Commit Graph
100 Commits
Author SHA1 Message Date
Noel Berry 168424039c fixed missing vec3/vec4 constructors 2022-01-09 13:50:50 -08:00
Noel Berry 2893680ef8 changing CMake vars to have a BLAH prefix 2022-01-09 13:50:16 -08:00
Noel BerryandGitHub 4ad55298a5 fixed typo in readme example code 2022-01-06 01:41:09 -08:00
Noel BerryandGitHub db8f54e2f9 CMake to 3.14, replaced FetchContent_GetProperties 2022-01-04 20:31:39 -08:00
Noel BerryandGitHub 91503a5520 Updated LICENSE year 2022-01-04 14:23:51 -08:00
Noel BerryandGitHub 3b6686b3ef Updated default SDL2 cmake FetchContent to 2.0.18 2022-01-04 14:23:17 -08:00
Noel Berry 1ee2fbab3d string internal set method has additional safeguard for bad data 2021-12-18 02:48:51 -08:00
Noel Berry 10c1c39419 fixed missing <cstring> #include for vector.h 2021-12-18 02:48:06 -08:00
Noel Berry d91658aa46 large spatial / numerics refactor to allow double/integer vector types 2021-12-12 20:41:23 -08:00
Noel Berry 8f9c6aa9ff Sprite Batcher has fields for optional texture/sampler uniform names 2021-08-06 16:03:44 -07:00
Noel Berry ba3c60b6cd fixed d3d11 Texture::get_data, which didn't use RowPitch 2021-07-16 15:19:07 -07:00
Noel BerryandGitHub 7f1ef67d0c Merge pull request #11 from Tarun-Ramaswamy/fix-readme-invalid-links
Fixed invalid links in README.
2021-06-03 12:45:49 -07:00
Noel Berry 5ba620c066 cleaning up color struct 2021-05-25 21:31:18 -07:00
Noel Berry 6f0ac3e8c2 removing pointless forward declaration 2021-05-25 21:30:58 -07:00
Noel Berry 9eca790f9b removing "backend" from internal namespaces 2021-05-25 21:30:46 -07:00
Noel Berry d7cef352a5 simplifying input backend & input state update 2021-05-19 11:21:08 -07:00
Noel Berry b7e318e420 Mat3x2 tweaks 2021-05-19 11:20:22 -07:00
Noel Berry 78f6f66bff catching null strings in Str::starts_with/ends_with 2021-05-19 11:20:08 -07:00
Noel Berry b68729850b cleanup pass on numerics 2021-05-11 02:27:00 -07:00
Noel Berry 991cfcad82 adding more App windowing methods 2021-05-09 19:46:08 -07:00
Noel Berry 76525f91c5 cleaning up App::config getter and removing App::is_running 2021-05-09 19:40:50 -07:00
Noel Berry c51d397ccc cleaning up file / memory streams 2021-05-09 19:30:01 -07:00
Noel Berry 2447490033 simplifying input calls & state 2021-05-09 18:37:31 -07:00
Noel Berry 81e2de3553 missing opengl backend from last commit 2021-05-09 17:23:19 -07:00
Noel Berry e615b9d7e4 large organizational & cleanup refactor 2021-05-09 17:23:02 -07:00
Noel Berry e65752f30b Image move operator fix 2021-05-09 15:08:59 -07:00
Noel Berry 04f6257b75 various small C++ warning fixes 2021-05-06 21:48:06 -07:00
Noel Berry fb91b77900 fixed a few SDL2 platform details for compiling on non-windows 2021-05-06 20:48:11 -07:00
Noel Berry 60f3939ff7 added resize method to bufferstream 2021-05-06 20:47:52 -07:00
Noel Berry 5f9df4beee cleaned up Calc template functions 2021-05-06 20:47:40 -07:00
Noel Berry 6f2cf82b8e added std::hash for custom string type for use in unordered_map etc 2021-05-06 20:47:22 -07:00
Noel BerryandGitHub e79ece2db3 Merge pull request #10 from shortgecko/patch-1
Update README.md
2021-04-26 13:48:52 -07:00
