This commit is contained in:
Noel Berry 2020-08-27 20:43:17 -07:00
commit 6bcf8d6d41

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@ -14,6 +14,7 @@ this will likely see breaking changes.
- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change.
- The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
- There's no Audio layer implementation yet.
- No threaded rendering so the OpenGL implementation will explode if you try that
#### a sample application