Commit Graph

77 Commits

Author SHA1 Message Date
f1285179cd Loading fix. Font usage changes 2020-06-15 22:41:35 -07:00
de0146e4e5 Simple font loading and rendering 2020-06-15 00:56:01 -07:00
2a9940d7bd Assets split off. Better Calc.Log 2020-06-14 20:48:01 -07:00
951cd6bd07 Tween fix 2020-06-14 20:05:18 -07:00
bdd32cba8b Tween component. Bezier struct 2020-06-14 20:04:26 -07:00
5fdc34c610 Camera stack 2020-06-14 17:56:16 -07:00
272ec43e69 Rendering fixes. Console started 2020-06-14 17:51:13 -07:00
e1620cb930 Casting fixes 2020-06-14 17:27:50 -07:00
8a7a4391af Draw Sprite fix 2020-06-14 15:37:04 -07:00
8917d7f873 Aseprite loading fix. Draw.Sprite overload 2020-06-13 22:01:30 -07:00
67f0bf6e88 Cleaning. Depth => Priority 2020-05-31 19:27:26 -07:00
afabb58543 Color fixes. Draw.Circle. JSON.Enum. OnCollide leak fix 2020-05-31 17:26:50 -07:00
53ab0a7910 Point and Vector Length/LengthSquared 2020-05-30 21:02:26 -07:00
228295649e Moved Entity <=> operator for now since it was breaking list remove 2020-05-30 17:00:05 -07:00
9bb6ac6a73 Fixed crash on some Entity removals 2020-05-30 16:19:46 -07:00
4daafca0b7 StateMachine error check 2020-05-30 13:20:16 -07:00
9bad58cf2d OnCollide component 2020-05-29 17:40:31 -07:00
b16f9ae8ba Rect.MirrorX/Y fixes 2020-05-28 19:39:38 -07:00
08c117f0dc fixed Sprite TextureAccess mode and image row length 2020-05-27 22:56:03 -07:00
d2ce347caa Texture pixel format change 2020-05-27 20:46:28 -07:00
6bfc6c7721 Sprite loading progress 2020-05-27 20:29:45 -07:00
a2f5f157fc Fixed Sprite loading memory leaks 2020-05-27 20:01:57 -07:00
1dd219ae9f fixed RGBA bytes being clobbered by uint8 cast 2020-05-27 19:58:48 -07:00
01a4f60a63 added Aseprite deflate with MiniZ 2020-05-27 19:51:50 -07:00
8faeeb98f0 Facings enum. StateMachine fixes 2020-05-26 22:23:02 -07:00
be9e1cd877 StateMachine Component 2020-05-26 21:23:46 -07:00
aed77272ac Some aseprite loading work. Still need to solve decompression 2020-05-26 20:30:16 -07:00
524bb14919 Removed test code 2020-05-23 16:49:00 -07:00
fe3672f30c Cleaned up entity tracking. Scene.Camera. Matrix struct. 2020-05-22 23:39:46 -07:00
292213dae5 Update README.md 2020-05-21 21:34:09 -07:00
9695d0cc4f Update README.md 2020-05-21 21:33:44 -07:00
16a1a4fb0e Update README.md 2020-05-21 21:32:47 -07:00
fa9cb76b4e Update README.md 2020-05-21 21:32:29 -07:00
0b1a938fe2 Proper Entity and Component bucketing/tracking 2020-05-21 21:24:04 -07:00
df00a1ec82 Credit comment 2020-05-21 20:36:01 -07:00
ac45b58305 CornerCorrection fix 2020-05-21 20:33:29 -07:00
9ee51d2427 Actor Corner Correction method 2020-05-21 20:27:06 -07:00
2d6063f350 Removed unneeded (in Beef 0.42.4) SDL2 dependency 2020-05-21 13:16:25 -07:00
59a2eaaed6 Update to Beef 0.24.4 2020-05-20 11:46:25 -07:00
17fc10eb7c Some Calc comments. Cardinals enum 2020-05-19 22:45:53 -07:00
95c2d5f12f Actor fixes. Calc.Map functions 2020-05-19 22:31:32 -07:00
f6eabf5fc3 Grid collision check crash 2020-05-19 11:04:46 -07:00
ad9acf4fe1 Point/Vector .Perpendicular 2020-05-18 15:25:53 -07:00
6a278dc810 Game.ContentRoot 2020-05-17 19:45:26 -07:00
f9455366f0 Separated Input into its own static class 2020-05-17 18:16:32 -07:00
6bc89ac9d1 Grid improvements 2020-05-17 17:34:47 -07:00
5745029fcc JSON fixes. Grids 2020-05-17 16:27:02 -07:00
3f8b016d84 JSON IO 2020-05-16 22:15:03 -07:00
c08ada59d1 Update README.md 2020-05-08 21:08:47 -07:00
3920582e4a Delete BeefSpace_User.toml 2020-05-08 21:07:22 -07:00