Noel Berry cf1771926d fixed StackVector copy/move assignment operators 2021-04-24 22:47:44 -07:00
Noel Berry 682cc12780 fixed packer sub rectangle 2021-04-11 22:07:46 -07:00
Noel Berry 0f04ff0803 packer can optionally pack a source rectangle of an image
useful for packing tilesets
2021-04-11 20:57:09 -07:00
Noel Berry 459d2ad085 fixed win32 backend not getting Alt keyboard presses 2021-04-11 20:56:16 -07:00
Noel Berry e55e84f149 fixed Mat3x2 == operator 2021-04-09 22:57:31 -07:00
Noel Berry 63c2493fd3 fixed Str::replace 2021-04-09 22:57:20 -07:00
Noel Berry 78b8140f53 fixed incorrect enum names in SDL2 platform 2021-04-06 17:45:26 -07:00
Noel Berry 65f7194e4f refactored FileMode to make more sense 2021-04-05 01:07:16 -07:00
Noel Berry 9e8a181fd2 RectI::overlap_rect fix 2021-04-05 01:06:21 -07:00
Noel Berry c6b5e98deb implemented batch push_layer and pop_layer properly 2021-04-03 22:27:23 -07:00
Noel Berry aa6efb23b1 added RectI::overlap_rect 2021-04-03 22:24:51 -07:00
Noel Berry 14a53c0f3a fixing SDL2 if can't be found 2021-04-02 10:56:07 -07:00
Noel Berry 0c3cac2d08 indentation fixes 2021-03-27 23:29:03 -07:00
Noel Berry 1376ef874b fixing win32 file operations for 64 bit integers 2021-03-26 22:48:16 -07:00
Noel Berry 3b4f721b64 fixing tab mismaches 2021-03-26 00:58:43 -07:00
Noel Berry e406a9d3c6 added text input to win32 platform backend 2021-03-26 00:56:21 -07:00
Noel Berry 0a9f825660 mouse wheel input to win32 platform backend 2021-03-26 00:35:31 -07:00
Noel Berry 94f25cea88 removing redundant framebuffer virtual methods 2021-03-24 01:07:49 -07:00
Noel Berry bd9736df03 simplified texture and framebuffer create methods 2021-03-24 00:56:43 -07:00
Noel BerryandGitHub 1570e9becf Removing incorrect comment 2021-03-23 19:53:51 -07:00
Noel Berry 742c990b91 spacing 2021-03-23 15:47:34 -07:00
Noel BerryandGitHub 88ce95c411 Merge pull request #8 from bradms/master
SDL2 downloaded from the web
2021-03-23 15:45:37 -07:00
Noel BerryandGitHub 6c13753c64 Merge branch 'master' into master 2021-03-23 15:45:19 -07:00
Noel Berry 6fddd34ca5 cleaning up cmake defines; adding a Win32 Platform Backend 2021-03-23 01:56:53 -07:00
Noel BerryandGitHub d34a55e2ac fixed old variable name in readme example 2021-03-22 17:04:53 -07:00
Noel Berry 9e3f745a38 removed drawing folder; moved to graphics 2021-03-22 16:53:27 -07:00
Noel Berry a001a61847 fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
2021-03-21 15:49:11 -07:00
Noel BerryandGitHub d7e642e3f2 clarifying platform & graphics backends 2021-03-21 12:17:20 -07:00
Noel BerryandGitHub e27226ab17 remove redundant readme line 2021-03-21 02:15:25 -07:00
Noel Berry 088851b43f Lots of documentation & commenting 2021-03-21 02:08:28 -07:00
Noel Berry 9b42bba16e spritefont takes a vector instead of a null-terminated charset 2021-03-20 23:24:18 -07:00
Noel Berry d388931dd3 fixed incorrect D3D11 swap chain parameter 2021-03-20 22:23:34 -07:00
Noel Berry 4351d77f73 fixing various clang warnings 2021-03-20 22:17:40 -07:00
Noel Berry 3913cf7c02 additional input binding comments 2021-03-20 21:58:44 -07:00
Noel Berry f3bbda5f6c simplified and cleaned up new input binding implementation 2021-03-20 21:16:36 -07:00
