Commit Graph

  • ae6a2f12d4
    fixed Vec3f::normal Noel Berry 2022-02-01 19:48:01 -0800
  • 09f88d293f removing non std::filesystem calls in platform_sdl2 Noel Berry 2022-01-25 22:54:38 -0800
  • ccd02fa9ef added App::focused and System::open_url apis Noel Berry 2022-01-25 22:50:20 -0800
  • 4620b1bd70
    Fixed readme CMake version needed (3.12 to 3.14) Noel Berry 2022-01-09 19:20:13 -0800
  • ae98f9cbf2
    Simplifying SDL2 include Noel Berry 2022-01-09 19:18:51 -0800
  • 92b7c7c747
    updated readme to reflect cmake changes Noel Berry 2022-01-09 18:40:30 -0800
  • 5f4a332d14
    fixed D3D11 shutdown warnings Noel Berry 2022-01-09 18:31:20 -0800
  • c8afa3f699 Vec2::normal accounts for zero-length Noel Berry 2022-01-09 14:32:50 -0800
  • 832c8f4283 simplifying Input enums Noel Berry 2022-01-09 14:32:35 -0800
  • 53ebb40ffd fixed packer's off-by-one error with padding Noel Berry 2022-01-09 13:51:23 -0800
  • 168424039c fixed missing vec3/vec4 constructors Noel Berry 2022-01-09 13:50:50 -0800
  • 2893680ef8 changing CMake vars to have a BLAH prefix Noel Berry 2022-01-09 13:50:16 -0800
  • 4ad55298a5
    fixed typo in readme example code Noel Berry 2022-01-06 01:41:09 -0800
  • db8f54e2f9
    CMake to 3.14, replaced FetchContent_GetProperties Noel Berry 2022-01-04 20:31:39 -0800
  • 91503a5520
    Updated LICENSE year Noel Berry 2022-01-04 14:23:51 -0800
  • 3b6686b3ef
    Updated default SDL2 cmake FetchContent to 2.0.18 Noel Berry 2022-01-04 14:23:17 -0800
  • 1ee2fbab3d string internal set method has additional safeguard for bad data Noel Berry 2021-12-18 02:48:51 -0800
  • 10c1c39419 fixed missing <cstring> #include for vector.h Noel Berry 2021-12-18 02:48:06 -0800
  • d91658aa46 large spatial / numerics refactor to allow double/integer vector types Noel Berry 2021-12-12 20:41:23 -0800
  • 8f9c6aa9ff Sprite Batcher has fields for optional texture/sampler uniform names Noel Berry 2021-08-06 16:03:44 -0700
  • ba3c60b6cd fixed d3d11 Texture::get_data, which didn't use RowPitch Noel Berry 2021-07-16 15:19:07 -0700
  • 7f1ef67d0c
    Merge pull request #11 from Tarun-Ramaswamy/fix-readme-invalid-links Noel Berry 2021-06-03 12:45:49 -0700
  • ede6b56732
    Fixed invalid links in README. Relay 2021-06-03 18:44:52 +0530
  • 5ba620c066 cleaning up color struct Noel Berry 2021-05-25 21:31:18 -0700
  • 6f0ac3e8c2 removing pointless forward declaration Noel Berry 2021-05-25 21:30:58 -0700
  • 9eca790f9b removing "backend" from internal namespaces Noel Berry 2021-05-25 21:30:46 -0700
  • d7cef352a5 simplifying input backend & input state update Noel Berry 2021-05-19 11:21:08 -0700
  • b7e318e420 Mat3x2 tweaks Noel Berry 2021-05-19 11:20:22 -0700
  • 78f6f66bff catching null strings in Str::starts_with/ends_with Noel Berry 2021-05-19 11:20:08 -0700
  • b68729850b cleanup pass on numerics Noel Berry 2021-05-11 02:27:00 -0700
  • 991cfcad82 adding more App windowing methods Noel Berry 2021-05-09 19:46:08 -0700
  • 76525f91c5 cleaning up App::config getter and removing App::is_running Noel Berry 2021-05-09 19:40:50 -0700
