- sync PyBMap work. use different library name in different OS.
- add BMap encoding default value according to different OS (Windows and non-Windows) because non-Windows OS, we use libiconv as encoding converter.
- move all pointer properties to a single module and give corresponding visitor.
- add shared importer exporter parameters module thus bmfile import/export also can ref it.
- update apply_virtools_material. use keywords, not index to visit input and output sockets.
- update blender mesh operator. send a message when mesh::validate() proceed mesh and stop custom normals assignment.
- bump up version to 3.3
- fix documents
* rewrite the supported version.
* update suggested plugin link.
* notify user some installation changes. order user change installation folder.
- change bl_info["support"] to COMMUNITY. because Blender do not support TESTINg anymore.
- now plugin should be installed in addons folder, not addons_contrib, due to blender changes.
- remove the reference about mesh.polypons.loop_total. because it is readonly now. (blender 3.6 changed)
- change uv assign method. use new properties instead. (MeshUVLoop is deprecated in blender 3.5 and removed in blender 4.0)
- add reference point & uv feature for flatten.
- due to first feature, flatten uv now can process more structure of ballance floor, such as looping floor with low edge count.
- give flatten uv 2 different modes.
- original flatten uv method still existed as a scale size mode.
- update README to keep update with plugin design
* refactor Select by Virtools Group section
* add material preset function description
- fix issue about flatten uv may get zero base vector.
- update elements adder menu.
- bump up version to 3.1
- fix ambiguous default side setter for floor adder. use "update" field of EnumProperty instead. also applied for dup element with span adder.
- divide component adder into 3 different adder, to process different add strategies.
- update elements placeholder adder. this change will force all element placeholder share a single mesh in the whole map.
- add series element adder.
- add more element icons. now element icons is not problem.
- change icon load strategy. now icon is loaded outside plugin. this operations might slow down blender but now I can apply my custom map to some operators to get better using experience.
- use new element icons to decorate some group name to let user know what this group stands for.