Noel
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e581065bbb
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Updating project to run with latest Emscripten
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2022-07-30 16:30:13 -07:00 |
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Noel Berry
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e93da13b4b
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Fixed D3D11 bug where uniform buffer wasn't aligning to 16-byte boundary
see: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
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2022-06-21 14:26:39 -07:00 |
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SushilRagoonath
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89230084d7
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fix win32 errors vs2022
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2022-06-04 17:50:49 +02:00 |
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Noel
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410adbfe12
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fixed Textures/Samplers potentially using incorrect registers
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2022-05-28 09:32:52 -07:00 |
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Noel Berry
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5a6a53f4bc
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fix for dpi scale value on linux
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2022-03-16 23:05:38 -07:00 |
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Noel Berry
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9096ed79a7
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zero out opengl error log buffers
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2022-03-16 02:12:31 -07:00 |
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Noel Berry
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23db192296
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SDL2_Platform::get_clipboard was not freeing
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2022-03-16 02:12:10 -07:00 |
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Noel Berry
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83edcb06c2
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platform was missing virtual destructor
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2022-02-12 23:15:12 -08:00 |
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Noel Berry
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99595f265f
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refactored graphics & streams into single files - easier to maintain & read
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2022-02-12 12:19:53 -08:00 |
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Noel Berry
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b1e33f2627
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cleaned up app, renamed internal input update methods
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2022-02-12 00:17:21 -08:00 |
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Noel Berry
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4fcd29b82f
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forgot to include renderer updates from Texture commit
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2022-02-12 00:16:59 -08:00 |
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Noel Berry
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1caa31032b
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Refactored Platform into a struct to hold global state better
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2022-02-11 20:19:14 -08:00 |
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Noel Berry
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ddb7d1b372
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SDL2 Platform::get_title didn't return the title
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2022-02-11 16:19:03 -08:00 |
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Noel Berry
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edee79b237
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cleaned up Calc header, renamed numerics folder to math
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2022-02-11 16:03:27 -08:00 |
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Noel Berry
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cedc57e322
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made std::shared_ptr and std::functional optional
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2022-02-11 15:20:07 -08:00 |
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Noel Berry
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f56e3bb2b2
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moved Sprite Batcher's default shader to Renderer; no longer a global var
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2022-02-10 01:13:20 -08:00 |
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Noel Berry
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2619d2d9e0
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fixed preprocessor typo from renderer refactor
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2022-02-10 00:11:58 -08:00 |
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Noel Berry
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f5e8de0b11
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Refactored Graphics to allow Renderer choice at runtime
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2022-02-09 18:49:47 -08:00 |
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Noel Berry
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09f88d293f
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removing non std::filesystem calls in platform_sdl2
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2022-01-25 22:54:38 -08:00 |
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Noel Berry
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ccd02fa9ef
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added App::focused and System::open_url apis
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2022-01-25 22:50:20 -08:00 |
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Noel Berry
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5f4a332d14
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fixed D3D11 shutdown warnings
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2022-01-09 18:31:20 -08:00 |
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Noel Berry
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d91658aa46
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large spatial / numerics refactor to allow double/integer vector types
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2021-12-12 20:41:23 -08:00 |
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Noel Berry
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ba3c60b6cd
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fixed d3d11 Texture::get_data, which didn't use RowPitch
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2021-07-16 15:19:07 -07:00 |
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Noel Berry
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9eca790f9b
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removing "backend" from internal namespaces
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2021-05-25 21:30:46 -07:00 |
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Noel Berry
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d7cef352a5
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simplifying input backend & input state update
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2021-05-19 11:21:08 -07:00 |
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Noel Berry
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76525f91c5
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cleaning up App::config getter and removing App::is_running
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2021-05-09 19:40:50 -07:00 |
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Noel Berry
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81e2de3553
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missing opengl backend from last commit
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2021-05-09 17:23:19 -07:00 |
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Noel Berry
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e615b9d7e4
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large organizational & cleanup refactor
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2021-05-09 17:23:02 -07:00 |
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Noel Berry
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04f6257b75
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various small C++ warning fixes
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2021-05-06 21:48:06 -07:00 |
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Noel Berry
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fb91b77900
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fixed a few SDL2 platform details for compiling on non-windows
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2021-05-06 20:48:11 -07:00 |
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Noel Berry
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459d2ad085
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fixed win32 backend not getting Alt keyboard presses
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2021-04-11 20:56:16 -07:00 |
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Noel Berry
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78b8140f53
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fixed incorrect enum names in SDL2 platform
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2021-04-06 17:45:26 -07:00 |
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Noel Berry
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65f7194e4f
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refactored FileMode to make more sense
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2021-04-05 01:07:16 -07:00 |
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Noel Berry
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14a53c0f3a
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fixing SDL2 if can't be found
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2021-04-02 10:56:07 -07:00 |
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Noel Berry
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0c3cac2d08
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indentation fixes
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2021-03-27 23:29:03 -07:00 |
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Noel Berry
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1376ef874b
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fixing win32 file operations for 64 bit integers
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2021-03-26 22:48:16 -07:00 |
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Noel Berry
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3b4f721b64
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fixing tab mismaches
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2021-03-26 00:58:43 -07:00 |
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Noel Berry
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e406a9d3c6
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added text input to win32 platform backend
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2021-03-26 00:56:21 -07:00 |
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Noel Berry
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0a9f825660
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mouse wheel input to win32 platform backend
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2021-03-26 00:35:31 -07:00 |
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Noel Berry
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94f25cea88
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removing redundant framebuffer virtual methods
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2021-03-24 01:07:49 -07:00 |
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Noel Berry
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1570e9becf
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Removing incorrect comment
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2021-03-23 19:53:51 -07:00 |
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Noel Berry
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6fddd34ca5
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cleaning up cmake defines; adding a Win32 Platform Backend
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2021-03-23 01:56:53 -07:00 |
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Noel Berry
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a001a61847
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fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
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2021-03-21 15:49:11 -07:00 |
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Noel Berry
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d388931dd3
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fixed incorrect D3D11 swap chain parameter
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2021-03-20 22:23:34 -07:00 |
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Noel Berry
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4351d77f73
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fixing various clang warnings
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2021-03-20 22:17:40 -07:00 |
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Noel Berry
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d73241e8fe
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replaced log.h with common.h, added easier shorthand for int types
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2021-03-20 17:33:04 -07:00 |
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Noel Berry
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fb21ec869d
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fixed Texture::get_data for depth buffer textures in d3d11
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2021-02-22 21:50:53 -08:00 |
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Noel Berry
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77f551f65e
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d3d11 clear fix when no depth buffer is enabled
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2021-02-22 15:15:31 -08:00 |
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Noel Berry
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2de541fb18
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fixing d3d11 depth buffers, adding depth buffer clear support
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2021-02-21 23:00:37 -08:00 |
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Noel Berry
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118af7d3b4
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cleaned up compile warnings from backend_d3d11
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2021-02-21 16:29:45 -08:00 |
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