  • c51d397ccc cleaning up file / memory streams Noel Berry 2021-05-09 19:30:01 -0700
  • 2447490033 simplifying input calls & state Noel Berry 2021-05-09 18:37:31 -0700
  • 81e2de3553 missing opengl backend from last commit Noel Berry 2021-05-09 17:23:19 -0700
  • e615b9d7e4 large organizational & cleanup refactor Noel Berry 2021-05-09 17:23:02 -0700
  • e65752f30b Image move operator fix Noel Berry 2021-05-09 15:08:59 -0700
  • 04f6257b75 various small C++ warning fixes Noel Berry 2021-05-06 21:48:06 -0700
  • fb91b77900 fixed a few SDL2 platform details for compiling on non-windows Noel Berry 2021-05-06 20:48:11 -0700
  • 60f3939ff7 added resize method to bufferstream Noel Berry 2021-05-06 20:47:52 -0700
  • 5f9df4beee cleaned up Calc template functions Noel Berry 2021-05-06 20:47:40 -0700
  • 6f2cf82b8e added std::hash for custom string type for use in unordered_map etc Noel Berry 2021-05-06 20:47:22 -0700
  • e79ece2db3
    Merge pull request #10 from shortgecko/patch-1 Noel Berry 2021-04-26 13:48:52 -0700
  • 0e3ea088d1
    Update README.md muhammad 2021-04-26 19:15:50 +0500
  • cf1771926d fixed StackVector copy/move assignment operators Noel Berry 2021-04-24 22:47:44 -0700
  • 682cc12780 fixed packer sub rectangle Noel Berry 2021-04-11 22:07:46 -0700
  • 0f04ff0803 packer can optionally pack a source rectangle of an image Noel Berry 2021-04-11 20:57:09 -0700
  • 459d2ad085 fixed win32 backend not getting Alt keyboard presses Noel Berry 2021-04-11 20:56:16 -0700
  • e55e84f149 fixed Mat3x2 == operator Noel Berry 2021-04-09 22:57:31 -0700
  • 63c2493fd3 fixed Str::replace Noel Berry 2021-04-09 22:57:20 -0700
  • 78b8140f53 fixed incorrect enum names in SDL2 platform Noel Berry 2021-04-06 17:45:26 -0700
  • 65f7194e4f refactored FileMode to make more sense Noel Berry 2021-04-05 01:07:16 -0700
  • 9e8a181fd2 RectI::overlap_rect fix Noel Berry 2021-04-05 01:06:21 -0700
  • c6b5e98deb implemented batch push_layer and pop_layer properly Noel Berry 2021-04-03 22:27:23 -0700
  • aa6efb23b1 added RectI::overlap_rect Noel Berry 2021-04-03 22:24:51 -0700
  • 14a53c0f3a fixing SDL2 if can't be found Noel Berry 2021-04-02 10:56:07 -0700
  • 0c3cac2d08 indentation fixes Noel Berry 2021-03-27 23:29:03 -0700
  • 1376ef874b fixing win32 file operations for 64 bit integers Noel Berry 2021-03-26 22:48:16 -0700
  • 3b4f721b64 fixing tab mismaches Noel Berry 2021-03-26 00:58:43 -0700
  • e406a9d3c6 added text input to win32 platform backend Noel Berry 2021-03-26 00:56:21 -0700
  • 0a9f825660 mouse wheel input to win32 platform backend Noel Berry 2021-03-26 00:35:31 -0700
  • 94f25cea88 removing redundant framebuffer virtual methods Noel Berry 2021-03-24 01:07:49 -0700
  • bd9736df03 simplified texture and framebuffer create methods Noel Berry 2021-03-24 00:56:43 -0700
  • 1570e9becf
    Removing incorrect comment Noel Berry 2021-03-23 19:53:51 -0700
  • 742c990b91 spacing Noel Berry 2021-03-23 15:47:34 -0700
  • 88ce95c411
    Merge pull request #8 from bradms/master Noel Berry 2021-03-23 15:45:37 -0700
  • 6c13753c64
    Merge branch 'master' into master Noel Berry 2021-03-23 15:45:19 -0700
