Commit Graph

315 Commits

Author SHA1 Message Date
Noel Berry
53714a4ad2
adding workflow_dispatch to build workflow 2023-03-04 18:21:08 -08:00
Noel Berry
dda0b76d93
Merge pull request #34 from benjitrosch/master
Simple github release workflow for CI
2023-03-04 14:13:19 -08:00
Benji Trosch
9feb4b8512 fixed simple github release workflow 2023-03-04 13:26:30 -05:00
Noel Berry
72fb034103
Merge pull request #33 from fabtjar/patch-1
Use correct rect overlap check
2023-02-21 17:59:58 -08:00
Fab
ad5419d8bc
Use correct rect overlap check 2023-02-19 16:57:37 +00:00
Noel Berry
a1f1bd0742
updated license year 2023-01-23 14:41:55 -08:00
Noel Berry
a0cccca457
fix update function name typo in emscripten 2023-01-03 22:21:57 -08:00
Noel Berry
1b02339f63
disable audio SSE intrinsics
found this to be a problem when compiling with clang on M1 macs, so just disabling for the time being
2023-01-02 13:16:13 -08:00
Noel Berry
90cb51110d
small fix to previous string commit 2022-12-05 20:03:46 -08:00
Noel Berry
916ddc2020 adding a few utility methods to blah string 2022-12-05 19:18:03 -08:00
Noel Berry
1e2a009778
removing workflows for now, will revisit later 2022-12-02 18:56:55 -08:00
Noel Berry
05743b7dfc
Merge pull request #31 from SushilRagoonath/CI
Ci
2022-12-02 13:54:26 -08:00
SushilRagoonath
181e885598
clean 2022-12-02 14:33:25 +01:00
SushilRagoonath
f5d492e532
test windows 2022-12-02 14:26:55 +01:00
SushilRagoonath
4ee91d5812
folder 2022-12-02 14:21:15 +01:00
SushilRagoonath
688e28ac65
initial CI test 2022-12-02 14:20:16 +01:00
SushilRagoonath
c802080bab
fix win32 platform compile 2022-12-02 14:05:51 +01:00
Noel Berry
3fc3938b22 updated readme example code 2022-11-22 22:52:34 -08:00
Noel Berry
5e7c2bec90 update to SDL 2.26 2022-11-22 22:51:38 -08:00
Noel Berry
c58eb0142e remove App::content_scale;App::get_backbuffer_size 2022-11-22 22:51:28 -08:00
Noel Berry
4d7f7a993a added audio enabled flag 2022-11-20 19:32:38 -08:00
Noel Berry
b161457c66
fix include typo 2022-11-20 01:23:01 -08:00
Noel Berry
2c45b8b2f2 removing platform abstract class, use ifdef instead 2022-11-19 17:53:21 -08:00
Noel Berry
1b41632991 audio tweaks so it still loads on windows w/o sdl2 2022-11-19 16:40:56 -08:00
Noel Berry
c89535e328 restructuring internal namespaces & function calls 2022-11-19 16:15:31 -08:00
Noel Berry
2437d5841f
Merge pull request #25 from RandyGaul/master
Integrate cute_sound.h
2022-11-19 15:56:53 -08:00
RandyGaul
b57011905b tested audio stuff on tinylink 2022-11-19 14:09:08 -08:00
Noel Berry
7821b0fcf5
Merge pull request #26 from puugz/fix-typos
fix typos
2022-11-19 11:53:48 -08:00
puugz
634fadcf33 fix typos 2022-11-19 15:29:18 +01:00
RandyGaul
4cc0f8b608 Integrate cute_sound.h 2022-11-13 17:59:35 -08:00
Noel Berry
20a6d9411d
fix incorrect pixel offset in asset packer trim 2022-10-28 12:54:01 -07:00
Noel
c204842d2c adding zero_out to input bindings 2022-10-22 23:18:52 -07:00
Noel
30d7f2ee66 fixing c standard lib includes 2022-10-22 23:18:34 -07:00
Noel Berry
a5f9701ce6 fix to String::contains 2022-10-04 18:23:51 -07:00
Noel Berry
36b0d266b1 fixed String::contains 2022-10-03 00:31:00 -07:00
Noel Berry
f06c38ff3e added bool Rect::contains(Rect) 2022-10-03 00:30:49 -07:00
Noel Berry
93a231db4d bit of calc organization 2022-10-03 00:30:27 -07:00
Noel Berry
dcd3e11b16 Simplify folder sturcture + String refactor
1) Over time the total amount of files has decreased, and so it made sense to just simplify the folder structure and remove all of the subfolders.
2) Refactor the String class to utilize the existing Vector and StackVector classes instead of managing everything itself.
2022-10-01 13:30:15 -07:00
Noel Berry
c94e372e7d added App flags, implemented v-sync and fixed timestep flags 2022-08-21 17:41:29 -07:00
Noel Berry
05b58706d7 clarified what Input::register_binding does. It returns a handle! 2022-08-21 17:39:58 -07:00
Noel Berry
a1baaaf298 updated to SDL 2.24.0, simplifies Windows High DPI
Although it has an issue where the Drawable Size can't really be determined from SDL anymore with D3D11... So now the D3D11 renderer returns it's backbuffer size, until this issue is resolved in SDL / I learn what the correct thing to do is.
2022-08-21 14:48:46 -07:00
Noel Berry
1ef5a9c6ad
slightly nicer BLAH_ASSERT macro 2022-08-21 12:25:36 -07:00
Noel
e581065bbb Updating project to run with latest Emscripten 2022-07-30 16:30:13 -07:00
Noel Berry
f68e4cd8ed added pressed() check for Stick & Axis bindings
Shorthand for checking the individual buttons in the stuck or axis
2022-07-29 10:11:36 -07:00
Noel Berry
6e7e730243
Merge pull request #21 from SushilRagoonath/master
orange not defined
2022-07-18 10:26:17 -07:00
SushilRagoonath
a7f2fa565c
orange not defined 2022-07-18 19:09:54 +02:00
Noel Berry
e93da13b4b
Fixed D3D11 bug where uniform buffer wasn't aligning to 16-byte boundary
see: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
2022-06-21 14:26:39 -07:00
Noel Berry
ee4a2c4e7f
Merge pull request #19 from SushilRagoonath/master
fix win32 errors vs2022
2022-06-05 14:29:38 -07:00
SushilRagoonath
89230084d7
fix win32 errors vs2022 2022-06-04 17:50:49 +02:00
Noel
d2703e5050 added NonPremultiplied BlendMode 2022-05-28 09:38:38 -07:00