Commit Graph

219 Commits

Author SHA1 Message Date
b1199f6a21 doc: translate documentation 2024-07-27 11:44:35 +08:00
47a8d81ecd doc: translate documentation 2024-07-26 09:46:16 +08:00
24ac07a3b3 doc: translate documentation 2024-07-25 10:37:16 +08:00
b647d7256f doc: translate documentation 2024-07-24 13:49:13 +08:00
421f01b3db doc: translate documentation 2024-07-23 11:01:41 +08:00
f215d3487f doc: translate documentation 2024-07-22 16:40:52 +08:00
1661f82a07 doc: update english documentation 2024-07-21 14:42:02 +08:00
512e7e868b doc: add english documentation.
- add english documentation for install-plugin and tech-info chapters.
- modify gitignore because we do not need redist folder any more.
2024-07-20 10:26:50 +08:00
427bad4f6b fix: fix various trivial issues
- update blender_manifest.toml to the latest version and fix the issues raised by blender when packaging.
- use blender do packaging work. remove redist.py because blender_manifest.toml has gitignore like filter feature when packaging.
- update document about installing, configurating, building plugin for blender 4.2.
- update a document image for blender 4.2.
2024-07-19 15:25:38 +08:00
209d212287 fix: fix blender mesh writer issue.
- fix blender mesh writer with the reference of FBX Importer.
- ballance map importer now may works as expected (still need more review).
2024-07-18 20:23:21 +08:00
2271b0a621 fix: remove bl_info.
- remove bl_info in __init__.py because blender_manifest.toml has replace it.
2024-07-17 21:20:40 +08:00
6940428b88 fix: fix blender 4.2 mesh issue.
- fix issue that blender 4.2 lost use_auto_smooth and calc_split_normals. (it almost works but not perfect. still need more debugging)
- remove depracted material blend_mode. use modern one instead. (the modern setting make me consufes but it works)
2024-07-17 19:45:35 +08:00
aa602a7bb8 fix: update to blender 4.2 LTS
- update to Blender 4.2 LTS
- fix issue that can not find specular property in priniciple BSDF when applying virtools material.
- update blender manifest toml to let plugin works.
- there are various mesh works need to be fixed in later commits. this commit can not works normally on blender 4.2
2024-07-17 09:23:16 +08:00
8588f097a2 fix: change default screw steps to 28.
- change default screw steps to 28 (7 steps for 90 degree)
- update blender mesh annotation.
2024-05-25 20:32:30 +08:00
5d8ffb7e48 feat: add redist script
- add redist script for the convenience of building plugin package, especially for Blender 4.2
2024-05-21 16:19:13 +08:00
270fddff52 feat: do some trivial adaptions for blender 4.2 LTS
- add blender_manifest.toml
- add a removal note for bl_info in __init__.py.
- it doesn't mean that this plugin now can be used in blender 4.2. I just add some trivial changes which do not break current compatibility to reduce migration work in future.
2024-05-17 09:15:12 +08:00
084e7fbe61 feat: add extra transform for rail creation
- add extra transform for rail creation.
- remove scale from extra transform because it is rarely used. because Ballance can not handle the physicalization of scaled object.
2024-05-13 13:39:42 +08:00
190be6ec61 fix: restore extra transform to identy when entering bme operator. 2024-05-10 15:33:28 +08:00
36e925101e feat: extra transform properties for bme creation.
- add extra transform properties (translation, rotation and scale) for bme creation operator. this is good for "what you seen is what you gotten" and can increase user experience when add bme protorypes. please note these extra transform is applied to object after moving to cursor, not the mesh self.
- fix a weired bug that bme creation execute() may get outdated configurations when switch bme type in pop up window. the solution is simply adding an extra outdated flag checker at the head of execute(). but i have no spare time to research whether this patch is correct for this bug.
2024-05-10 14:44:37 +08:00
84e7e8380f feat: hide some operators in edit mode and add some notify for grouping oper.
- now grouping, ungrouping clear groups operators will show a report at the bottom of blender to indicate their work have done.
- disable fix material, 3ds max align, select by virtools group operators in edit mode to prevent any possible undefined behavior.
2024-04-22 21:06:41 +08:00
c58af8ce48 fix: fix face generation error of BME streets prototype. 2024-04-22 21:06:35 +08:00
07298fd21c feat: add blc params in exporter. fix bme.
