Commit Graph

49 Commits

Author SHA1 Message Date
edee79b237 cleaned up Calc header, renamed numerics folder to math 2022-02-11 16:03:27 -08:00
cedc57e322 made std::shared_ptr and std::functional optional 2022-02-11 15:20:07 -08:00
f56e3bb2b2 moved Sprite Batcher's default shader to Renderer; no longer a global var 2022-02-10 01:13:20 -08:00
2619d2d9e0 fixed preprocessor typo from renderer refactor 2022-02-10 00:11:58 -08:00
f5e8de0b11 Refactored Graphics to allow Renderer choice at runtime 2022-02-09 18:49:47 -08:00
09f88d293f removing non std::filesystem calls in platform_sdl2 2022-01-25 22:54:38 -08:00
ccd02fa9ef added App::focused and System::open_url apis 2022-01-25 22:50:20 -08:00
5f4a332d14 fixed D3D11 shutdown warnings 2022-01-09 18:31:20 -08:00
d91658aa46 large spatial / numerics refactor to allow double/integer vector types 2021-12-12 20:41:23 -08:00
ba3c60b6cd fixed d3d11 Texture::get_data, which didn't use RowPitch 2021-07-16 15:19:07 -07:00
9eca790f9b removing "backend" from internal namespaces 2021-05-25 21:30:46 -07:00
d7cef352a5 simplifying input backend & input state update 2021-05-19 11:21:08 -07:00
76525f91c5 cleaning up App::config getter and removing App::is_running 2021-05-09 19:40:50 -07:00
81e2de3553 missing opengl backend from last commit 2021-05-09 17:23:19 -07:00
e615b9d7e4 large organizational & cleanup refactor 2021-05-09 17:23:02 -07:00
04f6257b75 various small C++ warning fixes 2021-05-06 21:48:06 -07:00
fb91b77900 fixed a few SDL2 platform details for compiling on non-windows 2021-05-06 20:48:11 -07:00
459d2ad085 fixed win32 backend not getting Alt keyboard presses 2021-04-11 20:56:16 -07:00
78b8140f53 fixed incorrect enum names in SDL2 platform 2021-04-06 17:45:26 -07:00
65f7194e4f refactored FileMode to make more sense 2021-04-05 01:07:16 -07:00
14a53c0f3a fixing SDL2 if can't be found 2021-04-02 10:56:07 -07:00
0c3cac2d08 indentation fixes 2021-03-27 23:29:03 -07:00
1376ef874b fixing win32 file operations for 64 bit integers 2021-03-26 22:48:16 -07:00
3b4f721b64 fixing tab mismaches 2021-03-26 00:58:43 -07:00
e406a9d3c6 added text input to win32 platform backend 2021-03-26 00:56:21 -07:00
0a9f825660 mouse wheel input to win32 platform backend 2021-03-26 00:35:31 -07:00
94f25cea88 removing redundant framebuffer virtual methods 2021-03-24 01:07:49 -07:00
1570e9becf Removing incorrect comment 2021-03-23 19:53:51 -07:00
6fddd34ca5 cleaning up cmake defines; adding a Win32 Platform Backend 2021-03-23 01:56:53 -07:00
a001a61847 fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
2021-03-21 15:49:11 -07:00
d388931dd3 fixed incorrect D3D11 swap chain parameter 2021-03-20 22:23:34 -07:00
4351d77f73 fixing various clang warnings 2021-03-20 22:17:40 -07:00
d73241e8fe replaced log.h with common.h, added easier shorthand for int types 2021-03-20 17:33:04 -07:00
fb21ec869d fixed Texture::get_data for depth buffer textures in d3d11 2021-02-22 21:50:53 -08:00
77f551f65e d3d11 clear fix when no depth buffer is enabled 2021-02-22 15:15:31 -08:00
2de541fb18 fixing d3d11 depth buffers, adding depth buffer clear support 2021-02-21 23:00:37 -08:00
118af7d3b4 cleaned up compile warnings from backend_d3d11 2021-02-21 16:29:45 -08:00
ac58379de8 more precise timing
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
3bc36981cb D3D11 ResizeBuffers fix
pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
3fa9f99791 a few notes and cleanup from previous merge 2021-01-05 20:44:02 -08:00
66e8b34d37 Merge pull request #7 from kevinbchen/master
Emscripten build
2021-01-05 20:38:51 -08:00
47555a51cb D3D11 BlendMode Mask wasn't hooked up 2021-01-04 19:01:08 -08:00
0f15437c4d opengl needs to reset ColorMask on FrameBuffer clear 2021-01-04 19:00:56 -08:00
6ade1624f1 Emscripten build 2021-01-04 00:58:24 -08:00
55f816043a Fixes for building on Linux 2021-01-03 23:04:01 -08:00
ff4d4b1acb moving ifdefs into implementation 2021-01-02 20:46:42 -08:00
4e80149987 Add required headers to compile on macos 2021-01-03 02:27:58 +00:00
227fb51105 fixing float->int warning, make it explicit 2020-12-31 18:28:36 -08:00
241d863ac4 restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00