  • 6fddd34ca5 cleaning up cmake defines; adding a Win32 Platform Backend Noel Berry 2021-03-23 01:56:53 -0700
  • d34a55e2ac
    fixed old variable name in readme example Noel Berry 2021-03-22 17:04:53 -0700
  • 9e3f745a38 removed drawing folder; moved to graphics Noel Berry 2021-03-22 16:53:27 -0700
  • a001a61847 fixed SDL2 controller index mismatch Noel Berry 2021-03-21 15:49:11 -0700
  • d7e642e3f2
    clarifying platform & graphics backends Noel Berry 2021-03-21 12:17:20 -0700
  • e27226ab17
    remove redundant readme line Noel Berry 2021-03-21 02:15:25 -0700
  • 088851b43f Lots of documentation & commenting Noel Berry 2021-03-21 02:08:28 -0700
  • 9b42bba16e spritefont takes a vector instead of a null-terminated charset Noel Berry 2021-03-20 23:24:18 -0700
  • d388931dd3 fixed incorrect D3D11 swap chain parameter Noel Berry 2021-03-20 22:23:34 -0700
  • 4351d77f73 fixing various clang warnings Noel Berry 2021-03-20 22:17:40 -0700
  • 3913cf7c02 additional input binding comments Noel Berry 2021-03-20 21:58:44 -0700
  • f3bbda5f6c simplified and cleaned up new input binding implementation Noel Berry 2021-03-20 21:16:36 -0700
  • 3f07c03fa5 new input binding/mapping implementation Noel Berry 2021-03-20 19:23:20 -0700
  • d73241e8fe replaced log.h with common.h, added easier shorthand for int types Noel Berry 2021-03-20 17:33:04 -0700
  • 9f9ed08007
    cleaned up readme text a little Noel Berry 2021-03-18 00:23:35 -0700
  • 1978a64f79 Merge remote-tracking branch 'upstream/master' Brad Svercl 2021-03-14 19:42:57 -0500
  • c3a9548ffa fixed missing std::forward to Path::join Noel Berry 2021-03-08 11:05:18 -0800
  • fb21ec869d fixed Texture::get_data for depth buffer textures in d3d11 Noel Berry 2021-02-22 21:50:53 -0800
  • 77f551f65e d3d11 clear fix when no depth buffer is enabled Noel Berry 2021-02-22 15:15:31 -0800
  • 2de541fb18 fixing d3d11 depth buffers, adding depth buffer clear support Noel Berry 2021-02-21 23:00:37 -0800
  • a72cd5cab6 simplifying logging, changing App events to std::function Noel Berry 2021-02-21 18:43:42 -0800
  • f8741e27e2 vec2 & rect code cleanup Noel Berry 2021-02-21 16:30:21 -0800
  • 118af7d3b4 cleaned up compile warnings from backend_d3d11 Noel Berry 2021-02-21 16:29:45 -0800
  • 2ea0ed5870 removed warnings from time.cpp Noel Berry 2021-02-21 16:29:23 -0800
  • 8491d2a56b added vec3 skeleton Noel Berry 2021-02-21 16:29:13 -0800
  • 21de69d6fa Use official SDL2 git repository Brad Svercl 2021-02-11 13:14:36 -0600
  • cb53f07263 Merge remote-tracking branch 'upstream/master' Brad Svercl 2021-02-11 13:13:14 -0600
  • ac58379de8 more precise timing Noel Berry 2021-02-06 00:13:50 -0800
  • 2c2d668927 missing include Noel Berry 2021-01-30 19:50:01 -0800
  • 1e1e150411 cleaning up Color struct a little Noel Berry 2021-01-30 19:48:14 -0800
  • add76cd968 fixed texture packer not trimming properly Noel Berry 2021-01-19 00:06:22 -0800
  • d477d31182 Merge remote-tracking branch 'upstream/master' Brad Svercl 2021-01-15 23:47:16 -0600
  • e9d678d880 fixed parsing tag colors in aseprite parser Noel Berry 2021-01-14 19:40:49 -0800