Noel Berry
60f3939ff7
added resize method to bufferstream
2021-05-06 20:47:52 -07:00
Noel Berry
5f9df4beee
cleaned up Calc template functions
2021-05-06 20:47:40 -07:00
Noel Berry
6f2cf82b8e
added std::hash for custom string type for use in unordered_map etc
2021-05-06 20:47:22 -07:00
Noel Berry
682cc12780
fixed packer sub rectangle
2021-04-11 22:07:46 -07:00
Noel Berry
0f04ff0803
packer can optionally pack a source rectangle of an image
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useful for packing tilesets
2021-04-11 20:57:09 -07:00
Noel Berry
459d2ad085
fixed win32 backend not getting Alt keyboard presses
2021-04-11 20:56:16 -07:00
Noel Berry
e55e84f149
fixed Mat3x2 == operator
2021-04-09 22:57:31 -07:00
Noel Berry
63c2493fd3
fixed Str::replace
2021-04-09 22:57:20 -07:00
Noel Berry
78b8140f53
fixed incorrect enum names in SDL2 platform
2021-04-06 17:45:26 -07:00
Noel Berry
65f7194e4f
refactored FileMode to make more sense
2021-04-05 01:07:16 -07:00
Noel Berry
9e8a181fd2
RectI::overlap_rect fix
2021-04-05 01:06:21 -07:00
Noel Berry
c6b5e98deb
implemented batch push_layer and pop_layer properly
2021-04-03 22:27:23 -07:00
Noel Berry
aa6efb23b1
added RectI::overlap_rect
2021-04-03 22:24:51 -07:00
Noel Berry
14a53c0f3a
fixing SDL2 if can't be found
2021-04-02 10:56:07 -07:00
Noel Berry
0c3cac2d08
indentation fixes
2021-03-27 23:29:03 -07:00
Noel Berry
1376ef874b
fixing win32 file operations for 64 bit integers
2021-03-26 22:48:16 -07:00
Noel Berry
3b4f721b64
fixing tab mismaches
2021-03-26 00:58:43 -07:00
Noel Berry
e406a9d3c6
added text input to win32 platform backend
2021-03-26 00:56:21 -07:00
Noel Berry
0a9f825660
mouse wheel input to win32 platform backend
2021-03-26 00:35:31 -07:00
Noel Berry
94f25cea88
removing redundant framebuffer virtual methods
2021-03-24 01:07:49 -07:00
Noel Berry
bd9736df03
simplified texture and framebuffer create methods
2021-03-24 00:56:43 -07:00
Noel Berry
1570e9becf
Removing incorrect comment
2021-03-23 19:53:51 -07:00
Noel Berry
6fddd34ca5
cleaning up cmake defines; adding a Win32 Platform Backend
2021-03-23 01:56:53 -07:00
Noel Berry
9e3f745a38
removed drawing folder; moved to graphics
2021-03-22 16:53:27 -07:00
Noel Berry
a001a61847
fixed SDL2 controller index mismatch
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SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
2021-03-21 15:49:11 -07:00
Noel Berry
088851b43f
Lots of documentation & commenting
2021-03-21 02:08:28 -07:00
Noel Berry
9b42bba16e
spritefont takes a vector instead of a null-terminated charset
2021-03-20 23:24:18 -07:00
Noel Berry
d388931dd3
fixed incorrect D3D11 swap chain parameter
2021-03-20 22:23:34 -07:00
Noel Berry
4351d77f73
fixing various clang warnings
2021-03-20 22:17:40 -07:00
Noel Berry
f3bbda5f6c
simplified and cleaned up new input binding implementation
2021-03-20 21:16:36 -07:00
Noel Berry
3f07c03fa5
new input binding/mapping implementation
2021-03-20 19:23:20 -07:00
Noel Berry
d73241e8fe
replaced log.h with common.h, added easier shorthand for int types
2021-03-20 17:33:04 -07:00
Noel Berry
fb21ec869d
fixed Texture::get_data for depth buffer textures in d3d11
2021-02-22 21:50:53 -08:00
Noel Berry
77f551f65e
d3d11 clear fix when no depth buffer is enabled
2021-02-22 15:15:31 -08:00
Noel Berry
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
Noel Berry
a72cd5cab6
simplifying logging, changing App events to std::function
2021-02-21 18:43:42 -08:00
Noel Berry
f8741e27e2
vec2 & rect code cleanup
2021-02-21 16:30:21 -08:00
Noel Berry
118af7d3b4
cleaned up compile warnings from backend_d3d11
2021-02-21 16:29:45 -08:00
Noel Berry
2ea0ed5870
removed warnings from time.cpp
2021-02-21 16:29:23 -08:00
Noel Berry
ac58379de8
more precise timing
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renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
1e1e150411
cleaning up Color struct a little
2021-01-30 19:48:14 -08:00
Noel Berry
add76cd968
fixed texture packer not trimming properly
2021-01-19 00:06:22 -08:00
Noel Berry
e9d678d880
fixed parsing tag colors in aseprite parser
2021-01-14 19:40:49 -08:00
Noel Berry
69e5e7447b
added Path::join utility method
2021-01-14 18:42:12 -08:00
Noel Berry
261e2fd5e7
stream.h cleanup & commenting
2021-01-14 12:21:59 -08:00
Noel Berry
1063f1ff29
vec2 bool comparisons should be const
2021-01-11 00:25:51 -08:00
Noel Berry
ecb9da86aa
batcher and spritefont support utf8 strings
2021-01-08 12:01:39 -08:00
Noel Berry
3bc36981cb
D3D11 ResizeBuffers fix
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pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
Noel Berry
3fa9f99791
a few notes and cleanup from previous merge
2021-01-05 20:44:02 -08:00
Noel Berry
66e8b34d37
Merge pull request #7 from kevinbchen/master
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Emscripten build
2021-01-05 20:38:51 -08:00
Noel Berry
47555a51cb
D3D11 BlendMode Mask wasn't hooked up
2021-01-04 19:01:08 -08:00
Noel Berry
0f15437c4d
opengl needs to reset ColorMask on FrameBuffer clear
2021-01-04 19:00:56 -08:00
kevinbchen
6ade1624f1
Emscripten build
2021-01-04 00:58:24 -08:00
Spencer Alves
55f816043a
Fixes for building on Linux
2021-01-03 23:04:01 -08:00
Noel Berry
ff4d4b1acb
moving ifdefs into implementation
2021-01-02 20:46:42 -08:00
Sherjil Ozair
4e80149987
Add required headers to compile on macos
2021-01-03 02:27:58 +00:00
Noel Berry
d8930f15ac
added Calc::approach for Vec2
2020-12-31 18:29:13 -08:00
Noel Berry
30cfbf203e
removed unnecessary logs
2020-12-31 18:29:02 -08:00
Noel Berry
227fb51105
fixing float->int warning, make it explicit
2020-12-31 18:28:36 -08:00
Noel Berry
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00