Commit Graph
100 Commits
Author SHA1 Message Date
Noel Berry 65f7194e4f refactored FileMode to make more sense 2021-04-05 01:07:16 -07:00
Noel Berry 9e8a181fd2 RectI::overlap_rect fix 2021-04-05 01:06:21 -07:00
Noel Berry c6b5e98deb implemented batch push_layer and pop_layer properly 2021-04-03 22:27:23 -07:00
Noel Berry aa6efb23b1 added RectI::overlap_rect 2021-04-03 22:24:51 -07:00
Noel Berry 14a53c0f3a fixing SDL2 if can't be found 2021-04-02 10:56:07 -07:00
Noel Berry 0c3cac2d08 indentation fixes 2021-03-27 23:29:03 -07:00
Noel Berry 1376ef874b fixing win32 file operations for 64 bit integers 2021-03-26 22:48:16 -07:00
Noel Berry 3b4f721b64 fixing tab mismaches 2021-03-26 00:58:43 -07:00
Noel Berry e406a9d3c6 added text input to win32 platform backend 2021-03-26 00:56:21 -07:00
Noel Berry 0a9f825660 mouse wheel input to win32 platform backend 2021-03-26 00:35:31 -07:00
Noel Berry 94f25cea88 removing redundant framebuffer virtual methods 2021-03-24 01:07:49 -07:00
Noel Berry bd9736df03 simplified texture and framebuffer create methods 2021-03-24 00:56:43 -07:00
Noel BerryandGitHub 1570e9becf Removing incorrect comment 2021-03-23 19:53:51 -07:00
Noel Berry 742c990b91 spacing 2021-03-23 15:47:34 -07:00
Noel BerryandGitHub 88ce95c411 Merge pull request #8 from bradms/master
SDL2 downloaded from the web
2021-03-23 15:45:37 -07:00
Noel BerryandGitHub 6c13753c64 Merge branch 'master' into master 2021-03-23 15:45:19 -07:00
Noel Berry 6fddd34ca5 cleaning up cmake defines; adding a Win32 Platform Backend 2021-03-23 01:56:53 -07:00
Noel BerryandGitHub d34a55e2ac fixed old variable name in readme example 2021-03-22 17:04:53 -07:00
Noel Berry 9e3f745a38 removed drawing folder; moved to graphics 2021-03-22 16:53:27 -07:00
Noel Berry a001a61847 fixed SDL2 controller index mismatch
SDL2 added event returns the index, but all other ones return the InstanceID, which I was not aware of! Pretty big error.
2021-03-21 15:49:11 -07:00
Noel BerryandGitHub d7e642e3f2 clarifying platform & graphics backends 2021-03-21 12:17:20 -07:00
Noel BerryandGitHub e27226ab17 remove redundant readme line 2021-03-21 02:15:25 -07:00
Noel Berry 088851b43f Lots of documentation & commenting 2021-03-21 02:08:28 -07:00
Noel Berry 9b42bba16e spritefont takes a vector instead of a null-terminated charset 2021-03-20 23:24:18 -07:00
Noel Berry d388931dd3 fixed incorrect D3D11 swap chain parameter 2021-03-20 22:23:34 -07:00
Noel Berry 4351d77f73 fixing various clang warnings 2021-03-20 22:17:40 -07:00
Noel Berry 3913cf7c02 additional input binding comments 2021-03-20 21:58:44 -07:00
Noel Berry f3bbda5f6c simplified and cleaned up new input binding implementation 2021-03-20 21:16:36 -07:00
Noel Berry 3f07c03fa5 new input binding/mapping implementation 2021-03-20 19:23:20 -07:00
Noel Berry d73241e8fe replaced log.h with common.h, added easier shorthand for int types 2021-03-20 17:33:04 -07:00
Noel BerryandGitHub 9f9ed08007 cleaned up readme text a little 2021-03-18 00:23:35 -07:00
Noel Berry c3a9548ffa fixed missing std::forward to Path::join 2021-03-08 11:05:18 -08:00
Noel Berry fb21ec869d fixed Texture::get_data for depth buffer textures in d3d11 2021-02-22 21:50:53 -08:00
