Noel Berry
f56e3bb2b2
moved Sprite Batcher's default shader to Renderer; no longer a global var
2022-02-10 01:13:20 -08:00
Noel Berry
2619d2d9e0
fixed preprocessor typo from renderer refactor
2022-02-10 00:11:58 -08:00
Noel Berry and GitHub
012dae8699
reorganized readme, fixed a few typos
2022-02-09 23:48:05 -08:00
Noel Berry
f5e8de0b11
Refactored Graphics to allow Renderer choice at runtime
2022-02-09 18:49:47 -08:00
Noel Berry and GitHub
ae6a2f12d4
fixed Vec3f::normal
2022-02-01 19:48:01 -08:00
Noel Berry
09f88d293f
removing non std::filesystem calls in platform_sdl2
2022-01-25 22:54:38 -08:00
Noel Berry
ccd02fa9ef
added App::focused and System::open_url apis
2022-01-25 22:50:20 -08:00
Noel Berry and GitHub
4620b1bd70
Fixed readme CMake version needed (3.12 to 3.14)
2022-01-09 19:20:13 -08:00
Noel Berry and GitHub
ae98f9cbf2
Simplifying SDL2 include
2022-01-09 19:18:51 -08:00
Noel Berry and GitHub
92b7c7c747
updated readme to reflect cmake changes
2022-01-09 18:40:30 -08:00
Noel Berry and GitHub
5f4a332d14
fixed D3D11 shutdown warnings
2022-01-09 18:31:20 -08:00
Noel Berry
c8afa3f699
Vec2::normal accounts for zero-length
2022-01-09 14:32:50 -08:00
Noel Berry
832c8f4283
simplifying Input enums
2022-01-09 14:32:35 -08:00
Noel Berry
53ebb40ffd
fixed packer's off-by-one error with padding
2022-01-09 13:51:23 -08:00
Noel Berry
168424039c
fixed missing vec3/vec4 constructors
2022-01-09 13:50:50 -08:00
Noel Berry
2893680ef8
changing CMake vars to have a BLAH prefix
2022-01-09 13:50:16 -08:00
Noel Berry and GitHub
4ad55298a5
fixed typo in readme example code
2022-01-06 01:41:09 -08:00
Noel Berry and GitHub
db8f54e2f9
CMake to 3.14, replaced FetchContent_GetProperties
2022-01-04 20:31:39 -08:00
Noel Berry and GitHub
91503a5520
Updated LICENSE year
2022-01-04 14:23:51 -08:00
Noel Berry and GitHub
3b6686b3ef
Updated default SDL2 cmake FetchContent to 2.0.18
2022-01-04 14:23:17 -08:00
Noel Berry
1ee2fbab3d
string internal set method has additional safeguard for bad data
2021-12-18 02:48:51 -08:00
Noel Berry
10c1c39419
fixed missing <cstring> #include for vector.h
2021-12-18 02:48:06 -08:00
Noel Berry
d91658aa46
large spatial / numerics refactor to allow double/integer vector types
2021-12-12 20:41:23 -08:00
Noel Berry
8f9c6aa9ff
Sprite Batcher has fields for optional texture/sampler uniform names
2021-08-06 16:03:44 -07:00
Noel Berry
ba3c60b6cd
fixed d3d11 Texture::get_data, which didn't use RowPitch
2021-07-16 15:19:07 -07:00
Noel Berry and GitHub
7f1ef67d0c
Merge pull request #11 from Tarun-Ramaswamy/fix-readme-invalid-links
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Fixed invalid links in README.
