:00 |
|
|
2ec66131cf
|
add more struct and enum. impl some functions
|
2023-09-05 22:23:05 +08:00 |
|
|
ab8a9da526
|
split CKContext work
|
2023-09-04 22:58:53 +08:00 |
|
|
5c1af5be24
|
fix fatal CKStateChunk error
|
2023-09-01 14:55:31 +08:00 |
|
|
eea15c2028
|
finish ckgroup again
|
2023-09-01 13:27:46 +08:00 |
|
|
fd69914a25
|
almost finish CKGroup
|
2023-09-01 12:19:06 +08:00 |
|
|
3755a2e148
|
prepare dev for CKGroup
|
2023-08-31 21:54:25 +08:00 |
|
|
4c741ae778
|
fix cmake compile error
|
2023-08-31 12:37:23 +08:00 |
|