Commit Graph

322 Commits

Author SHA1 Message Date
ded52d40aa removed Stream::write_cstr and added conditions to Stream::write numeric 2021-01-12 20:57:14 -08:00
1063f1ff29 vec2 bool comparisons should be const 2021-01-11 00:25:51 -08:00
6aa9d3b412 stackvector fix 2021-01-11 00:25:34 -08:00
ecb9da86aa batcher and spritefont support utf8 strings 2021-01-08 12:01:39 -08:00
ab459b80ca SDL2 downloaded from the web 2021-01-08 09:42:58 -06:00
3bc36981cb D3D11 ResizeBuffers fix
pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
3fa9f99791 a few notes and cleanup from previous merge 2021-01-05 20:44:02 -08:00
66e8b34d37 Merge pull request #7 from kevinbchen/master
Emscripten build
2021-01-05 20:38:51 -08:00
47555a51cb D3D11 BlendMode Mask wasn't hooked up 2021-01-04 19:01:08 -08:00
0f15437c4d opengl needs to reset ColorMask on FrameBuffer clear 2021-01-04 19:00:56 -08:00
a1267c738c small vector fix 2021-01-04 18:37:08 -08:00
6ade1624f1 Emscripten build 2021-01-04 00:58:24 -08:00
63466dc2ea Merge pull request #6 from akien-mga/cmake-3.12
CMake: Bump required version to 3.12 for add_compile_definitions
2021-01-04 00:20:17 -08:00
cd73720cb8 CMake: Bump required version to 3.12 for add_compile_definitions 2021-01-04 08:24:02 +01:00
dd365d2c84 Merge pull request #5 from impiaaa/master
Fixes for building on Linux
2021-01-03 23:15:38 -08:00
55f816043a Fixes for building on Linux 2021-01-03 23:04:01 -08:00
cc5e222be5 fixed vector copy constructor bug 2021-01-03 00:32:01 -08:00
43b49da552 attempting to solve SDL2 include dirs across platforms 2021-01-03 00:10:53 -08:00
ff4d4b1acb moving ifdefs into implementation 2021-01-02 20:46:42 -08:00
7ce2d07153 removing SDL2 find_package until I figure out how to set it up universally 2021-01-02 20:46:06 -08:00
813816eb8e Merge pull request #4 from sherjilozair/fix
Add required headers to compile on macos
2021-01-02 20:38:40 -08:00
4e80149987 Add required headers to compile on macos 2021-01-03 02:27:58 +00:00
d8930f15ac added Calc::approach for Vec2 2020-12-31 18:29:13 -08:00
30cfbf203e removed unnecessary logs 2020-12-31 18:29:02 -08:00
227fb51105 fixing float->int warning, make it explicit 2020-12-31 18:28:36 -08:00
241d863ac4 restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00
c841bd82a1 small cleanup pass on graphic asserts/errors 2020-12-31 00:59:34 -08:00
c22b5a7639 added D3D11 Texture::get_data implementation 2020-12-31 00:44:38 -08:00
920e7ac644 D3D11 shutdown cleanup 2020-12-30 16:31:36 -08:00
7401304bc4 D3D11 cleanup 2020-12-30 16:17:03 -08:00
ed1f26895b d3d11 notes and updating dummy graphics backend 2020-12-30 14:37:11 -08:00
ea969e68cf some notes on usage 2020-12-30 14:33:02 -08:00
d4ff3f66ca separated Textures from Samplers, to accommodate HLSL etc 2020-12-30 14:03:50 -08:00
e88030101b dummy renderer backend 2020-12-29 18:18:44 -08:00
01769d0b08 further D3D11 cleanup & notes 2020-12-29 18:01:11 -08:00
deafcb4f64 adding texture rendering to example 2020-12-29 17:38:21 -08:00
5503198eff cleaning up D3D11 implementation 2020-12-29 16:51:47 -08:00
27f7134500 comment typo fix 2020-12-28 20:25:06 -08:00
767da20675 noted d3d11 is unfinished 2020-12-28 19:08:05 -08:00
22f161cc8d d3d11 notes since it's WIP 2020-12-28 18:41:10 -08:00
1ec2646264 updating readme info 2020-12-28 18:37:33 -08:00
41ae0ac6d5 very WIP D3D11 support 2020-12-28 18:31:06 -08:00
52e362e1b2 little bit more cleanup & naming fixes 2020-12-26 14:59:39 -08:00
6464db5a75 explaining backbuffer implementation 2020-12-26 14:47:10 -08:00
15608d8309 graphics refactor & new organization 2020-12-26 14:44:48 -08:00
2c96f0813e clarified readme 2020-12-25 18:47:02 -08:00
134d26040c more graphics cleanup - removing Shader Attribute Info 2020-12-24 03:01:05 -08:00
4c4d495fa8 Merge branch 'master' of https://github.com/NoelFB/blah 2020-12-24 00:34:41 -08:00
dbafc6ec65 cleaning up render pass 2020-12-24 00:33:38 -08:00
b8fe280a88 clarified readme 2020-12-24 00:21:38 -08:00