2021-06-03 12:45:49 -07:00
Noel Berry
5ba620c066
cleaning up color struct
2021-05-25 21:31:18 -07:00
Noel Berry
6f0ac3e8c2
removing pointless forward declaration
2021-05-25 21:30:58 -07:00
Noel Berry
9eca790f9b
removing "backend" from internal namespaces
2021-05-25 21:30:46 -07:00
Noel Berry
d7cef352a5
simplifying input backend & input state update
2021-05-19 11:21:08 -07:00
Noel Berry
b7e318e420
Mat3x2 tweaks
2021-05-19 11:20:22 -07:00
Noel Berry
78f6f66bff
catching null strings in Str::starts_with/ends_with
2021-05-19 11:20:08 -07:00
Noel Berry
b68729850b
cleanup pass on numerics
2021-05-11 02:27:00 -07:00
Noel Berry
991cfcad82
adding more App windowing methods
2021-05-09 19:46:08 -07:00
Noel Berry
76525f91c5
cleaning up App::config getter and removing App::is_running
2021-05-09 19:40:50 -07:00
Noel Berry
c51d397ccc
cleaning up file / memory streams
2021-05-09 19:30:01 -07:00
Noel Berry
2447490033
simplifying input calls & state
2021-05-09 18:37:31 -07:00
Noel Berry
81e2de3553
missing opengl backend from last commit
2021-05-09 17:23:19 -07:00
Noel Berry
e615b9d7e4
large organizational & cleanup refactor
2021-05-09 17:23:02 -07:00
Noel Berry
e65752f30b
Image move operator fix
2021-05-09 15:08:59 -07:00
Noel Berry
04f6257b75
various small C++ warning fixes
2021-05-06 21:48:06 -07:00
Noel Berry
fb91b77900
fixed a few SDL2 platform details for compiling on non-windows
2021-05-06 20:48:11 -07:00
Noel Berry
60f3939ff7
added resize method to bufferstream
2021-05-06 20:47:52 -07:00
Noel Berry
5f9df4beee
cleaned up Calc template functions
2021-05-06 20:47:40 -07:00
Noel Berry
6f2cf82b8e
added std::hash for custom string type for use in unordered_map etc
2021-05-06 20:47:22 -07:00
Noel Berry and GitHub
e79ece2db3
Merge pull request #10 from shortgecko/patch-1
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Update README.md
2021-04-26 13:48:52 -07:00
Noel Berry
cf1771926d
fixed StackVector copy/move assignment operators
2021-04-24 22:47:44 -07:00
Noel Berry
682cc12780
fixed packer sub rectangle
2021-04-11 22:07:46 -07:00
Noel Berry
0f04ff0803
packer can optionally pack a source rectangle of an image
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useful for packing tilesets
2021-04-11 20:57:09 -07:00
Noel Berry
459d2ad085
fixed win32 backend not getting Alt keyboard presses
2021-04-11 20:56:16 -07:00
Noel Berry
e55e84f149
fixed Mat3x2 == operator
2021-04-09 22:57:31 -07:00
Noel Berry
63c2493fd3
fixed Str::replace
2021-04-09 22:57:20 -07:00
Noel Berry
78b8140f53
fixed incorrect enum names in SDL2 platform
2021-04-06 17:45:26 -07:00
Noel Berry
65f7194e4f
refactored FileMode to make more sense
2021-04-05 01:07:16 -07:00
Noel Berry
9e8a181fd2
RectI::overlap_rect fix
2021-04-05 01:06:21 -07:00
Noel Berry
c6b5e98deb
implemented batch push_layer and pop_layer properly
2021-04-03 22:27:23 -07:00
Noel Berry
aa6efb23b1
added RectI::overlap_rect
2021-04-03 22:24:51 -07:00
Noel Berry
14a53c0f3a
fixing SDL2 if can't be found
2021-04-02 10:56:07 -07:00
Noel Berry
0c3cac2d08
indentation fixes
2021-03-27 23:29:03 -07:00
Noel Berry
1376ef874b
fixing win32 file operations for 64 bit integers
2021-03-26 22:48:16 -07:00
Noel Berry
3b4f721b64
fixing tab mismaches
2021-03-26 00:58:43 -07:00
Noel Berry
e406a9d3c6
added text input to win32 platform backend
2021-03-26 00:56:21 -07:00
Noel Berry
0a9f825660
mouse wheel input to win32 platform backend
2021-03-26 00:35:31 -07:00
Noel Berry
94f25cea88
removing redundant framebuffer virtual methods
2021-03-24 01:07:49 -07:00
Noel Berry
