Noel Berry
fb21ec869d
fixed Texture::get_data for depth buffer textures in d3d11
2021-02-22 21:50:53 -08:00
Noel Berry
77f551f65e
d3d11 clear fix when no depth buffer is enabled
2021-02-22 15:15:31 -08:00
Noel Berry
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
Noel Berry
118af7d3b4
cleaned up compile warnings from backend_d3d11
2021-02-21 16:29:45 -08:00
Noel Berry
ac58379de8
more precise timing
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renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
3bc36981cb
D3D11 ResizeBuffers fix
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pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
Noel Berry
3fa9f99791
a few notes and cleanup from previous merge
2021-01-05 20:44:02 -08:00
Noel Berry
66e8b34d37
Merge pull request #7 from kevinbchen/master
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Emscripten build
2021-01-05 20:38:51 -08:00
Noel Berry
47555a51cb
D3D11 BlendMode Mask wasn't hooked up
2021-01-04 19:01:08 -08:00
Noel Berry
0f15437c4d
opengl needs to reset ColorMask on FrameBuffer clear
2021-01-04 19:00:56 -08:00
kevinbchen
6ade1624f1
Emscripten build
2021-01-04 00:58:24 -08:00
Spencer Alves
55f816043a
Fixes for building on Linux
2021-01-03 23:04:01 -08:00
Noel Berry
ff4d4b1acb
moving ifdefs into implementation
2021-01-02 20:46:42 -08:00
Sherjil Ozair
4e80149987
Add required headers to compile on macos
2021-01-03 02:27:58 +00:00
Noel Berry
227fb51105
fixing float->int warning, make it explicit
2020-12-31 18:28:36 -08:00
Noel Berry
241d863ac4
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00