Commit Graph

255 Commits

Author SHA1 Message Date
Noel Berry
43b49da552 attempting to solve SDL2 include dirs across platforms 2021-01-03 00:10:53 -08:00
Noel Berry
ff4d4b1acb moving ifdefs into implementation 2021-01-02 20:46:42 -08:00
Noel Berry
7ce2d07153 removing SDL2 find_package until I figure out how to set it up universally 2021-01-02 20:46:06 -08:00
Noel Berry
813816eb8e
Merge pull request #4 from sherjilozair/fix
Add required headers to compile on macos
2021-01-02 20:38:40 -08:00
Sherjil Ozair
4e80149987 Add required headers to compile on macos 2021-01-03 02:27:58 +00:00
Noel Berry
d8930f15ac added Calc::approach for Vec2 2020-12-31 18:29:13 -08:00
Noel Berry
30cfbf203e removed unnecessary logs 2020-12-31 18:29:02 -08:00
Noel Berry
227fb51105 fixing float->int warning, make it explicit 2020-12-31 18:28:36 -08:00
Noel Berry
241d863ac4 restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00
Noel Berry
c841bd82a1 small cleanup pass on graphic asserts/errors 2020-12-31 00:59:34 -08:00
Noel Berry
c22b5a7639 added D3D11 Texture::get_data implementation 2020-12-31 00:44:38 -08:00
Noel Berry
920e7ac644 D3D11 shutdown cleanup 2020-12-30 16:31:36 -08:00
Noel Berry
7401304bc4 D3D11 cleanup 2020-12-30 16:17:03 -08:00
Noel Berry
ed1f26895b d3d11 notes and updating dummy graphics backend 2020-12-30 14:37:11 -08:00
Noel Berry
ea969e68cf
some notes on usage 2020-12-30 14:33:02 -08:00
Noel Berry
d4ff3f66ca separated Textures from Samplers, to accommodate HLSL etc 2020-12-30 14:03:50 -08:00
Noel Berry
e88030101b dummy renderer backend 2020-12-29 18:18:44 -08:00
Noel Berry
01769d0b08 further D3D11 cleanup & notes 2020-12-29 18:01:11 -08:00
Noel Berry
deafcb4f64
adding texture rendering to example 2020-12-29 17:38:21 -08:00
Noel Berry
5503198eff cleaning up D3D11 implementation 2020-12-29 16:51:47 -08:00
Noel Berry
27f7134500
comment typo fix 2020-12-28 20:25:06 -08:00
Noel Berry
767da20675
noted d3d11 is unfinished 2020-12-28 19:08:05 -08:00
Noel Berry
22f161cc8d d3d11 notes since it's WIP 2020-12-28 18:41:10 -08:00
Noel Berry
1ec2646264 updating readme info 2020-12-28 18:37:33 -08:00
Noel Berry
41ae0ac6d5 very WIP D3D11 support 2020-12-28 18:31:06 -08:00
Noel Berry
52e362e1b2 little bit more cleanup & naming fixes 2020-12-26 14:59:39 -08:00
Noel Berry
6464db5a75 explaining backbuffer implementation 2020-12-26 14:47:10 -08:00
Noel Berry
15608d8309 graphics refactor & new organization 2020-12-26 14:44:48 -08:00
Noel Berry
2c96f0813e
clarified readme 2020-12-25 18:47:02 -08:00
Noel Berry
134d26040c more graphics cleanup - removing Shader Attribute Info 2020-12-24 03:01:05 -08:00
Noel Berry
4c4d495fa8 Merge branch 'master' of https://github.com/NoelFB/blah 2020-12-24 00:34:41 -08:00
Noel Berry
dbafc6ec65 cleaning up render pass 2020-12-24 00:33:38 -08:00
Noel Berry
b8fe280a88
clarified readme 2020-12-24 00:21:38 -08:00
Noel Berry
8c0ef3e769 lots of small rendering & batcher cleanup 2020-12-24 00:19:58 -08:00
Noel Berry
46c900756e Merge branch 'master' of https://github.com/NoelFB/blah 2020-12-23 16:58:06 -08:00
Noel Berry
e6f27857b4 controller vendor/product/version IDs 2020-12-23 16:58:04 -08:00
Noel Berry
eda7cc8398 commenting 2020-12-23 16:57:49 -08:00
Noel Berry
9e00fde0bc
updated readme links 2020-12-23 16:21:53 -08:00
Noel Berry
be989cdde9 refactoring rendering backend a little 2020-12-23 16:16:09 -08:00
Noel Berry
f73973cc6f string cleanup + static format methods 2020-12-05 13:50:59 -08:00
Noel Berry
ed3ffa952a vector cleanup 2020-12-05 13:50:19 -08:00
Noel Berry
7bb52d1345 fixed to batch text rendering 2020-12-05 13:50:09 -08:00
Noel Berry
f736cb78f9 Rect.inflate should be const 2020-12-05 13:49:30 -08:00
Noel Berry
e345ad66d5 additional circle constructor 2020-12-05 13:49:22 -08:00
Noel Berry
37a966263d added Calc::map and Calc::clamped_map 2020-12-05 13:49:02 -08:00
Noel Berry
ef5714bb83 virtual input cpp files had pragma once in them 2020-12-05 13:48:45 -08:00
Noel Berry
bb68a25b41
Merge pull request #3 from bitwitch/master
fix: stackvector expand
2020-12-05 13:35:20 -08:00
bitwitch
8b1b99330c fix: stackvector expand 2020-11-29 13:18:22 -06:00
Noel Berry
c80188cfd0 StackVector had a typo that meant its buffer was too big 2020-11-23 01:32:06 -08:00
Noel Berry
cea39987b8 vector/stackvector refactor 2020-10-25 00:54:19 -07:00