bd9736df03
simplified texture and framebuffer create methods
2021-03-24 00:56:43 -07:00
Noel Berry and GitHub
1570e9becf
Removing incorrect comment
2021-03-23 19:53:51 -07:00
Noel Berry
742c990b91
spacing
2021-03-23 15:47:34 -07:00
Noel Berry and GitHub
88ce95c411
Merge pull request #8 from bradms/master
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SDL2 downloaded from the web
2021-03-23 15:45:37 -07:00
Noel Berry and GitHub
6c13753c64
Merge branch 'master' into master
2021-03-23 15:45:19 -07:00
Noel Berry
6fddd34ca5
cleaning up cmake defines; adding a Win32 Platform Backend
2021-03-23 01:56:53 -07:00
Noel Berry and GitHub
d34a55e2ac
fixed old variable name in readme example
2021-03-22 17:04:53 -07:00
Noel Berry
9e3f745a38
removed drawing folder; moved to graphics
2021-03-22 16:53:27 -07:00
Noel Berry
a001a61847
fixed SDL2 controller index mismatch
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SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
2021-03-21 15:49:11 -07:00
Noel Berry and GitHub
d7e642e3f2
clarifying platform & graphics backends
2021-03-21 12:17:20 -07:00
Noel Berry and GitHub
e27226ab17
remove redundant readme line
2021-03-21 02:15:25 -07:00
Noel Berry
088851b43f
Lots of documentation & commenting
2021-03-21 02:08:28 -07:00
Noel Berry
9b42bba16e
spritefont takes a vector instead of a null-terminated charset
2021-03-20 23:24:18 -07:00
Noel Berry
d388931dd3
fixed incorrect D3D11 swap chain parameter
2021-03-20 22:23:34 -07:00
Noel Berry
4351d77f73
fixing various clang warnings
2021-03-20 22:17:40 -07:00
Noel Berry
3913cf7c02
additional input binding comments
2021-03-20 21:58:44 -07:00
Noel Berry
f3bbda5f6c
simplified and cleaned up new input binding implementation
2021-03-20 21:16:36 -07:00
Noel Berry
3f07c03fa5
new input binding/mapping implementation
2021-03-20 19:23:20 -07:00
Noel Berry
d73241e8fe
replaced log.h with common.h, added easier shorthand for int types
2021-03-20 17:33:04 -07:00
Noel Berry and GitHub
9f9ed08007
cleaned up readme text a little
2021-03-18 00:23:35 -07:00
Noel Berry
c3a9548ffa
fixed missing std::forward to Path::join
2021-03-08 11:05:18 -08:00
Noel Berry
fb21ec869d
fixed Texture::get_data for depth buffer textures in d3d11
2021-02-22 21:50:53 -08:00
Noel Berry
77f551f65e
d3d11 clear fix when no depth buffer is enabled
2021-02-22 15:15:31 -08:00
Noel Berry
2de541fb18
fixing d3d11 depth buffers, adding depth buffer clear support
2021-02-21 23:00:37 -08:00
Noel Berry
a72cd5cab6
simplifying logging, changing App events to std::function
2021-02-21 18:43:42 -08:00
Noel Berry
f8741e27e2
vec2 & rect code cleanup
2021-02-21 16:30:21 -08:00
Noel Berry
118af7d3b4
cleaned up compile warnings from backend_d3d11
2021-02-21 16:29:45 -08:00
Noel Berry
2ea0ed5870
removed warnings from time.cpp
2021-02-21 16:29:23 -08:00
Noel Berry
8491d2a56b
added vec3 skeleton
2021-02-21 16:29:13 -08:00
Noel Berry
ac58379de8
more precise timing
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renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry
2c2d668927
missing include
2021-01-30 19:50:01 -08:00
Noel Berry
1e1e150411
cleaning up Color struct a little
2021-01-30 19:48:14 -08:00
Noel Berry
add76cd968
fixed texture packer not trimming properly
2021-01-19 00:06:22 -08:00
Noel Berry
e9d678d880
fixed parsing tag colors in aseprite parser
2021-01-14 19:40:49 -08:00
Noel Berry
69e5e7447b
added Path::join utility method
2021-01-14 18:42:12 -08:00
Noel Berry
261e2fd5e7
stream.h cleanup & commenting
2021-01-14 12:21:59 -08:00