- add ballance params section and successive switch in virtools file exporter to allow user manually cancel sector group ensurance which give user a way to export component, not the whole level.
- add mirror matrix detection in bme creation. a mirror matrix will reverse triangle indice order. we need reverse it again when facing mirror matrix. this resolves the issue when applying term 3.
- use mirror, not rotation to create straight floor in bme which give a better looks in game.
2024-04-07 10:35:06 +08:00
3a1a0fb0f6 doc: update document
- add section about ballance related props
2024-04-06 15:43:42 +08:00
3396947115 feat: add ballance map sector field in scene
- add ballance map sector info in scene to indicate the maximum sector count of this map.
- this adding will prevent the bug that the exported ballance map do not have successive sector groups. because original implement will not create sector group if no component in corresponding sector and previous remedy still have bug. and if this happended, ballance will show spaceship in wrong sector. this adding is the final solution of this bug.
- exlarge ballance map sector info when user adding component. the enlarged value will be calculated by user input sector.
- auto enlarge ballance map sector info when importing. this will give user a fluent experience when modifying existing map.
- exporting map will also use ballance map sector info to pre-create successive sector group as term 2 stated.
- move sector name extractor from virtools file exporting module to naming convention module.
2024-04-01 14:39:11 +08:00
6cf2ab895d fix: fix unregister error in virtools group
- fix del attribute error when unregister virtools group.
2024-03-30 16:12:34 +08:00
b039dd8b43 fix: fix grouping and naming error
- fix wood and rail soundeffect grouping error.
- fix checkpoint and resetpoint naming error again (forget to change PC/PR).
2024-02-20 21:52:50 +08:00
8bad1a487c add swing series adder 2024-02-18 22:11:06 +08:00
0f18559d3f chore: switch doc gen from ng to master 2024-02-13 12:19:20 +08:00
5a5053440c update doc english part 2024-02-13 12:06:16 +08:00
02a1222210 feat: flatten uv backward search mode
- support backward successive face searching to resolve some failed flatten uv in floor mode.
2024-02-13 10:58:44 +08:00
f8c344f65e doc: add doc.
- finish uv section of doc.
- fix issue about the wrong calc of coordinate system axis vector in flatten uv (change it from left hand to right hand).
- fix rail uv display text.
2024-02-12 22:39:44 +08:00
0bec108dcb feat: add fix material feature.
bring ballance virtools helper used fix_texture (renamed as fix material to correspond with the real object operated by this function) into blender plugin.
2024-02-12 11:42:09 +08:00
997839a187 feat: select object after creation of floor, rail and component 2024-02-11 17:11:05 +08:00
da71d5560c doc: update manual 2024-02-11 16:38:06 +08:00
02082bf99e fix issue. add doc.
- fix TwoFlames Resetpoint naming error.
- add doc parts.
2024-02-08 23:21:53 +08:00
c82c094519 add shadow group as the essential group for floor type. 2024-02-08 13:50:56 +08:00
8ec101e1f1 update flatten uv
- add `failed` counter for special flatten uv.
- ignore invalid face when checking them to prevent potential recursive checking.
2024-01-22 22:25:04 +08:00
8499c25b67 add redist folder. fix doc and readme 2024-01-14 21:25:12 +08:00
200ac40648 update doc 2024-01-14 17:08:53 +08:00
25091a48a7 finish specific flatten uv 2024-01-14 12:07:47 +08:00
259f99ddf8 refactor flatten for future dev 2024-01-12 23:55:28 +08:00
f123bdacc0 finish bme struct 2024-01-12 17:18:41 +08:00
8f27fec3c8 update bme struct 2024-01-10 22:37:41 +08:00
0d0d4db2db try nomaterial 2024-01-09 21:02:56 +08:00
bfbdf5c99b fix rail cret issues
- add transition rail oper
- set sharp edge only when cap is available.
- fix normal flip issue in straight rail.
2024-01-09 17:52:30 +08:00
50b2cf2cf1 add docs. add mkdocs deploy 2024-01-08 23:36:59 +08:00
013096459a finish rail adder 2024-01-08 15:08:20 +08:00
31aa5c3127 add null normal support in bme. fix rail cret draw() 2024-01-08 10:28:56 +08:00
f9502fe2d4 basically finish rail adder 2024-01-07 17:33:21 +08:00
b5565d796a add a part of rail adder 2024-01-06 23:51:11 +08:00