Commit Graph

285 Commits

Author SHA1 Message Date
Brad Svercl
cb53f07263 Merge remote-tracking branch 'upstream/master' 2021-02-11 13:13:14 -06:00
Noel Berry
ac58379de8 more precise timing
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
2c2d668927 missing include 2021-01-30 19:50:01 -08:00
Noel Berry
1e1e150411 cleaning up Color struct a little 2021-01-30 19:48:14 -08:00
Noel Berry
add76cd968 fixed texture packer not trimming properly 2021-01-19 00:06:22 -08:00
Brad Svercl
d477d31182 Merge remote-tracking branch 'upstream/master' 2021-01-15 23:47:16 -06:00
Noel Berry
e9d678d880 fixed parsing tag colors in aseprite parser 2021-01-14 19:40:49 -08:00
Brad Svercl
502f57ad3d Use system SDL2 if can be found 2021-01-14 21:37:55 -06:00
Brad Svercl
2e533e2a31 Merge remote-tracking branch 'upstream/master' 2021-01-14 21:15:45 -06:00
Noel Berry
69e5e7447b added Path::join utility method 2021-01-14 18:42:12 -08:00
Noel Berry
261e2fd5e7 stream.h cleanup & commenting 2021-01-14 12:21:59 -08:00
Noel Berry
2dcf902671
Merge pull request #9 from Accacio/patch-1
update links
2021-01-13 14:58:30 -08:00
Rafael Accácio Nogueira
51e08f0efe
update links 2021-01-13 09:38:31 +01:00
Noel Berry
ded52d40aa removed Stream::write_cstr and added conditions to Stream::write numeric 2021-01-12 20:57:14 -08:00
Noel Berry
1063f1ff29 vec2 bool comparisons should be const 2021-01-11 00:25:51 -08:00
Noel Berry
6aa9d3b412 stackvector fix 2021-01-11 00:25:34 -08:00
Noel Berry
ecb9da86aa batcher and spritefont support utf8 strings 2021-01-08 12:01:39 -08:00
Brad
ab459b80ca SDL2 downloaded from the web 2021-01-08 09:42:58 -06:00
Noel Berry
3bc36981cb D3D11 ResizeBuffers fix
pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
Noel Berry
3fa9f99791 a few notes and cleanup from previous merge 2021-01-05 20:44:02 -08:00
Noel Berry
66e8b34d37
Merge pull request #7 from kevinbchen/master
Emscripten build
2021-01-05 20:38:51 -08:00
Noel Berry
47555a51cb D3D11 BlendMode Mask wasn't hooked up 2021-01-04 19:01:08 -08:00
Noel Berry
0f15437c4d opengl needs to reset ColorMask on FrameBuffer clear 2021-01-04 19:00:56 -08:00
Noel Berry
a1267c738c small vector fix 2021-01-04 18:37:08 -08:00
kevinbchen
6ade1624f1 Emscripten build 2021-01-04 00:58:24 -08:00
Noel Berry
63466dc2ea
Merge pull request #6 from akien-mga/cmake-3.12
CMake: Bump required version to 3.12 for add_compile_definitions
2021-01-04 00:20:17 -08:00
Rémi Verschelde
cd73720cb8
CMake: Bump required version to 3.12 for add_compile_definitions 2021-01-04 08:24:02 +01:00
Noel Berry
dd365d2c84
Merge pull request #5 from impiaaa/master
Fixes for building on Linux
2021-01-03 23:15:38 -08:00
Spencer Alves
55f816043a Fixes for building on Linux 2021-01-03 23:04:01 -08:00
Noel Berry
cc5e222be5 fixed vector copy constructor bug 2021-01-03 00:32:01 -08:00
Noel Berry
43b49da552 attempting to solve SDL2 include dirs across platforms 2021-01-03 00:10:53 -08:00
Noel Berry
ff4d4b1acb moving ifdefs into implementation 2021-01-02 20:46:42 -08:00
Noel Berry
7ce2d07153 removing SDL2 find_package until I figure out how to set it up universally 2021-01-02 20:46:06 -08:00
Noel Berry
813816eb8e
Merge pull request #4 from sherjilozair/fix
Add required headers to compile on macos
2021-01-02 20:38:40 -08:00
Sherjil Ozair
4e80149987 Add required headers to compile on macos 2021-01-03 02:27:58 +00:00
Noel Berry
d8930f15ac added Calc::approach for Vec2 2020-12-31 18:29:13 -08:00
Noel Berry
30cfbf203e removed unnecessary logs 2020-12-31 18:29:02 -08:00
Noel Berry
227fb51105 fixing float->int warning, make it explicit 2020-12-31 18:28:36 -08:00
Noel Berry
241d863ac4 restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00
Noel Berry
c841bd82a1 small cleanup pass on graphic asserts/errors 2020-12-31 00:59:34 -08:00
Noel Berry
c22b5a7639 added D3D11 Texture::get_data implementation 2020-12-31 00:44:38 -08:00
Noel Berry
920e7ac644 D3D11 shutdown cleanup 2020-12-30 16:31:36 -08:00
Noel Berry
7401304bc4 D3D11 cleanup 2020-12-30 16:17:03 -08:00
Noel Berry
ed1f26895b d3d11 notes and updating dummy graphics backend 2020-12-30 14:37:11 -08:00
Noel Berry
ea969e68cf
some notes on usage 2020-12-30 14:33:02 -08:00
Noel Berry
d4ff3f66ca separated Textures from Samplers, to accommodate HLSL etc 2020-12-30 14:03:50 -08:00
Noel Berry
e88030101b dummy renderer backend 2020-12-29 18:18:44 -08:00
Noel Berry
01769d0b08 further D3D11 cleanup & notes 2020-12-29 18:01:11 -08:00
Noel Berry
deafcb4f64
adding texture rendering to example 2020-12-29 17:38:21 -08:00
Noel Berry
5503198eff cleaning up D3D11 implementation 2020-12-29 16:51:47 -08:00