Noel Berry
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6f2cf82b8e
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added std::hash for custom string type for use in unordered_map etc
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2021-05-06 20:47:22 -07:00 |
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Noel Berry
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e79ece2db3
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Merge pull request #10 from shortgecko/patch-1
Update README.md
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2021-04-26 13:48:52 -07:00 |
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muhammad
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0e3ea088d1
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Update README.md
updated the read me, so the link to the spritebatcher actually works, since batch went from being in drawing/batch to graphics/batch
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2021-04-26 19:15:50 +05:00 |
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Noel Berry
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cf1771926d
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fixed StackVector copy/move assignment operators
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2021-04-24 22:47:44 -07:00 |
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Noel Berry
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682cc12780
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fixed packer sub rectangle
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2021-04-11 22:07:46 -07:00 |
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Noel Berry
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0f04ff0803
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packer can optionally pack a source rectangle of an image
useful for packing tilesets
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2021-04-11 20:57:09 -07:00 |
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Noel Berry
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459d2ad085
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fixed win32 backend not getting Alt keyboard presses
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2021-04-11 20:56:16 -07:00 |
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Noel Berry
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e55e84f149
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fixed Mat3x2 == operator
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2021-04-09 22:57:31 -07:00 |
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Noel Berry
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63c2493fd3
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fixed Str::replace
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2021-04-09 22:57:20 -07:00 |
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Noel Berry
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78b8140f53
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fixed incorrect enum names in SDL2 platform
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2021-04-06 17:45:26 -07:00 |
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Noel Berry
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65f7194e4f
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refactored FileMode to make more sense
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2021-04-05 01:07:16 -07:00 |
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Noel Berry
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9e8a181fd2
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RectI::overlap_rect fix
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2021-04-05 01:06:21 -07:00 |
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Noel Berry
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c6b5e98deb
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implemented batch push_layer and pop_layer properly
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2021-04-03 22:27:23 -07:00 |
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Noel Berry
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aa6efb23b1
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added RectI::overlap_rect
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2021-04-03 22:24:51 -07:00 |
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Noel Berry
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14a53c0f3a
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fixing SDL2 if can't be found
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2021-04-02 10:56:07 -07:00 |
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Noel Berry
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0c3cac2d08
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indentation fixes
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2021-03-27 23:29:03 -07:00 |
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Noel Berry
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1376ef874b
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fixing win32 file operations for 64 bit integers
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2021-03-26 22:48:16 -07:00 |
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Noel Berry
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3b4f721b64
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fixing tab mismaches
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2021-03-26 00:58:43 -07:00 |
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Noel Berry
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e406a9d3c6
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added text input to win32 platform backend
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2021-03-26 00:56:21 -07:00 |
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Noel Berry
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0a9f825660
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mouse wheel input to win32 platform backend
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2021-03-26 00:35:31 -07:00 |
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Noel Berry
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94f25cea88
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removing redundant framebuffer virtual methods
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2021-03-24 01:07:49 -07:00 |
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Noel Berry
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bd9736df03
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simplified texture and framebuffer create methods
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2021-03-24 00:56:43 -07:00 |
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Noel Berry
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1570e9becf
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Removing incorrect comment
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2021-03-23 19:53:51 -07:00 |
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Noel Berry
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742c990b91
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spacing
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2021-03-23 15:47:34 -07:00 |
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Noel Berry
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88ce95c411
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Merge pull request #8 from bradms/master
SDL2 downloaded from the web
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2021-03-23 15:45:37 -07:00 |
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Noel Berry
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6c13753c64
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Merge branch 'master' into master
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2021-03-23 15:45:19 -07:00 |
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Noel Berry
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6fddd34ca5
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cleaning up cmake defines; adding a Win32 Platform Backend
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2021-03-23 01:56:53 -07:00 |
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Noel Berry
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d34a55e2ac
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fixed old variable name in readme example
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2021-03-22 17:04:53 -07:00 |
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Noel Berry
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9e3f745a38
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removed drawing folder; moved to graphics
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2021-03-22 16:53:27 -07:00 |
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Noel Berry
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a001a61847
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fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
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2021-03-21 15:49:11 -07:00 |
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Noel Berry
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d7e642e3f2
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clarifying platform & graphics backends
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2021-03-21 12:17:20 -07:00 |
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Noel Berry
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e27226ab17
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remove redundant readme line
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2021-03-21 02:15:25 -07:00 |
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Noel Berry
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088851b43f
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Lots of documentation & commenting
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2021-03-21 02:08:28 -07:00 |
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Noel Berry
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9b42bba16e
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spritefont takes a vector instead of a null-terminated charset
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2021-03-20 23:24:18 -07:00 |
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Noel Berry
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d388931dd3
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fixed incorrect D3D11 swap chain parameter
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2021-03-20 22:23:34 -07:00 |
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Noel Berry
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4351d77f73
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fixing various clang warnings
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2021-03-20 22:17:40 -07:00 |
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Noel Berry
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3913cf7c02
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additional input binding comments
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2021-03-20 21:58:44 -07:00 |
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Noel Berry
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f3bbda5f6c
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simplified and cleaned up new input binding implementation
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2021-03-20 21:16:36 -07:00 |
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Noel Berry
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3f07c03fa5
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new input binding/mapping implementation
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2021-03-20 19:23:20 -07:00 |
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Noel Berry
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d73241e8fe
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replaced log.h with common.h, added easier shorthand for int types
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2021-03-20 17:33:04 -07:00 |
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Noel Berry
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9f9ed08007
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cleaned up readme text a little
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2021-03-18 00:23:35 -07:00 |
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Brad Svercl
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1978a64f79
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Merge remote-tracking branch 'upstream/master'
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2021-03-14 19:42:57 -05:00 |
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Noel Berry
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c3a9548ffa
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fixed missing std::forward to Path::join
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2021-03-08 11:05:18 -08:00 |
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Noel Berry
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fb21ec869d
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fixed Texture::get_data for depth buffer textures in d3d11
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2021-02-22 21:50:53 -08:00 |
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Noel Berry
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77f551f65e
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d3d11 clear fix when no depth buffer is enabled
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2021-02-22 15:15:31 -08:00 |
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Noel Berry
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2de541fb18
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fixing d3d11 depth buffers, adding depth buffer clear support
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2021-02-21 23:00:37 -08:00 |
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Noel Berry
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a72cd5cab6
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simplifying logging, changing App events to std::function
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2021-02-21 18:43:42 -08:00 |
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Noel Berry
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f8741e27e2
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vec2 & rect code cleanup
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2021-02-21 16:30:21 -08:00 |
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Noel Berry
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118af7d3b4
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cleaned up compile warnings from backend_d3d11
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2021-02-21 16:29:45 -08:00 |
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Noel Berry
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2ea0ed5870
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removed warnings from time.cpp
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2021-02-21 16:29:23 -08:00 |
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