Commit Graph
315 Commits
Author SHA1 Message Date
Noel BerryandGitHub 53714a4ad2 adding workflow_dispatch to build workflow 2023-03-04 18:21:08 -08:00
Noel BerryandGitHub dda0b76d93 Merge pull request #34 from benjitrosch/master
Simple github release workflow for CI
2023-03-04 14:13:19 -08:00
Benji Trosch 9feb4b8512 fixed simple github release workflow 2023-03-04 13:26:30 -05:00
Noel BerryandGitHub 72fb034103 Merge pull request #33 from fabtjar/patch-1
Use correct rect overlap check
2023-02-21 17:59:58 -08:00
FabandGitHub ad5419d8bc Use correct rect overlap check 2023-02-19 16:57:37 +00:00
Noel BerryandGitHub a1f1bd0742 updated license year 2023-01-23 14:41:55 -08:00
Noel BerryandGitHub a0cccca457 fix update function name typo in emscripten 2023-01-03 22:21:57 -08:00
Noel BerryandGitHub 1b02339f63 disable audio SSE intrinsics
found this to be a problem when compiling with clang on M1 macs, so just disabling for the time being
2023-01-02 13:16:13 -08:00
Noel BerryandGitHub 90cb51110d small fix to previous string commit 2022-12-05 20:03:46 -08:00
Noel Berry 916ddc2020 adding a few utility methods to blah string 2022-12-05 19:18:03 -08:00
Noel BerryandGitHub 1e2a009778 removing workflows for now, will revisit later 2022-12-02 18:56:55 -08:00
Noel BerryandGitHub 05743b7dfc Merge pull request #31 from SushilRagoonath/CI
Ci
2022-12-02 13:54:26 -08:00
SushilRagoonathandGitHub 181e885598 clean 2022-12-02 14:33:25 +01:00
SushilRagoonathandGitHub f5d492e532 test windows 2022-12-02 14:26:55 +01:00
SushilRagoonathandGitHub 4ee91d5812 folder 2022-12-02 14:21:15 +01:00
SushilRagoonathandGitHub 688e28ac65 initial CI test 2022-12-02 14:20:16 +01:00
SushilRagoonathandGitHub c802080bab fix win32 platform compile 2022-12-02 14:05:51 +01:00
Noel Berry 3fc3938b22 updated readme example code 2022-11-22 22:52:34 -08:00
Noel Berry 5e7c2bec90 update to SDL 2.26 2022-11-22 22:51:38 -08:00
Noel Berry c58eb0142e remove App::content_scale;App::get_backbuffer_size 2022-11-22 22:51:28 -08:00
Noel Berry 4d7f7a993a added audio enabled flag 2022-11-20 19:32:38 -08:00
Noel BerryandGitHub b161457c66 fix include typo 2022-11-20 01:23:01 -08:00
Noel Berry 2c45b8b2f2 removing platform abstract class, use ifdef instead 2022-11-19 17:53:21 -08:00
Noel Berry 1b41632991 audio tweaks so it still loads on windows w/o sdl2 2022-11-19 16:40:56 -08:00
Noel Berry c89535e328 restructuring internal namespaces & function calls 2022-11-19 16:15:31 -08:00
Noel BerryandGitHub 2437d5841f Merge pull request #25 from RandyGaul/master
Integrate cute_sound.h
2022-11-19 15:56:53 -08:00
RandyGaul b57011905b tested audio stuff on tinylink 2022-11-19 14:09:08 -08:00
Noel BerryandGitHub 7821b0fcf5 Merge pull request #26 from puugz/fix-typos
fix typos
2022-11-19 11:53:48 -08:00
puugz 634fadcf33 fix typos 2022-11-19 15:29:18 +01:00
RandyGaul 4cc0f8b608 Integrate cute_sound.h 2022-11-13 17:59:35 -08:00
Noel BerryandGitHub 20a6d9411d fix incorrect pixel offset in asset packer trim 2022-10-28 12:54:01 -07:00
Noel c204842d2c adding zero_out to input bindings 2022-10-22 23:18:52 -07:00
Noel 30d7f2ee66 fixing c standard lib includes 2022-10-22 23:18:34 -07:00
Noel Berry a5f9701ce6 fix to String::contains 2022-10-04 18:23:51 -07:00
Noel Berry 36b0d266b1 fixed String::contains 2022-10-03 00:31:00 -07:00
Noel Berry f06c38ff3e added bool Rect::contains(Rect) 2022-10-03 00:30:49 -07:00
Noel Berry 93a231db4d bit of calc organization 2022-10-03 00:30:27 -07:00
Noel Berry dcd3e11b16 Simplify folder sturcture + String refactor
1) Over time the total amount of files has decreased, and so it made sense to just simplify the folder structure and remove all of the subfolders.
2) Refactor the String class to utilize the existing Vector and StackVector classes instead of managing everything itself.
2022-10-01 13:30:15 -07:00
Noel Berry c94e372e7d added App flags, implemented v-sync and fixed timestep flags 2022-08-21 17:41:29 -07:00
Noel Berry 05b58706d7 clarified what Input::register_binding does. It returns a handle! 2022-08-21 17:39:58 -07:00
Noel Berry a1baaaf298 updated to SDL 2.24.0, simplifies Windows High DPI
Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
2022-08-21 14:48:46 -07:00
Noel BerryandGitHub 1ef5a9c6ad slightly nicer BLAH_ASSERT macro 2022-08-21 12:25:36 -07:00
Noel e581065bbb Updating project to run with latest Emscripten 2022-07-30 16:30:13 -07:00
Noel Berry f68e4cd8ed added pressed() check for Stick & Axis bindings
Shorthand for checking the individual buttons in the stuck or axis
2022-07-29 10:11:36 -07:00
Noel BerryandGitHub 6e7e730243 Merge pull request #21 from SushilRagoonath/master
orange not defined
2022-07-18 10:26:17 -07:00
SushilRagoonathandGitHub a7f2fa565c orange not defined 2022-07-18 19:09:54 +02:00
Noel BerryandGitHub e93da13b4b Fixed D3D11 bug where uniform buffer wasn't aligning to 16-byte boundary
see: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
2022-06-21 14:26:39 -07:00
Noel BerryandGitHub ee4a2c4e7f Merge pull request #19 from SushilRagoonath/master
fix win32 errors vs2022
2022-06-05 14:29:38 -07:00
SushilRagoonathandGitHub 89230084d7 fix win32 errors vs2022 2022-06-04 17:50:49 +02:00
Noel d2703e5050 added NonPremultiplied BlendMode 2022-05-28 09:38:38 -07:00