Noel Berry 77f551f65e d3d11 clear fix when no depth buffer is enabled 2021-02-22 15:15:31 -08:00
Noel Berry 2de541fb18 fixing d3d11 depth buffers, adding depth buffer clear support 2021-02-21 23:00:37 -08:00
Noel Berry a72cd5cab6 simplifying logging, changing App events to std::function 2021-02-21 18:43:42 -08:00
Noel Berry f8741e27e2 vec2 & rect code cleanup 2021-02-21 16:30:21 -08:00
Noel Berry 118af7d3b4 cleaned up compile warnings from backend_d3d11 2021-02-21 16:29:45 -08:00
Noel Berry 2ea0ed5870 removed warnings from time.cpp 2021-02-21 16:29:23 -08:00
Noel Berry 8491d2a56b added vec3 skeleton 2021-02-21 16:29:13 -08:00
Noel Berry ac58379de8 more precise timing
renamed Time::elapsed -> Time::seconds, change type to double
updated game to store ticks (microseconds) instead of milliseconds for better update precision
2021-02-06 00:13:50 -08:00
Noel Berry 2c2d668927 missing include 2021-01-30 19:50:01 -08:00
Noel Berry 1e1e150411 cleaning up Color struct a little 2021-01-30 19:48:14 -08:00
Noel Berry add76cd968 fixed texture packer not trimming properly 2021-01-19 00:06:22 -08:00
Noel Berry e9d678d880 fixed parsing tag colors in aseprite parser 2021-01-14 19:40:49 -08:00
Noel Berry 69e5e7447b added Path::join utility method 2021-01-14 18:42:12 -08:00
Noel Berry 261e2fd5e7 stream.h cleanup & commenting 2021-01-14 12:21:59 -08:00
Noel BerryandGitHub 2dcf902671 Merge pull request #9 from Accacio/patch-1
update links
2021-01-13 14:58:30 -08:00
Noel Berry ded52d40aa removed Stream::write_cstr and added conditions to Stream::write numeric 2021-01-12 20:57:14 -08:00
Noel Berry 1063f1ff29 vec2 bool comparisons should be const 2021-01-11 00:25:51 -08:00
Noel Berry 6aa9d3b412 stackvector fix 2021-01-11 00:25:34 -08:00
Noel Berry ecb9da86aa batcher and spritefont support utf8 strings 2021-01-08 12:01:39 -08:00
Noel Berry 3bc36981cb D3D11 ResizeBuffers fix
pass count as 0 for automatic value instead of explicit, which could be wrong.
2021-01-06 13:20:29 -08:00
Noel Berry 3fa9f99791 a few notes and cleanup from previous merge 2021-01-05 20:44:02 -08:00
Noel BerryandGitHub 66e8b34d37 Merge pull request #7 from kevinbchen/master
Emscripten build
2021-01-05 20:38:51 -08:00
Noel Berry 47555a51cb D3D11 BlendMode Mask wasn't hooked up 2021-01-04 19:01:08 -08:00
Noel Berry 0f15437c4d opengl needs to reset ColorMask on FrameBuffer clear 2021-01-04 19:00:56 -08:00
Noel Berry a1267c738c small vector fix 2021-01-04 18:37:08 -08:00
Noel BerryandGitHub 63466dc2ea Merge pull request #6 from akien-mga/cmake-3.12
CMake: Bump required version to 3.12 for add_compile_definitions
2021-01-04 00:20:17 -08:00
Noel BerryandGitHub dd365d2c84 Merge pull request #5 from impiaaa/master
Fixes for building on Linux
2021-01-03 23:15:38 -08:00
Noel Berry cc5e222be5 fixed vector copy constructor bug 2021-01-03 00:32:01 -08:00
Noel Berry 43b49da552 attempting to solve SDL2 include dirs across platforms 2021-01-03 00:10:53 -08:00
Noel Berry ff4d4b1acb moving ifdefs into implementation 2021-01-02 20:46:42 -08:00
Noel Berry 7ce2d07153 removing SDL2 find_package until I figure out how to set it up universally 2021-01-02 20:46:06 -08:00