Noel Berry 3f07c03fa5 new input binding/mapping implementation 2021-03-20 19:23:20 -07:00
Noel Berry d73241e8fe replaced log.h with common.h, added easier shorthand for int types 2021-03-20 17:33:04 -07:00
Noel BerryandGitHub 9f9ed08007 cleaned up readme text a little 2021-03-18 00:23:35 -07:00
Noel Berry c3a9548ffa fixed missing std::forward to Path::join 2021-03-08 11:05:18 -08:00
Noel Berry fb21ec869d fixed Texture::get_data for depth buffer textures in d3d11 2021-02-22 21:50:53 -08:00
Noel Berry 77f551f65e d3d11 clear fix when no depth buffer is enabled 2021-02-22 15:15:31 -08:00
Noel Berry 2de541fb18 fixing d3d11 depth buffers, adding depth buffer clear support 2021-02-21 23:00:37 -08:00
Noel Berry a72cd5cab6 simplifying logging, changing App events to std::function 2021-02-21 18:43:42 -08:00
Noel Berry f8741e27e2 vec2 & rect code cleanup 2021-02-21 16:30:21 -08:00
Noel Berry 118af7d3b4 cleaned up compile warnings from backend_d3d11 2021-02-21 16:29:45 -08:00
Noel Berry 2ea0ed5870 removed warnings from time.cpp 2021-02-21 16:29:23 -08:00
Noel Berry 8491d2a56b added vec3 skeleton 2021-02-21 16:29:13 -08:00
Noel Berry ac58379de8 more precise timing
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry 2c2d668927 missing include 2021-01-30 19:50:01 -08:00
Noel Berry 1e1e150411 cleaning up Color struct a little 2021-01-30 19:48:14 -08:00
Noel Berry add76cd968 fixed texture packer not trimming properly 2021-01-19 00:06:22 -08:00
Noel Berry e9d678d880 fixed parsing tag colors in aseprite parser 2021-01-14 19:40:49 -08:00
Noel Berry 69e5e7447b added Path::join utility method 2021-01-14 18:42:12 -08:00
Noel Berry 261e2fd5e7 stream.h cleanup & commenting 2021-01-14 12:21:59 -08:00
Noel BerryandGitHub 2dcf902671 Merge pull request #9 from Accacio/patch-1
update links
2021-01-13 14:58:30 -08:00
Noel Berry ded52d40aa removed Stream::write_cstr and added conditions to Stream::write numeric 2021-01-12 20:57:14 -08:00
Noel Berry 1063f1ff29 vec2 bool comparisons should be const 2021-01-11 00:25:51 -08:00
Noel Berry 6aa9d3b412 stackvector fix 2021-01-11 00:25:34 -08:00
Noel Berry ecb9da86aa batcher and spritefont support utf8 strings 2021-01-08 12:01:39 -08:00
Noel Berry 3bc36981cb D3D11 ResizeBuffers fix
pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
Noel Berry 3fa9f99791 a few notes and cleanup from previous merge 2021-01-05 20:44:02 -08:00
Noel BerryandGitHub 66e8b34d37 Merge pull request #7 from kevinbchen/master
Emscripten build
2021-01-05 20:38:51 -08:00
Noel Berry 47555a51cb D3D11 BlendMode Mask wasn't hooked up 2021-01-04 19:01:08 -08:00
Noel Berry 0f15437c4d opengl needs to reset ColorMask on FrameBuffer clear 2021-01-04 19:00:56 -08:00
Noel Berry a1267c738c small vector fix 2021-01-04 18:37:08 -08:00
Noel BerryandGitHub 63466dc2ea Merge pull request #6 from akien-mga/cmake-3.12
CMake: Bump required version to 3.12 for add_compile_definitions
2021-01-04 00:20:17 -08:00
Noel BerryandGitHub dd365d2c84 Merge pull request #5 from impiaaa/master
Fixes for building on Linux
2021-01-03 23:15:38 -08:00
Noel Berry cc5e222be5 fixed vector copy constructor bug 2021-01-03 00:32:01 -08:00