|  | dd365d2c84 | Merge pull request #5 from impiaaa/master Fixes for building on Linux | 2021-01-03 23:15:38 -08:00 |  | 
			
				
					|  | 55f816043a | Fixes for building on Linux | 2021-01-03 23:04:01 -08:00 |  | 
			
				
					|  | cc5e222be5 | fixed vector copy constructor bug | 2021-01-03 00:32:01 -08:00 |  | 
			
				
					|  | 43b49da552 | attempting to solve SDL2 include dirs across platforms | 2021-01-03 00:10:53 -08:00 |  | 
			
				
					|  | ff4d4b1acb | moving ifdefs into implementation | 2021-01-02 20:46:42 -08:00 |  | 
			
				
					|  | 7ce2d07153 | removing SDL2 find_package until I figure out how to set it up universally | 2021-01-02 20:46:06 -08:00 |  | 
			
				
					|  | 813816eb8e | Merge pull request #4 from sherjilozair/fix Add required headers to compile on macos | 2021-01-02 20:38:40 -08:00 |  | 
			
				
					|  | 4e80149987 | Add required headers to compile on macos | 2021-01-03 02:27:58 +00:00 |  | 
			
				
					|  | d8930f15ac | added Calc::approach for Vec2 | 2020-12-31 18:29:13 -08:00 |  | 
			
				
					|  | 30cfbf203e | removed unnecessary logs | 2020-12-31 18:29:02 -08:00 |  | 
			
				
					|  | 227fb51105 | fixing float->int warning, make it explicit | 2020-12-31 18:28:36 -08:00 |  | 
			
				
					|  | 241d863ac4 | restructured project to match a more standard cmake setup | 2020-12-31 13:43:23 -08:00 |  | 
			
				
					|  | c841bd82a1 | small cleanup pass on graphic asserts/errors | 2020-12-31 00:59:34 -08:00 |  | 
			
				
					|  | c22b5a7639 | added D3D11 Texture::get_data implementation | 2020-12-31 00:44:38 -08:00 |  | 
			
				
					|  | 920e7ac644 | D3D11 shutdown cleanup | 2020-12-30 16:31:36 -08:00 |  | 
			
				
					|  | 7401304bc4 | D3D11 cleanup | 2020-12-30 16:17:03 -08:00 |  | 
			
				
					|  | ed1f26895b | d3d11 notes and updating dummy graphics backend | 2020-12-30 14:37:11 -08:00 |  | 
			
				
					|  | ea969e68cf | some notes on usage | 2020-12-30 14:33:02 -08:00 |  | 
			
				
					|  | d4ff3f66ca | separated Textures from Samplers, to accommodate HLSL etc | 2020-12-30 14:03:50 -08:00 |  | 
			
				
					|  | e88030101b | dummy renderer backend | 2020-12-29 18:18:44 -08:00 |  | 
			
				
					|  | 01769d0b08 | further D3D11 cleanup & notes | 2020-12-29 18:01:11 -08:00 |  | 
			
				
					|  | deafcb4f64 | adding texture rendering to example | 2020-12-29 17:38:21 -08:00 |  | 
			
				
					|  | 5503198eff | cleaning up D3D11 implementation | 2020-12-29 16:51:47 -08:00 |  | 
			
				
					|  | 27f7134500 | comment typo fix | 2020-12-28 20:25:06 -08:00 |  | 
			
				
					|  | 767da20675 | noted d3d11 is unfinished | 2020-12-28 19:08:05 -08:00 |  | 
			
				
					|  | 22f161cc8d | d3d11 notes since it's WIP | 2020-12-28 18:41:10 -08:00 |  | 
			
				
					|  | 1ec2646264 | updating readme info | 2020-12-28 18:37:33 -08:00 |  | 
			
				
					|  | 41ae0ac6d5 | very WIP D3D11 support | 2020-12-28 18:31:06 -08:00 |  | 
			
				
					|  | 52e362e1b2 | little bit more cleanup & naming fixes | 2020-12-26 14:59:39 -08:00 |  | 
			
				
					|  | 6464db5a75 | explaining backbuffer implementation | 2020-12-26 14:47:10 -08:00 |  | 
			
				
					|  | 15608d8309 | graphics refactor & new organization | 2020-12-26 14:44:48 -08:00 |  | 
			
				
					|  | 2c96f0813e | clarified readme | 2020-12-25 18:47:02 -08:00 |  | 
			
				
					|  | 134d26040c | more graphics cleanup - removing Shader Attribute Info | 2020-12-24 03:01:05 -08:00 |  | 
			
				
					|  | 4c4d495fa8 | Merge branch 'master' of https://github.com/NoelFB/blah | 2020-12-24 00:34:41 -08:00 |  | 
			
				
					|  | dbafc6ec65 | cleaning up render pass | 2020-12-24 00:33:38 -08:00 |  | 
			
				
					|  | b8fe280a88 | clarified readme | 2020-12-24 00:21:38 -08:00 |  | 
			
				
					|  | 8c0ef3e769 | lots of small rendering & batcher cleanup | 2020-12-24 00:19:58 -08:00 |  | 
			
				
					|  | 46c900756e | Merge branch 'master' of https://github.com/NoelFB/blah | 2020-12-23 16:58:06 -08:00 |  | 
			
				
					|  | e6f27857b4 | controller vendor/product/version IDs | 2020-12-23 16:58:04 -08:00 |  | 
			
				
					|  | eda7cc8398 | commenting | 2020-12-23 16:57:49 -08:00 |  | 
			
				
					|  | 9e00fde0bc | updated readme links | 2020-12-23 16:21:53 -08:00 |  | 
			
				
					|  | be989cdde9 | refactoring rendering backend a little | 2020-12-23 16:16:09 -08:00 |  | 
			
				
					|  | f73973cc6f | string cleanup + static format methods | 2020-12-05 13:50:59 -08:00 |  | 
			
				
					|  | ed3ffa952a | vector cleanup | 2020-12-05 13:50:19 -08:00 |  | 
			
				
					|  | 7bb52d1345 | fixed to batch text rendering | 2020-12-05 13:50:09 -08:00 |  | 
			
				
					|  | f736cb78f9 | Rect.inflate should be const | 2020-12-05 13:49:30 -08:00 |  | 
			
				
					|  | e345ad66d5 | additional circle constructor | 2020-12-05 13:49:22 -08:00 |  | 
			
				
					|  | 37a966263d | added Calc::map and Calc::clamped_map | 2020-12-05 13:49:02 -08:00 |  | 
			
				
					|  | ef5714bb83 | virtual input cpp files had pragma once in them | 2020-12-05 13:48:45 -08:00 |  | 
			
				
					|  | bb68a25b41 | Merge pull request #3 from bitwitch/master fix: stackvector expand | 2020-12-05 13:35:20 -08:00 |  |