Noel BerryandGitHub 813816eb8e Merge pull request #4 from sherjilozair/fix
Add required headers to compile on macos
2021-01-02 20:38:40 -08:00
Noel Berry d8930f15ac added Calc::approach for Vec2 2020-12-31 18:29:13 -08:00
Noel Berry 30cfbf203e removed unnecessary logs 2020-12-31 18:29:02 -08:00
Noel Berry 227fb51105 fixing float->int warning, make it explicit 2020-12-31 18:28:36 -08:00
Noel Berry 241d863ac4 restructured project to match a more standard cmake setup 2020-12-31 13:43:23 -08:00
Noel Berry c841bd82a1 small cleanup pass on graphic asserts/errors 2020-12-31 00:59:34 -08:00
Noel Berry c22b5a7639 added D3D11 Texture::get_data implementation 2020-12-31 00:44:38 -08:00
Noel Berry 920e7ac644 D3D11 shutdown cleanup 2020-12-30 16:31:36 -08:00
Noel Berry 7401304bc4 D3D11 cleanup 2020-12-30 16:17:03 -08:00
Noel Berry ed1f26895b d3d11 notes and updating dummy graphics backend 2020-12-30 14:37:11 -08:00
Noel BerryandGitHub ea969e68cf some notes on usage 2020-12-30 14:33:02 -08:00
Noel Berry d4ff3f66ca separated Textures from Samplers, to accommodate HLSL etc 2020-12-30 14:03:50 -08:00
Noel Berry e88030101b dummy renderer backend 2020-12-29 18:18:44 -08:00
Noel Berry 01769d0b08 further D3D11 cleanup & notes 2020-12-29 18:01:11 -08:00
Noel BerryandGitHub deafcb4f64 adding texture rendering to example 2020-12-29 17:38:21 -08:00
Noel Berry 5503198eff cleaning up D3D11 implementation 2020-12-29 16:51:47 -08:00
Noel BerryandGitHub 27f7134500 comment typo fix 2020-12-28 20:25:06 -08:00
Noel BerryandGitHub 767da20675 noted d3d11 is unfinished 2020-12-28 19:08:05 -08:00
Noel Berry 22f161cc8d d3d11 notes since it's WIP 2020-12-28 18:41:10 -08:00
Noel Berry 1ec2646264 updating readme info 2020-12-28 18:37:33 -08:00
Noel Berry 41ae0ac6d5 very WIP D3D11 support 2020-12-28 18:31:06 -08:00
Noel Berry 52e362e1b2 little bit more cleanup & naming fixes 2020-12-26 14:59:39 -08:00
Noel Berry 6464db5a75 explaining backbuffer implementation 2020-12-26 14:47:10 -08:00
Noel Berry 15608d8309 graphics refactor & new organization 2020-12-26 14:44:48 -08:00
Noel BerryandGitHub 2c96f0813e clarified readme 2020-12-25 18:47:02 -08:00
Noel Berry 134d26040c more graphics cleanup - removing Shader Attribute Info 2020-12-24 03:01:05 -08:00
Noel Berry 4c4d495fa8 Merge branch 'master' of https://github.com/NoelFB/blah 2020-12-24 00:34:41 -08:00
Noel Berry dbafc6ec65 cleaning up render pass 2020-12-24 00:33:38 -08:00
Noel BerryandGitHub b8fe280a88 clarified readme 2020-12-24 00:21:38 -08:00
Noel Berry 8c0ef3e769 lots of small rendering & batcher cleanup 2020-12-24 00:19:58 -08:00
Noel Berry 46c900756e Merge branch 'master' of https://github.com/NoelFB/blah 2020-12-23 16:58:06 -08:00
Noel Berry e6f27857b4 controller vendor/product/version IDs 2020-12-23 16:58:04 -08:00
Noel Berry eda7cc8398 commenting 2020-12-23 16:57:49 -08:00
Noel BerryandGitHub 9e00fde0bc updated readme links 2020-12-23 16:21:53 -08:00
Noel Berry be989cdde9 refactoring rendering backend a little 2020-12-23 16:16:09 -08:00
Noel Berry f73973cc6f string cleanup + static format methods 2020-12-05 13:50:59 -08:00