Noel
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e581065bbb
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Updating project to run with latest Emscripten
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2022-07-30 16:30:13 -07:00 |
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Noel Berry
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f68e4cd8ed
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added pressed() check for Stick & Axis bindings
Shorthand for checking the individual buttons in the stuck or axis
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2022-07-29 10:11:36 -07:00 |
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Noel Berry
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6e7e730243
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Merge pull request #21 from SushilRagoonath/master
orange not defined
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2022-07-18 10:26:17 -07:00 |
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SushilRagoonath
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a7f2fa565c
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orange not defined
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2022-07-18 19:09:54 +02:00 |
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Noel Berry
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e93da13b4b
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Fixed D3D11 bug where uniform buffer wasn't aligning to 16-byte boundary
see: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
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2022-06-21 14:26:39 -07:00 |
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Noel Berry
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ee4a2c4e7f
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Merge pull request #19 from SushilRagoonath/master
fix win32 errors vs2022
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2022-06-05 14:29:38 -07:00 |
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SushilRagoonath
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89230084d7
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fix win32 errors vs2022
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2022-06-04 17:50:49 +02:00 |
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Noel
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d2703e5050
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added NonPremultiplied BlendMode
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2022-05-28 09:38:38 -07:00 |
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Noel
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410adbfe12
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fixed Textures/Samplers potentially using incorrect registers
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2022-05-28 09:32:52 -07:00 |
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Noel
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0628e0dce5
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added BLAH_ASSERT_FMT for formatted messages
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2022-05-28 09:30:07 -07:00 |
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Noel
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79af2944f3
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added optional CMake vars for SDL2 in case you load it yourself
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2022-05-28 09:29:30 -07:00 |
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Noel Berry
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b2bcf66a37
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fixed cmakelists requiring newline after if statement
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2022-03-17 00:57:54 -07:00 |
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Noel Berry
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5a6a53f4bc
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fix for dpi scale value on linux
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2022-03-16 23:05:38 -07:00 |
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Noel Berry
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9096ed79a7
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zero out opengl error log buffers
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2022-03-16 02:12:31 -07:00 |
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Noel Berry
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23db192296
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SDL2_Platform::get_clipboard was not freeing
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2022-03-16 02:12:10 -07:00 |
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Noel Berry
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d482840cfe
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Merge branch 'master' of https://github.com/NoelFB/blah
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2022-03-15 20:16:35 -07:00 |
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Noel Berry
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78f5fc9388
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removed Batch TextAlign in favour of Vec2 Justify
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2022-03-15 20:16:33 -07:00 |
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Noel Berry
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05391f0b3d
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added Rect::inflate(x, y)
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2022-03-15 20:16:02 -07:00 |
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Noel Berry
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fc55cacaac
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Optional toggles in CMake really set compile defs
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2022-02-15 10:35:44 -08:00 |
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Noel Berry
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cbb194e516
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clang didn't like constexpr is_big/little_endian checks
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2022-02-12 23:15:51 -08:00 |
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Noel Berry
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83edcb06c2
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platform was missing virtual destructor
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2022-02-12 23:15:12 -08:00 |
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Noel Berry
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7477cda527
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added default Additive BlendMode
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2022-02-12 23:15:04 -08:00 |
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Noel Berry
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8add71003c
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added App::is_running() getter
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2022-02-12 23:14:35 -08:00 |
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Noel Berry
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9beb7eff58
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Color::to_hex_rgb had an incorrect declaration appended to it
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2022-02-12 12:30:51 -08:00 |
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Noel Berry
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f1e45b129c
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Font::create could return incorrect value type
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2022-02-12 12:30:05 -08:00 |
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Noel Berry
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99595f265f
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refactored graphics & streams into single files - easier to maintain & read
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2022-02-12 12:19:53 -08:00 |
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Noel Berry
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9c7d8a4418
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various memory cleanup, move/copy simplifications
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2022-02-12 00:18:08 -08:00 |
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Noel Berry
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b1e33f2627
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cleaned up app, renamed internal input update methods
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2022-02-12 00:17:21 -08:00 |
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Noel Berry
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4fcd29b82f
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forgot to include renderer updates from Texture commit
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2022-02-12 00:16:59 -08:00 |
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Noel Berry
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4c04fdd72f
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clarified Aseprite state, removed unnecessary copy/move code
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2022-02-12 00:16:11 -08:00 |
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Noel Berry
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d559f1c8ee
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added Texture::get/set data for Color*
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2022-02-12 00:15:07 -08:00 |
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Noel Berry
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1caa31032b
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Refactored Platform into a struct to hold global state better
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2022-02-11 20:19:14 -08:00 |
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Noel Berry
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ddb7d1b372
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SDL2 Platform::get_title didn't return the title
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2022-02-11 16:19:03 -08:00 |
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Noel Berry
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068d0778c2
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added Time::get_ticks() to poll for an immediate value
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2022-02-11 16:07:07 -08:00 |
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Noel Berry
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c52258ddcd
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Stopwatch uses Platform::ticks()
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2022-02-11 16:03:41 -08:00 |
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Noel Berry
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edee79b237
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cleaned up Calc header, renamed numerics folder to math
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2022-02-11 16:03:27 -08:00 |
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Noel Berry
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cedc57e322
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made std::shared_ptr and std::functional optional
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2022-02-11 15:20:07 -08:00 |
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Noel Berry
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0c809f8085
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made stream.read/write explicit instead of using a template
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2022-02-11 15:19:35 -08:00 |
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Noel Berry
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51e80ec6a2
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spritefont uses a binary search instead of std::unordered_map
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2022-02-11 15:18:10 -08:00 |
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Noel Berry
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c13759f362
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clarified note on shader abstraction
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2022-02-10 12:26:47 -08:00 |
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Noel Berry
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611aa0b502
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fixed accidental delete on app-close
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2022-02-10 01:15:30 -08:00 |
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Noel Berry
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f56e3bb2b2
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moved Sprite Batcher's default shader to Renderer; no longer a global var
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2022-02-10 01:13:20 -08:00 |
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Noel Berry
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2619d2d9e0
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fixed preprocessor typo from renderer refactor
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2022-02-10 00:11:58 -08:00 |
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Noel Berry
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012dae8699
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reorganized readme, fixed a few typos
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2022-02-09 23:48:05 -08:00 |
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Noel Berry
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f5e8de0b11
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Refactored Graphics to allow Renderer choice at runtime
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2022-02-09 18:49:47 -08:00 |
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Noel Berry
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ae6a2f12d4
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fixed Vec3f::normal
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2022-02-01 19:48:01 -08:00 |
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Noel Berry
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09f88d293f
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removing non std::filesystem calls in platform_sdl2
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2022-01-25 22:54:38 -08:00 |
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Noel Berry
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ccd02fa9ef
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added App::focused and System::open_url apis
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2022-01-25 22:50:20 -08:00 |
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Noel Berry
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4620b1bd70
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Fixed readme CMake version needed (3.12 to 3.14)
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2022-01-09 19:20:13 -08:00 |
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Noel Berry
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ae98f9cbf2
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Simplifying SDL2 include
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2022-01-09 19:18:51 -08:00 |
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